EDIT
For the original post, see below
Veldmaarschalk
MDSDH is a project which aims to convert MDS2 to the Darkest Hour map. This will also include taking advantage of features new to Darkest Hour such as decisions.
Download link for old conversion (uses a modified HOI2 map): http://depositfiles.com/files/jx1iotne0
Download link for current release (uses DH Map). THIS IS A DEV RELEASE AND IS NOT YET FINISHED! The mod is NOT yet fully playable.: http://depositfiles.com/files/jsdv88at8
Installation Instructions:
1. Extract Rar.
2. Place the extracted folder into the Mods folder.
3. Select MDSDH from the Mods list in the DH launcher.
Here is a brief F.A.Q. Click on the spoiler to open.
5 days after posting the above, and after a significant amount of work, the mod is finally fixed and crash-free.
Thanks to Arcangelus for testing it last night, and contributing fixes and changes.
It does still have the lag problem. This is for consideration in the next release.
The mod is in 2 parts on mediafire. YOU NEED BOTH PARTS
Please do the usual, create a folder in your Mods folder, and simply extract the 2 parts into that. Play.
Links:
http://www.mediafire.com/file/rh4xy9wd0ez0wy9/MDSDH0.7_part1.7z
http://www.mediafire.com/file/gpdup66jzy1puz6/MDSDH0.7_part_2.7z
For the original post, see below
Veldmaarschalk
MDSDH is a project which aims to convert MDS2 to the Darkest Hour map. This will also include taking advantage of features new to Darkest Hour such as decisions.
Download link for old conversion (uses a modified HOI2 map): http://depositfiles.com/files/jx1iotne0
Download link for current release (uses DH Map). THIS IS A DEV RELEASE AND IS NOT YET FINISHED! The mod is NOT yet fully playable.: http://depositfiles.com/files/jsdv88at8
Installation Instructions:
1. Extract Rar.
2. Place the extracted folder into the Mods folder.
3. Select MDSDH from the Mods list in the DH launcher.
Here is a brief F.A.Q. Click on the spoiler to open.
1. IS IT DONE YET??????!!!!!!!!
A: No. Although we are very close to getting the very rough first release done, it is not yet ready.
2. This mod should have an event about XYZ.
A: I understand that many people (myself included) have wanted a modern day mod for DH for a long time and everyone has a different idea about what it should do, but we ARE NOT ADDING NEW CONTENT TO THE MOD until the current content in MDS2 is finished being converted.
3. How much progress has been made?
A: Short answer: We have done quite a lot, and are close to a release.
Long answer:
The events, ministers, leaders, tech tree have been ported completely, although some errors still exist. The map is done(for the most part). One of the last "critical" things that need to be ported are the infrastructure and manpower values from the MDS2 map to the DH map.
4. What masterful beings are responsible for this project?
A: I'm glad you asked.
Supeerme: Originally started the project with the idea to convert MDS2 to work on DH.
Novapaddy: Created a functional map for the DH Full conversion. Also provided many gfx fixes for the MDS2 conversion and started the conversion to DH Full.
CocoBZ: Created the 2012 map mod which the MDSDH map is based on. Also provided many different fixes.
Kretoxian: Provided a wide variety of fixes including counters and scenario information.
Paul Hanson: Provided the province file that includes the modified IC values.
Rumpnissen89: Provided his flag and shields for use in the mod.
Hirz: Provided event fixes.
Bergioyn: Provided event fixes.
Arcangelus: Provided an early minister fix for MDS2 conversion.
Many others who provided troubleshooting and bug reports!
Also, thanks to the original MDS2 team for creating the original mod for ARMA!
A: No. Although we are very close to getting the very rough first release done, it is not yet ready.
2. This mod should have an event about XYZ.
A: I understand that many people (myself included) have wanted a modern day mod for DH for a long time and everyone has a different idea about what it should do, but we ARE NOT ADDING NEW CONTENT TO THE MOD until the current content in MDS2 is finished being converted.
3. How much progress has been made?
A: Short answer: We have done quite a lot, and are close to a release.
Long answer:
The events, ministers, leaders, tech tree have been ported completely, although some errors still exist. The map is done(for the most part). One of the last "critical" things that need to be ported are the infrastructure and manpower values from the MDS2 map to the DH map.
4. What masterful beings are responsible for this project?
A: I'm glad you asked.
Supeerme: Originally started the project with the idea to convert MDS2 to work on DH.
Novapaddy: Created a functional map for the DH Full conversion. Also provided many gfx fixes for the MDS2 conversion and started the conversion to DH Full.
CocoBZ: Created the 2012 map mod which the MDSDH map is based on. Also provided many different fixes.
Kretoxian: Provided a wide variety of fixes including counters and scenario information.
Paul Hanson: Provided the province file that includes the modified IC values.
Rumpnissen89: Provided his flag and shields for use in the mod.
Hirz: Provided event fixes.
Bergioyn: Provided event fixes.
Arcangelus: Provided an early minister fix for MDS2 conversion.
Many others who provided troubleshooting and bug reports!
Also, thanks to the original MDS2 team for creating the original mod for ARMA!
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