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Alexey Kozyrev

Ino-co Developer
18 Badges
Apr 24, 2008
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www.ino-co.com
  • Magicka
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  • Warlock 2: The Exiled
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  • Surviving Mars
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  • Stellaris: Digital Anniversary Edition
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  • Stellaris
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Patch Notes 1.2 - Patch is waiting for multilingual translation and should be uploaded to Steam this week.

Multiplayer and Diplomacy
• Players can now play Multiplayer games! (Steam is required).
• New Diplomacy system in Multiplayer and Single play: Now when a player sends a proposal to rival Mage it will be delivered on the beginning of his/her turn. You will receive an answer on your subsequent turn. The Diplomacy Screen was modified accordingly. Also a player will never know for sure if his\her proposal would or would not be accepted - there will be seen only a prediction of it before the message is sent.

"Lords and Artifacts"
• Mighty Lords come to your service! They can learn faster than normal units and receive many powerful abilities as they progress through level-ups. You can hire these heroes as they come occasionally searching for job, find them in monster layers or even receive them as quest reward.
• Lords can use powerful Artifacts which could be found in monster dens, received as quests rewards, gained and lost during battles, bought from Trader of Artifacts or smelted to mana.

Bug Fixes and Improvements
• A player may turn on/off Victory Conditions on the Game Start.
• Mages, Veterans and Halberdies got new skills. Mages can learn to cast fireballs and Veterans now have ZoneOfControl perk.
• New actions for Galleons units of humans and mosters
• Implemented a News message when you successfully research a new spell.
• Implemented a News message when any of the Great Mages controls a certain percentage of Holy Grounds.
• The Unity Spell cannot be counterspelled anymore, but its casting time was made longer. Also starting to cast a Unity spell worsens relations with all Great Mages.
• A Message "A Great Mage is Defeated" now looks better.
• AI now uses Dispels smarter and more aggressively.
• Teleportation spells casting interface logic is more intuitive: now you can select a spell, then a target unit, and then a hex to move.
• Fixed an issue: an enchantment cast on a unit in transport ship is now shown properly on unit when it disembarks.
• Game loading has become faster.
• Great Mages now think 10-15% faster.
• Settlers do not receive experience points any more.
• Fixed an issue when a player could remove a "self-destruct" perk from units summoned by other units.
• Fixed a crash on clicking on a News message about a new unit if the city was destroyed.
• Fixed an issue with the unit's experience when a unit is upgraded twice the same turn.
• Fixed an issue with game camera position at the game start.
• Fixed an issue when unit movement points and "cooldown" timers could be higher than their current maximum.
• Fixed some issues with duplicating perks.
• Fixed a rare crash when a player disbands his unit.
 
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I don't know why settler receiving experience was seen as a bug that needed fixing. Why shouldn't they gain a bit of experience and get a bit harder to kill?

Philipp
 
Looking forward to trying ou the new Lords and Artifacts. Had hoped for a few extra AI improvements but let's first give the new update a spin when it's here.

Also eager to try out multiplayer. Hoping that asynchronous multiplayer is an option.
 
Looks good. I'll try it ASAP.

"A player may turn on/off Victory Conditions on the Game Start." I believe we need more of this in future patches. Customization is a good way to go. Possibility to mod the game is even better.
 
hoping multiplayer can be set up for PBEM useage ... could certainly see people starting to play it via pbem.

more custumization is always better ... prehaps a custumization choice for lootables on/off
 
I love these notes. Although I thought it'd be uploaded today/tomorrow/wednesday but it's been postponed?

Not postponed, but dependent on the multi-language work being completed. It could be Wed, possibly.

Also, looking forward to giving this a whirl! Artifacts...mmmhh. And that damn "unity disgust" thread will finally be resolved and die.
 
Nice! Only thing I miss is a score screen at the end of a game.
 
Not postponed, but dependent on the multi-language work being completed. It could be Wed, possibly.

Also, looking forward to giving this a whirl! Artifacts...mmmhh. And that damn "unity disgust" thread will finally be resolved and die.

Essentially if it's possibly wednesday it's probably postponed, right? Sad! I'll have to wait to play with my friend. Now all we need is a meet and greet thread to get players to hookup and play together!
 
thanks for the update, looking forwards to it!
(BTW, it's "monster lairs", not "monster layers" :))
 
Nice to see that you are working on the diplomacy. :)

Is the AI smarter when it comes to diplomacy, now?

Thanks allot for supporting this great game.