
Originally Posted by
Naselus
That's deterministic. I don't like events which are basically just used to force the AI to do things which may not even be in it's interest at the time. The OC happens because it was more or less certain to happen - the same cannot be said of the GP's various stances to it, as by the time it rolls around Russia might have CBs on the OE, might be engaged in an arms race with it... It's too tactical a decision to go around forcing like that.
Just add some codes like this one.
Code:
#Treaty of Hünkâr İskelesi
alliance = {
first = RUS
second = TUR
start_date = 1833.7.8
end_date = 1841.7.13
}
And do nothing else. no enforcing, AI Russia can end this alliance at any time. I played a game of APD 3.07 recently with such modification. Then I found AI Russia was willing to keep this alliance for more than a decade. Looks like the alliance is in AI Russia's interest. So, this is why I suggested this idea, even AI agrees on the idea.