***This mod is DEAD. If you want to have it then by all means volunteer, just make a comment or PM me and then do whatever you want with it***
The book http://gutenberg.net.au/ebooks01/0100021.txt
This is (what I would hope to be) a total conversion mod for Darkest Hour Full. It changes the 1914 - 1962 setting to the world of Winston Smith, in 1984, based upon the novel by George Orwell. It is, in most respects an alternate history mod. Players will take control of any of the three totalitarian superpowers in an attempt to wrest control of the Earth from the others. The mod is not focused on nation building but rather warfare, and many strategies you may devise could be executed using the vast strategic resources of the nations.
Build huge landing forces and navies and strike your enemy from afar, or drain the reinforcements of the enemy by capturing crucial areas with slaves that can be used for manpower (to be implemented). Encircle and destroy the enemy front line utterly or backstab your ally and unleash your assault on them instead. Fight for freedom as a former overseas territory free from secret police in an attempt to survive the endless war, or crush revolting provinces mercilessly. The choice will be yours.
Players will be able to play as:
Oceania, controller of the Americas, Australasia, Southern Africa and Britain (which had its name changed to 'Airstrip One'.) A Plutarchy.
Eurasia, controller of Europe, Siberia, Central Asia, India (for now) and North Africa. Also a Plutarchy.
Eastasia, controller of China, Southeast Asia, Japan and Bengal. An Oligarchy.
(Coming soon) ? Independent Nations, who have freed themselves from their masters in an attempt to stay independent. Australia, Germany, Spain, (perhaps) California are ideas for rebel states at the moment. Australia is the only one which I have an event for yet and it isn't even a very good event.
The three super-states are totalitarian dictatorships which will mercilessly exploit their populations, albeit they have some differences. I will not base the nations solely off Goldstein's description, as he would have probably wanted to influence the reader against the (possible) nature of the three states.
Revolts will stem and swell in far away regions, and these will (later on) be made into playable countries. Can you dominate the Earth using military strategy? Will you fall to your enemies and their vast hordes? Or will you be locked into stalemate, just like you have been for over 25 years of constant, endless warfare?
Next Version:
IMAGES:
Faction/Scenario selection screen
Oceanian panel for ministers and policy
The Atlantic ocean in 1984.
Some authentic music for the mod complete, including Oceanian music, Soviet music and nationalist Japanese/Chinese music. (credit to Andreas Waldetoft for the Hoi3 music used, if not legal please let me know!)
That's all for now. Please feel free to post any suggestions/ideas for future gameplay, events etc. Please also report any typos or bugs you may encounter!
INSTALLATION:
Simply un-zip the .zip file called "1984" using WinZip, 7zip or WinRAR, or the default Windows unzipper and drag the folder into: "C:\Program Files (x86)\Steam\SteamApps\common\darkest hour a hoi game\Mods" along with the other files
KNOWN BUGS: (Please Read!)
1. When you open the mod via the Darkest Hour launcher, there will be an "Error in DB".. just press 'Ignore'
Version History:
http://www.youtube.com/watch?v=XMrcJFrUgTM
Download:
http://www.mediafire.com/?f1f8ld9ebrz6v1z
Format: .zip (7z) (7zip, Winzip, WinRAR etc)
Size: 97.86mb (98mb)
Please post a comment on what you think of the mod, if you download! It is only in its early stages and I would greatly appreciate any feedback.
NINETEEN EIGHTY-FOUR
Current Version: 1.15 (last updated 12 September, 2012)
Old Forum:
http://forum.paradoxplaza.com/forum...ing-Mod-Darkest-Hour-Mod-Nineteen-Eighty-Four
It is the year 1984. All of humanity is at war. Three totalitarian nations fight for supremacy over the world - or do they? The nations formed after a devastating nuclear war following World War 2. Extremely harsh repression via secret police and the brutal Though Police is an everyday occurrence. Life in these societies is dominated by social rank. Those further within the ruling party enjoy greater benefits and luxuries while those on the outside are harshly repressed. The 'proles', the proletariat, form the bulk of these ruined and brutal societies and perform most of the industrial labor while those in the 'Outer Party' ranks erase, censor and modify history to suit the needs of the ruling party. War wages across Africa and Asia as the nations fight - but no - one can really be sure of what is real and what is not save for what they see with their eyes.
Current Version: 1.15 (last updated 12 September, 2012)
Old Forum:
http://forum.paradoxplaza.com/forum...ing-Mod-Darkest-Hour-Mod-Nineteen-Eighty-Four
It is the year 1984. All of humanity is at war. Three totalitarian nations fight for supremacy over the world - or do they? The nations formed after a devastating nuclear war following World War 2. Extremely harsh repression via secret police and the brutal Though Police is an everyday occurrence. Life in these societies is dominated by social rank. Those further within the ruling party enjoy greater benefits and luxuries while those on the outside are harshly repressed. The 'proles', the proletariat, form the bulk of these ruined and brutal societies and perform most of the industrial labor while those in the 'Outer Party' ranks erase, censor and modify history to suit the needs of the ruling party. War wages across Africa and Asia as the nations fight - but no - one can really be sure of what is real and what is not save for what they see with their eyes.
The book http://gutenberg.net.au/ebooks01/0100021.txt
This is (what I would hope to be) a total conversion mod for Darkest Hour Full. It changes the 1914 - 1962 setting to the world of Winston Smith, in 1984, based upon the novel by George Orwell. It is, in most respects an alternate history mod. Players will take control of any of the three totalitarian superpowers in an attempt to wrest control of the Earth from the others. The mod is not focused on nation building but rather warfare, and many strategies you may devise could be executed using the vast strategic resources of the nations.
