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flogi

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Apr 17, 2010
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Hey everyone :ninja:
I decided to release my Mod on this forum as well and i hope you enjoy it.

What is this Mod about?
Well as the title says, it is mostly a mod that you play with many people. It all started several years ago. So this originally was a Doomsday Mod.
The aim of the mod is to transport the good 'ol Doomsday muliplayer feeling to Darkest Hour - of course with many new (now possible) features.
Despite the fact that the mod is orginially a muliplayer mod it has a working AI (not as good as many big mods, but not as bad as the vanilla AI as well)

What i might ask
The following changelog won't show every single change as there were many "Doomsday Versions" before this Darkest Hour Version and i didn't bother to translate the hole thing.
There are also some features that you might not understand in the first place, as it goes under "Multiplayer Balancing" - but please feel free to ask.

So here's the Changelog (its a brief translation) (Whoever understands german can reread the Changelog here:

Version: 1.2 + MapFix

################################################
################################################
########### Flogis MP Mod for Darkest Hour Version 1.02
################################################
################################################

################################################
################################################
########### Version 1.2 + Mapfix
################################################
################################################


################################################
########### Versions:
################################################

New Map: (TZLS)

################################################
########### General Changes
################################################

- Fixed an Event problem with "Tesin"
- Nuclear Submarine fixed (unknown String)
- Description for Commandos and War Engineers added


################################################
########### New Map
################################################

- Latest Darkest Hour Map by Martin (Thanks for allowing it to use it already!)
- some more beaches in north africa
- increased infrastructure in albania and yugoslavia
- reworked terrain in spain, persia and north russia a bit


################################################
################################################
########### Version 1.2
################################################
################################################



################################################
########### General Changes
################################################

- Fixed a huge amount of mistakes via debugger (all in all ~ 7000) (mainly language problems)
- Naval Air Guy gives now 10% bonus to naval bombers

################################################
########### AI (Thanks to Adrianer)
################################################

- Building AI of Majors and important Minors reworked (Units, Brigades, Length of Series)
- Intelligence activities between Allies and SU reduced
- Naval Brigades integrated
- Researching AI reworked
- Replaced old AI Swithes for Building with new ones:
DR: 38, 39, 40, 41, 43; ENG: 38, 39, 40, 41, 42, 44; FRA: 39, 40, 41; ITA: 38, 39, 40, 42; JAP: 37, 38, 39, 40, 41, 42, 43, 44;
SOV: 39, 40, 41, 42, 43, 44; USA: 38, 40, 42, 43, 44
- Slider and Minister Changes for: (GER, ITA, JAP, MAN, ENG, FRA, USA, CAN, AUS, SOV)
- some other fixes

################################################
########### New Map
################################################

- Reims, Hirson, Laon and Chaumont now Forest
- In south and middle America are more recources
- Made some connections in Himalaya impassable

################################################
########### Events & Decisions (mainly NK)
################################################

- Fixed a problem with the MR Pakt
- Fixed Decision for "Fritsch"
- Improved the Naval Retirement Decision for germany
- Fixed the trigger of the 4th US GU
- FDR is now protected to be elected by the AI
- "Fall Weserübung" reworked
- Fixed Retirement Decision for France
- Japan is now protected from the Tojo Putsch (they should not screw their hole cabinet!)
- Deleted the coup events for Japan
- Surrender events of belgium and holland are now in germany.txt
- Fixed military parade decisions
- Fixed Great Offensive Decision
- Changed Lend & Lease Event for USA into a Decision that can be triggered every 60 days
- Protecting Fance and Canda during election



################################################
################################################
########### Version 1.1
################################################
################################################


################################################
########### General Changes
################################################

- Victory Points (NK) reworked (Thanks Adrianer)
- Tannu Tuva and Mongolia are on SU Tech level


################################################
########### Database
################################################

- IC to money ratio now 0.4
- Bases in the pool now only cost 30 TC
- Multiple Deployment Size for Air Units now 12
- Stockpile AI Limits decreased (eases trade at the beginning)


################################################
########### Events & Decisions
################################################

- Added another Fritsch decision
- Deleted Victory Points Terms in the US GU triggers

################################################
########### New Map
################################################

- Connection Gallipoli - Bursa



################################################
################################################
########### Version 1.0
################################################
################################################



################################################
########### General Changes
################################################

- AI Dats now fit the new map
- Intelligence System adjusted
- Stockpile Limits for industry resources (also see: Slidern)
- Land Battles: Units do not regenrate that fast, wearing the opponent down strength wise is now possible
- Reworked the hole naval balancing
- Campioni A.D now at skill 4


################################################
########### Database
################################################

- Manpower Cost Factor now 1.0 (from 0.8)
- Oversea Manpower in war times is now collected
- Controlled provinces can be transferred to allies
- Reduced Marine Command Limit to 18-12-9-6
- Increased Chances to get an event/terrain trait
- Increased fighting bonus of event trait (now 10)
- Troops now get delayed when bombed
- Garrison can now move
- Max. Amphibious Assault now 6
- HQ command limit now 2.5
- Max Tech Teams now 7, min Tech Teams now 3
Next ones available at: (40 IC ---> 4; 80 IC ---> 5; 120 IC ---> 6; 160 IC ---> 7)

