Come see my AAR: Scandinavia: 1890-1936 w/ Great Wars : Dead
Try my user tweak for PDM mod Victoria 2. Winter, gaining cores, and more.
Victoria 2 Pop Utility, works with any version
White Man's Burden mod for Victoria 2. Greatly improves exploration and colonization, as well as rebellions and international affairs: Coming Soon
Contact me by PM or at email@example.com if you are interested in helping
What do you like about Victoria 2? Only one I've never played out of the 4 of them, and it looks interesting.
Are the any other games even remotely like Paradox Games? I've played Total War a lot but got pretty sick of the 3d battles there, and that seemed to be one of the main features. (Mainly cause I sucked and couldn't be bothered with all paper-sissors-rock sort of thing like the pikemen beat calvery who beat infantry who beat pikemen and trying to micromanage all those units so they would attack their weakest opponents.)
I am not a massive gamer by some standards, I have only played EU3 and CK2 but they are easily the best games I have ever played (and Football Manager). Seems like there is just so much potenial in these games, especially with such an awesome modding community.
Don't know if I can wait a year for EU4. Feel a bit guilty asking this on the Paradox forums but does anyone have any reccomendations? Feel a wee bit burnt out on EU3 and CK2, have like over 1000 hours playing those games. I really like the politics.
I just wanted to agree with OP. I recently bought this game in a bundle of the latest DLCs from Gamersgate and have been playing it practically non stop since. I have played HOI2 and HOI3 which were fun. I got Victoria II but never got into it at all, never really played it. I took the risk of getting Crusader Kings II and am very happy with it.
Next up is EUIII (No I haven't played Europa Universalis yet, please forgive me! :-) ) but I'm going to wait until I'm done with CKII before I do.
I have to agree with the original poster.
My Paradox history involves buying all of the games and never playing them beyond an hour or so because I just couldn't figure them out. With Crusader Kings 2, something clicked and I have loved playing it ever since. And - even better - playing CK2 helped Victoria 2 and EU3 click with me, and now I love those as well.
Basically I think it has been an exceptionally successful gateway game for Paradox, and I am happy it exists. I still can't get my head around HoI3.
I remember a Janes combat simulator game I bought that came with a 500 page manual (I think it was AH-64D Longbow). After reading it I felt like I would almost be qualified to fly a real helicopter :P
When googling I even found the somewhat shorter manual for the sequel if anyone is interrested
Last edited by AndrewT; 24-08-2012 at 01:05. Reason: Deleted external link
"Experience is something you don't usually get until just after you need it"
Personally I put Victoria 2 a little above HOI3 in terms of complexity.
It is often easier to play, since you can with many countries can just ignore the whole economy and POP system as you capitalists happily build factories and railroads for you, and you play it similar to EU3. But to actually play well, and manipulate your POPs in the way I'm sure an expert can... That is a complex system! Makes CK2 characters seem positively basic
HOI3 has a huge amount of stuff that you have to learn to even get going. All the precise rules of division composition, order of battle and the tech (good god, the tech!) but once you've got over that, everything is on the surface and is - individually at least - pretty simple. It doesn't have that feeling of everything running on top of a hugely deep model that you can only grasp the edges of...
(For non Vicky 2 players, the entire population of the world is simulated in POPs, 1 POP equalling I think 4 people - basically a household. These POPs are defined by their employment type, nationality, religion and location, and maybe more. They clump together with other POPs that are of the same exact type. Then these larger POPs have needs and desires that are met by the functioning of the economy and political views. They interact with the government, convert to different types when certain criteria are met, and are the pool you recruit your soldiers from, and produce rebels when annoyed. And probably a whole load more that I've either forgotten or never learned... this game intimidates the hell out of me to be honest...)