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Thread: [Add-On] Portuguese Missions

  1. #41
    Dagneau, the Ultimate Diplomat gigau's Avatar
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    Quote Originally Posted by pirro View Post
    Sorry but... I'm from badajoz... and we were never part of Portugal... nor could we be After all, Extremadura wasn't liberated until the battle of las navas de Tolosa... And cadiz was conquered by Fernando III, not by a portuguese king
    You know that we are talking here of what could happen in a game, right ?
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  2. #42
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    Quote Originally Posted by gigau View Post


    You know that we are talking here of what could happen in a game, right ?
    I was refering to the OP It's not kinda realistic, because well... we speak spanish with a srange accent, but not even close to portuguese
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  3. #43
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    New version.
    B1rm0n Portugal Mod v5.7z
    All North and South American provinces now work for fleeing Europe and I've started on letting you return. I haven't thoroughly tested it all yet so there may be lingering issues I'm not aware of. Do not stare at the script for event #916099 without proper protection.

    I'm considering splitting out the more fanciful parts of the mod (Iberia and the decision for retaking Galicia) from the more mundane stuff (province decision, capital moves, and maybe the reconquista missions when I'm done with the capital stuff).
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  4. #44
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    Quote Originally Posted by gigau View Post


    You know that we are talking here of what could happen in a game, right ?
    Actually, my bad, I made a mistake. Portuguese kings battled and defeated Granada and Fez armies in Badajoz and Cadiz, but didn't conquer them. The conquests were claimed by Castillan kings...

    I meant Cáceres, and if you trust this and my translation, it was one of the provinces claimed by the Leonese king in ransom and should be in the CB..

    http://pt.wikipedia.org/wiki/Cerco_de_Badajoz

  5. #45
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    Regarding the decisions, the "Exploit the pine forest in Leiria" works wonders... But I haven't been able to try the other ones, it's still too soon in the game... I'll post comments as soon as I can do it!

  6. #46
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    Quote Originally Posted by SirkTheMonkey View Post
    New version.
    Attachment 59063
    All North and South American provinces now work for fleeing Europe and I've started on letting you return. I haven't thoroughly tested it all yet so there may be lingering issues I'm not aware of. Do not stare at the script for event #916099 without proper protection.

    I'm considering splitting out the more fanciful parts of the mod (Iberia and the decision for retaking Galicia) from the more mundane stuff (province decision, capital moves, and maybe the reconquista missions when I'm done with the capital stuff).
    You might want to add a trigger for the capital decisions to limit it for having American colonies.
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  7. #47
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    Oops, I missed that. Fixed
    B1rm0n Portugal Mod v5b.7z

    Should I make it possible for them to flee to African/Asian/Australian colonies too?
    Attached Files
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  8. #48
    Dagneau, the Ultimate Diplomat gigau's Avatar
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    Well, given the wealth of the different provinces, i'd say that, for a colony to become a capital, you can limit it to coastal provinces.

    Beyond that, i guess it'd be logical to give these areasthe possibility. On the other hand, i'm not sure they'd move there capitals there...
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  9. #49
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    Quote Originally Posted by SirkTheMonkey View Post
    Oops, I missed that. Fixed
    Attachment 59069

    Should I make it possible for them to flee to African/Asian/Australian colonies too?
    Maybe Australian. The problem with African and Asian colonies is that they'd still be of the original culture (not necessarily in-game, as it is possible to colonise parts of southern Africa, but IRL African and Asian colonies never became as European as New World or Australian ones did).
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  10. #50
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    Quote Originally Posted by gigau View Post
    Well, given the wealth of the different provinces, i'd say that, for a colony to become a capital, you can limit it to coastal provinces.
    Is there a handy convenient list of coastal provinces anywhere in the files? It was annoying enough pruning the continent lists of wasteland before I fed them into my script generator. I suppose I could create a parser to run through the positions file and pull out the ones with ports.
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  11. #51
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    Quote Originally Posted by pirro View Post
    I was refering to the OP It's not kinda realistic, because well... we speak spanish with a srange accent, but not even close to portuguese
    Well Duh...! I'm guessing that if the conquests weren't taken by the Leon King, then after a little bit, let's say a few hundred years, the region would be speaking portuguese, right?


    One more thing, I'm sorry if this has been brought up before, but there's no cultural shift in portuguese colonies besides becoming portuguese colonial right? Like french Canadian, or Creole. But in the later part of the Portuguese empire, the transfer of slaves from Africa to South America did transformed the cultural identity to Mestiço, or Mestizo... http://en.wikipedia.org/wiki/Mestizo
    Can that be changed?