################################################
########### New Map
################################################

- Infrastructure increased on the hole map
- New Beaches: Exeter, Sunderland, Lincoln, Sain Brieuc, Rennes, Nantes, Sassari, Sitia, Famagusta,
Samsun, Santander, Jaffna, Hualian, Kouklun Kokloubed, Motoyama, Osaka, Akita, Kushiro, Kanazawa,
Sydney, Carnarvon, Kerch
- Adjusted Manpower to DD level (FRA,USA, KAN, SPA, DR, JAP, GB, ITA,
SU
- Adjusted IC to DD level
- New Cities: Minsk, Smolensk, Voronezh, Kharkov, Athen
- Adjusted terrain on Balkan
- deleted bulgaria cores at greece (better, if you wanna annex greece with them in the axis)
- Gibraltar now Hills, deleted the River to Cadiz
- Singapur now City
- Nizza, Genua and 'Massif Central' now Hills
- Djambi Verbindung nach Singapur

################################################
########### Ressources (New Map)
################################################

- Adjusted resources to DD level of my Mod
- Yugoslavia: - Rares, + Metal
- Norwegen: +20 Öl, 10 Rares
- Belgien: + Metal + Rares
- Chile: + Metal
- Portugal: Rares
- Bolivien: + Metal, - Rares
- Liberia: + 20 Öl, +30 Rares
- Holland: ~100 Metal (colonies)
- Nat China: + ~ 100 Energy, 50 Metal
- Guanxi: + 30 Energy, 10 Metal
- Australien: -20 Rares
- Bulgarien: A little everything
- Ungarn: + 20 Energy, + 40 Metal
- Rumänien: A little everything
- Schweden: ~ - 100 Metal

################################################
########### Units
################################################

- Unit data upgraded (2 Brigades for every division, 3 for the commando units)
- Naval Brigades integrated (also see PDF Document)
- Rebalanced the hole brigade system (also see PDF Document)
- reduced CAGs to 7 models
- Buildtime for CAGs reduced to Escort Fighter level (150, was: 190)
- The Fortress Division can now move, but is very slow
- Police Division can also move and is a little faster than Inf
- Only possible brigade for Police/Fortress Division is AA
- Raised sea detection for cas, taco and naval bombers a little
- CVL are now as fast as CVs
- Escort Fighters have improved stats
- Cas got a bit more hardattack (lost some softattack) and got a little strategic attack
- Older models of BB are now noticeable inferior to later models
- Destroyers now concentrate on killing Subs, they don't do that much damage to other ships
- CVL are now half as good as CV

################################################
########### Technology
################################################

- Added bonuses for naval brigades at ship assembly line
- There's a second assembly line technology for each line and a new one (munition assembly line) (all in all 8 new technologies)
- 6 new technologies that improve TC (Train and Trucks)
- 16 new technologies to improve fighting in difficult weather and terrain conditions
- Su landdoctrine path now has bonuses in winter
- Adjusted amphib. mod in the invasion techs (6,9,12)
- There are 3 models for every naval brigade
- Torpedo brigade is now located in Sub techs
- AA Brigade is located in static anti air techs
- Improved hull (small) in light_cruisers techs, Improved hull (big) at battle_cruiser techs
- radar and ASW are in the radar techs
- Fire Conrol System in computing techs
- AA Brigades now 36,38,40,43,45 (before: 38,41,43,46,50)
- Reduced difficulty of the static anti air techs
- There are CAG-Techs (36,38,40,41,43,45)
- Changed third field at CV techs to naval_engineering
- Naval scramble now at Marine Firepower Doctrine
- Air scramble is enabled at Improved Centrimetic Radar
- Escort Fighter Research Difficulty all in all at CAG level (3)
- included CVL improvements at naval doctrines


################################################
########### Ministers
################################################

- deleted "Prince Chichibu" for japan, he was bugging
- Reworked nearly all ministers (also see: PDF Document)
- Special ministers: FDR, Churhill, Hitler, Mussolini, Hirohito, Hasashi Senjuro, Stalin


DR:
Guderian, Chief of Staff, Doctrine Theoretic, 38
Manstein, Chief of Staff, Offensive Doctrine, 41
Dietl, Chief of Army, Commando Proponent, 39
Lüttwitz now "Static Defender"
Raeder, Armament, Naval Proponent, 36
Göring, Chief of Air, Paratrooper Proponent, 38

Ita:
Cavagnari, Armament, Naval Proponent, 36
Mattai, Armament, Commando Proponent, 39
Balbo, Armament, Air Proponent, 36
Pariani, Armament, Kriegsunternehmer, 40
Badoglio now School of Psychology

Jap:
Hijeme, Chief of Staff, now Offensive Doctrine, 36
Senjuro, Generalstab, Mass Attack, 37
Immamuro H., Armament, Commando Proponent, 36
Yammamoto, Armament, Naval Proponent, 38
Gattoro, Armament, (raised loyality),36

