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Thread: An idea for the province St. Helena

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    Major Pompan's Avatar
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    Lightbulb An idea for the province St. Helena

    Hello~

    As said in the title, I have a minor idea for the island-province of St. Helena.

    I think it is weird that those gigantic sea-provinces to the northwest, northeast and southwest are made "shore"-provinces. The sea-province is just as close to land, or closer to it - than the one to the southwest for example.
    It would be better/more realistic if there was created a new sea-province that is a "shore"-province around St. Helena. A circular one that is connected to all the other four, much larger, sea-provinces around the current St. Helena. Then the four sea-provinces around the island's coastal-province would be "real" sea-provinces and not supporting ships - it's a huge sea and it would be unrealistic that they can supply ships that far away and far out. Just look at the Bay of Biscay - You can't supply your ships in the middle of it. And that's like a fifth (or less) than one of St. Helena's "shore"-provinces...

    Well I have said what I wanted to say and hope that someone finds this interesting
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    Major Kurblius's Avatar
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    I don't really understand what you're saying dude
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    The AI doesn't take naval attrition so its only going to be annoying for the player. From a multiplayer point of view it could make the area a bit harsher to deal with.

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    Lost in Time Ashantai's Avatar
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    He means that St Helena sits in a big sea and shouldn't be considered coastal because it's a tiny speck compared.

    I'm more likely to let it be. We don't need more sea provinces. After all, it only affects the player since the AI doesn't take naval attrition.
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    I like this because then you don't have to worry about pirate patrols for gigantic swaths of sea space. It's a minor touchup, to be sure, but a good one. Nice suggestion!

  6. #6
    I like the suggestion in principle, but I am unsure how big the impact on gameplay will actually be.

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    Ardepscop Alban Olaus Petrus's Avatar
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    Why? St. Helena is a volcanic island in the middle of the Ocean. It doesn't have good natural harbours and the while there are underwater mountains in the region the water is generally much deeper than on the coast of Africa.
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  8. #8
    Quote Originally Posted by Olaus Petrus View Post
    Why? Saint Helena is a volcanic island in the middle of the Ocean. It doesn't have good natural harbours and the while there are underwater mountains in the region the water is generally much deeper than in the Coast of Africa.
    Then it almost certainly makes sense to change the current setup, doesn't it? After all, those are all "shore" provinces for purposes of attrition.

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    Ardepscop Alban Olaus Petrus's Avatar
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    Quote Originally Posted by President_Eden View Post
    Then it almost certainly makes sense to change the current setup, doesn't it? After all, those are all "shore" provinces for purposes of attrition.
    I phrased it badly. I don't mind if those provinces lose their coastal status, but I don't think there should be separate coastal province around it. St Helena is just a remote rock in the middle of the Ocean and there's no shallower sea around it which would justify coastal province.
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  10. #10
    Ohh, gotcha. That makes sense as well.

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    Captain Balou's Avatar
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    It would definitely make sense to define these large sea provinces in the southeast Atlantic as "non-coastal". But on the other hand, with a bit more microing, one can sail the exploring fleets along the African coast, which avoids attrition even better. So the matter it is not really urgent to be changed.

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    I agree it would only hurt the player since AI takes no attrition.

    In my case I always make my ships go from the coast of Africa to Brazil between the 2 coastal zones that "touch". Just hold down Shift and click their route. I never make them cross the ocean unless i am 100% sure there wont be enemy fleets/pirates on the other side, and I am feeling lazy

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    Major Pompan's Avatar
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    Quote Originally Posted by Olaus Petrus View Post
    I phrased it badly. I don't mind if those provinces lose their coastal status, but I don't think there should be separate coastal province around it. St Helena is just a remote rock in the middle of the Ocean and there's no shallower sea around it which would justify coastal province.
    Oh even more info! Yes that could be an option as well.

    Quote Originally Posted by Klarum View Post
    I agree it would only hurt the player since AI takes no attrition.

    In my case I always make my ships go from the coast of Africa to Brazil between the 2 coastal zones that "touch". Just hold down Shift and click their route. I never make them cross the ocean unless i am 100% sure there wont be enemy fleets/pirates on the other side, and I am feeling lazy
    Hahaha! I do that as well


    People are saying that this will only hurt the player and not AI since the AI doesn't take attrition. Well I think there's a reason behind that the AI doesn't take attrition... But! People are saying that the game is too easy in the middle and after that (of the timeline).
    This could do it a tiny bit harder for the colonizers to wrestle the control of the south Atlantic ocean..

    And yeah this is just a suggestion - it ain't urgent!
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    Major Kurblius's Avatar
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    Quote Originally Posted by Klarum View Post
    I agree it would only hurt the player since AI takes no attrition.

    In my case I always make my ships go from the coast of Africa to Brazil between the 2 coastal zones that "touch". Just hold down Shift and click their route. I never make them cross the ocean unless i am 100% sure there wont be enemy fleets/pirates on the other side, and I am feeling lazy
    What does holding down shift do?
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  15. #15
    Holding shift makes waypoints so an army or navy will go the the provinces you shift-click in a specific order. Useful to avoid provinces with higher attrition or enemy units in them.

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    Major Kurblius's Avatar
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    Quote Originally Posted by Slym View Post
    Holding shift makes waypoints so an army or navy will go the the provinces you shift-click in a specific order. Useful to avoid provinces with higher attrition or enemy units in them.
    OMG I love you!

    Seriously, this is exactly what I've wanted for a long time now. Just did a forum search for "hotkeys" and oddly no one mentions the shift function. Any other hotkeys I should know about?
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    St Helena WAS a waystation for fleets, long before it was claimed and settled, so its use as a port makes some sense.

    But on the question of multiple coastal zones, of course the OP is correct. And there are others (eg, Bermuda). None of them makes sense as it is.

    OTOH, in the game, it really isn't necessary, as apparently the coastal route is quicker. See this:

    http://forum.paradoxplaza.com/forum/...5#post14093215
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    Major Pompan's Avatar
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    The coastal route is also kind of safer.. But I kinda don't understand what you want with your link. It does only say that the ships in the game are too fast... (for me, that is) I probably missed the main objective with it from your perspective xD
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  19. #19
    Ruler of the Queen's Navee George LeS's Avatar
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    Quote Originally Posted by Pompan View Post
    The coastal route is also kind of safer.. But I kinda don't understand what you want with your link. It does only say that the ships in the game are too fast... (for me, that is) I probably missed the main objective with it from your perspective xD
    Well, I did it to test ship speeds, and just 'cuz I thought it was a neat idea. But the routing results puzzled me. No one would ever have taken anything close to the routes they took. Struck me as odd. (I think that the defines values of 0.7 coastal, 1.7 full-sea refer to movement, but am not sure.)
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