  12. #52
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    Quote Originally Posted by SirkTheMonkey View Post
    Do not stare at the script for event #916099 without proper protection.
    Unfortunately for my eyes, that's what i do

    Question : why flag the former capital ?
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  13. #53
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    Quote Originally Posted by B1rm0n View Post
    One more thing, I'm sorry if this has been brought up before, but there's no cultural shift in portuguese colonies besides becoming portuguese colonial right? Like french Canadian, or Creole. But in the later part of the Portuguese empire, the transfer of slaves from Africa to South America did transformed the cultural identity to Mestiço, or Mestizo... http://en.wikipedia.org/wiki/Mestizo
    Can that be changed?
    Portuguese Colonial culture can transform into Mexican, Caribbean, Colombian, Platean, Brazilian, and Angolan, based on region of course.

    (EDIT) Gigau - I'm flagging it because my next objective is to let the colonial power return once the wars end, like what the Portuguese did.
    Last edited by SirkTheMonkey; 22-07-2012 at 18:27. Reason: I believe the term is emu'd?
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  14. #54
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    Okay, thanks.

    I've incorporated your decisions and events, although in a simplified manner.

    About Galicia, i rplaced your idea, by making it a mission.


    OT : actually you get "emu'd" if the post that is posted right before yours answers to the same question as you (a habit of Blue Emu at the time).
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  15. #55
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    I feel warm and fuzzy now that I've gotten content (and not just bug fixes) in the mod. Or maybe it's because it's past 3AM local time and I'm still awake.
    I reckon B1rm0n should get a little credit since I'm technically working on his instructions, even if I have rewritten half his suggestions.
    I'm don't think the colonial capital stuff should have been included yet because it's not feature-complete but I'm assuming you're using the version without the old capital flags and such. My plan is to have an option to go back to the old capital for the cost of a standard capital move and an option to abandon Europe and stay abroad which would clear the lingering flags and maybe some sort of revolt risk penalty for the European provinces.
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    Corrected the credits, thanks.
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  17. #57
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    Quote Originally Posted by gigau View Post
    Corrected the credits, thanks.
    Actually, all the credit goes to Sirk, this just wouldn't be possible without him! And I'm very glad that MEIOU now has a bit more of Portugal, hope it makes playing it more interesting...

    Thank you both!

  18. #58
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    Quote Originally Posted by B1rm0n View Post
    Well Duh...! I'm guessing that if the conquests weren't taken by the Leon King, then after a little bit, let's say a few hundred years, the region would be speaking portuguese, right?
    No doubt, but... it was conquered much later, in the XIII century
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  19. #59
    Simian Commissar SirkTheMonkey's Avatar
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    New version
    B1rm0n Portugal Mod v6.7z
    Key changes:
    - Capitals can only be moved to ports in North or South America. The event has been trimmed down to reflect the new situation.
    - Decision and Event files split into three parts, one with the original name with no content (for backwards compatibility when overwriting the old version of the mod), "core" files with the content that will be in the next version of MEIOU proper, and "plus" files with Iberia and the decision version of getting CB to invade Galicia.

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  20. #60
    Second Lieutenant B1rm0n's Avatar
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    Is there time for a couple more suggestions?

    - Order of Christ in Tomar (Ribatejo) - Really important in Reconquista and the portuguese discoveries and with power that extented until today, it was the backbone of a great part of Portuguese Knights army, and it's a bit different from the remaining orders, represented in the current event. http://en.wikipedia.org/wiki/Ordem_de_Cristo
    If you agree there's something worthwhile, lets form a decision or an event?
    (EDIT)
    - I believe it should have two, maybe three(?) good effects and at least 1 bad:
    - Cavalry cost in that region is significantly lower (like -25%)
    - Conversion has a better change (let's say 5%)
    - Colonization change +5%
    - Direct tax in that region is -30% (they did take a lot of lands)
    - Maybe an investment of 50/100 ducats at least is necessary to build their home (Covento de Tomar)

    - Methuen treaty between UK and Portugal
    Basically said the following: Portuguese wines and British Cloth are free of tariffs. This treaty changed things, a lot, on the start of the 18th century. Production increased a lot in the Trás-os-Montes province, shifting to Port Wine production. Population grew there and in Douro as well. Production of wine was improved and investments were made. On the British, same thing, in terms of effects, but I don't know if a particular region benefited from it, or just the country in general.
    On the backside, we stopped producing cloth or wool in large enough size, so any province producing those goods by then will have to shift to something else... Also, in terms of industrialization, we were left behind, because of the focus on agricultural goods.
    Obviously this would be possible only after high production efficiency and the National idea (don't recall which) related to Smith was embraced by at least one of the countries.

    This brings me to a question:
    Can it become an event or must it be a decision? Cause both countries have to agree to it... (it is different from the general Trade Agreement, though, in terms of effects, it was something much much bigger)
    Last edited by B1rm0n; 23-07-2012 at 18:40.

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