GB:
Mountbatten, Chief of Army, Commando Proponent, 38
Montgomery, Chief of Staff, Doctrine Theoretic, 41

FRA:
De Gaulle, Armament, Tank Proponent, 41
Garchery, Armament, Commando Proponent, 41

USA:
Patton, Chief of Staff, Offensive Doctrine, 42
Omar Bradley, Chief of Army, Commando Proponent, 42
Taylor, Chief of AIr, Paratrooper Proponent, 42
King, Armament, Naval Proponent, 38

SU:
Zhukov, Generalstab, Offensive Doctrine, 42
Stalin, Armament, Infanteriebefürworter, 39
Kuznetsov, Armament/Chief of Army/Chief of Air, /Commando Proponent/Commando Proponent/Paratrooper Proponent, 38
Chuikov, Generalstab, School of Defence, 42


################################################
########### Events & Decisions
################################################

- Adjusted Events to the new map
- reworked bitter peace
- reworked industry transfer for SU
- Great Offensive for all nations
- New Event: Military parade for all nations (replaces the idiotic random event)
- Fixed Balbo Death Event

DR:
- Turned Bomberg und Fritsch Events in Decisions
- Retirement Decisions

Ita, Jap, GB, FRA, USA, KAN, SPA:
- Retirement Decisions


################################################
########### Slider
################################################

- Hawk Lobby: Bonus for stockpile limits
- Standing/Drafted Army can no longer be moved by influencing nations
- Reworked Standing/Drafted Army Slider:
Drafted Army now gives 10% bonus to Manpower growth
Drafted Army no longer reduces organization
Drafted Army now got 10% gearing bonus

- Free Market/Central Plannung Slider reworked:
Free Market no longer gives bonuses to modernization
Free Market now gives also 10% gearing bonus
Free Market gives a malus to stockpile limits

Central Planning no longer gives malus to modernization
Central Planning now gives bonus to resource production
Central Planning now gives bonus to stockpile limits

- Es ergeben sich nun bei Sliderverteilungen folgende Konstellationen:
1) CP + Standing Army: 25% Gearing Bonus
2) CP + Drafted Army: 35% Gearing Bonus
3) FM + Standing Army: 35% Gearing Bonus
4) FM + Drafted Army Army: 45% Gearing Bonus


################################################
########### Szenario
################################################

DR:
+ Basic Train, Inf Ter. 1, Early CAG
Blueprint: Basic Truck, Inf Ter. 2, Inf Wet. 1, Pz. Ter. 1 und 2, Pz Wet. 1, Electro Sub

Ita:
+ Inf Ter 1, + Early Interceptor, + Inf Wet 1, + Pz. Ter 1
Blueprint: Inf Ter 2, Basic Train

Jap:
+ Early CAG, + Inf Ter 1, + Inf Wet 1, + Improved Battlecruiser + Basic Oil
Blueprint: Inf Ter 2, Inf Wet 2, Pz. Ter 1, Pz Wet 1
Added 5 IC for Japan (Techslot Balancing!)

SPA:
+ Inf Ter 1


GB:
+ Early CAG, + Inf Ter 1, + Inf Wet 1, Pz. Ter 1, Pz Wet 1, Basc Train

FRA:
+ Early CAG, + Inf Ter 1, + Inf Wet 1, Pz. Ter 1, Pz Wet 1, Basc Train

USA:
+ Early CAG, Basc Train

SU:
+ Inf Ter 1, + Inf Wet 1+2, Pz. Ter 1, Pz Wet 1+2,

################################################
########### Credits
################################################

- Big Thanks to Ardrianer, who helped me a lot testing, giving ideas, discussing new features, who modded AI and revolt.txt and helped me with the map
- Thank you maze for allowing to continue your work
- Also thanks to: gilp, G_Freman, Bob, ElCommandante, Stazero and Hendi for many good ideas


Download & Installation:
Note: There are 2 Versions (one Classic Map Version (old MAP) and one with the new DH Map)

New Map:

MP Mod 1.2 + Map Fix Full

Old Map:
Download "Version Old Map"

Patch 1.2 Old Map


Installation
Its quite simple - Just extract the Modfolders in your mod folder.
For the New Map Version: Overwrite the old map files!
 
Forgive my ignorance; But what is the difference between a normal mod and a multiplayer mod? Don't you still have to do all the conversions and the map ?
 
a normal mod is designed to change the Single player aspect and not many mods does the Multiplayer aspect well. A Multiplayer mod is the other way round.
 
Forgive my ignorance; But what is the difference between a normal mod and a multiplayer mod? Don't you still have to do all the conversions and the map ?

Yes of course. All that needs to be done. But this mod is balanced for a multiplayer game to last as long as possible with ~ 10-12 human players (given that GER,ITA,JAP, SPA, ENG, FRA, SU, CAN and USA are played by humans). So far we had very tight games with this mod (in fact former versions as this was just completed, but we will have a mp soon with this one).