Build huge landing forces and navies and strike your enemy from afar, or drain the reinforcements of the enemy by capturing crucial areas with slaves that can be used for manpower (to be implemented). Encircle and destroy the enemy front line utterly or backstab your ally and unleash your assault on them instead. Fight for freedom as a former overseas territory free from secret police in an attempt to survive the endless war, or crush revolting provinces mercilessly. The choice will be yours.
Players will be able to play as:
Oceania, controller of the Americas, Australasia, Southern Africa and Britain (which had its name changed to 'Airstrip One'.) A Plutarchy.
Eurasia, controller of Europe, Siberia, Central Asia, India (for now) and North Africa. Also a Plutarchy.
Eastasia, controller of China, Southeast Asia, Japan and Bengal. An Oligarchy.
(Coming soon) ? Independent Nations, who have freed themselves from their masters in an attempt to stay independent. Australia, Germany, Spain, (perhaps) California are ideas for rebel states at the moment. Australia is the only one which I have an event for yet and it isn't even a very good event.
The three super-states are totalitarian dictatorships which will mercilessly exploit their populations, albeit they have some differences. I will not base the nations solely off Goldstein's description, as he would have probably wanted to influence the reader against the (possible) nature of the three states.
Revolts will stem and swell in far away regions, and these will (later on) be made into playable countries. Can you dominate the Earth using military strategy? Will you fall to your enemies and their vast hordes? Or will you be locked into stalemate, just like you have been for over 25 years of constant, endless warfare?
Next Version:
IMAGES:
Faction/Scenario selection screen
Oceanian panel for ministers and policy
The Atlantic ocean in 1984.
Some authentic music for the mod complete, including Oceanian music, Soviet music and nationalist Japanese/Chinese music. (credit to Andreas Waldetoft for the Hoi3 music used, if not legal please let me know!)
That's all for now. Please feel free to post any suggestions/ideas for future gameplay, events etc. Please also report any typos or bugs you may encounter!
INSTALLATION:
Simply un-zip the .zip file called "1984" using WinZip, 7zip or WinRAR, or the default Windows unzipper and drag the folder into: "C:\Program Files (x86)\Steam\SteamApps\common\darkest hour a hoi game\Mods" along with the other files
KNOWN BUGS: (Please Read!)
1. When you open the mod via the Darkest Hour launcher, there will be an "Error in DB".. just press 'Ignore'
Version History:
- Version 1.00
Uploaded the mod - Version 1.10
- Changed ownership of Greenland, Iceland and many tiny Pacific islands to be correct
- Moved the Oceanian Floating Fortress to the sea between Iceland and the Faroe Islands
- Changed ministers for Oceania as per Rotten Venetic's recommendations
HoS: Big Brother - Diehard Reformer. Even though he's an elusive figure and probably doesn't exist as a person, BB is the concept of a revolutionary leader who spread out his (soul-crushing) ideology by military conquest and wants to do so for the entire world.
HoG: The Inner Party - Silent Workhorse. The IP is pretty well disguised as just a bunch of supervisors who don't really do anything beyond managing the day to day business of the ministries, it's small and doesn't use up too many resources. While living in comparative luxury, they and their upkeep do not compare to that of the RL high society.
Alternates: Miniplenty - Ambitious union boss, Miniluv - Backroom backstabber, Minitrue - Flamboyant tough guy (propaganda)
Foreign Minister: Big Brother - Ideological Crusader. See above.
Alternates: Miniluv - ironfisted brute, Minipax - general staffer
Armaments Minister: Miniplenty - Military Entrepreneur. Starving the population has its "benefits" stated in the book but if there is still any surplus most of it would go to the military. See above for the Inner Party.
Alternates: Minipax - Battlefleet proponent. Of all the known military technology of Oceania, their floating fortresses stand out as the resource hog.
Chief of Security: Miniluv - Prince of Terror. This one is obvious.
Alternatives: Minitrue - Efficient Sociopath. Obvious again.
I don't know where the Thought Police fits in between these two ministers but I think they were mostly under Miniluv.
Chief of Staff - Minipax - School of Fire Support or of Mass Combat, maybe two separate Minipax "ministers".
Minipax is the most important ministry for the purposes of a wargame, though Miniluv seems to have been the principal one in the book.
Alternates: Miniluv, Big Brother - School of Psychology.
Chief of Army - Minipax - Decisive Battle doctrine. My interpretation of the victory in Africa. Or Elastic Defense.
Chief of Air - Minipax - Army aviation or Carpet Bombing.
Chief of the Navy - Minipax - Power Projection, maybe with an alternative for decisive battle and/or base control. - Version 1.15
- Fixed many small errors, typo's and bugs
- Changed around the music significantly
- Added a few new events
- Cleaned up the files internally
- REUPLOADED FILE, Aircraft noise bug GONE
http://www.youtube.com/watch?v=XMrcJFrUgTM
Download:
http://www.mediafire.com/?f1f8ld9ebrz6v1z
Format: .zip (7z) (7zip, Winzip, WinRAR etc)
Size: 97.86mb (98mb)
Please post a comment on what you think of the mod, if you download! It is only in its early stages and I would greatly appreciate any feedback.
Attachments
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