+ Reply to Thread
Results 1 to 5 of 5

Thread: Interface Style

  1. #1
    Second Lieutenant HappyFred321's Avatar
    Victoria 2

    Join Date
    Apr 2009
    Location
    United Kingdom of Great Britain and Northern Ireland
    Posts
    171

    Interface Style

    I'm curious about what the games interface will look like. After all the style helps with immersion. A brief look at HOI, EU, VIC or CK screen shots and the interface design style would make it obvious what time period the game is set and aid a players immersion. But what of the cold war?

    I don't know about other people but I don't associate just one design style with the cold war but several. Using an eighties computer style would seem out of place when fighting Reds in Korea in the fifties. Of course the reverse may also be true if using a fifties inspired interface style when the year is 1988.

    One of the things that put me off of SR:CW was the rather bland style of the interface as I didn't feel it would make me feel like Brezhnev sat in the Kremlin plotting my next move.

    Any thoughts.

  2. #2
    Captain Sincleric's Avatar
    EU3 CompleteHeir to the ThroneSemper FiVictoria 2Divine Wind
    Crusader Kings IIFor the MotherlandSupreme Ruler: Cold War

    Join Date
    Jun 2012
    Location
    North America
    Posts
    333
    I agree wholeheartedly. One of the most important parts of it should be a changing interface. As it stands, this game will cover a greater change in culture, technology, and politics than any other Paradox game yet. Even EU3, spanning over 400 years, did not see any change to the way things were presented. Lavish royalty, nobles, etc. The interface was static all that time because the times IRL were more or less static as well. It would greatly benefit immersion if EvW had a GUI that altered its looks as you unlocked progressively greater computing technologies.

  3. #3
    Major Sn3ipen's Avatar
    Deus Vult!EU3 CompleteRome: Vae VictisRome GoldHeir to the Throne
    Mount & Blade: WarbandVictoria 2Commander: Conquest of the AmericasDivine WindCrusader Kings II
    Mount & Blade: With Fire and SwordPride of NationsVictoria II: A House DividedKing Arthur IICrusader Kings II Holy Knight
    Naval War: Arctic CircleWarlock: Master of the ArcaneCities in Motion 2Victoria 2: Heart of Darkness

    Join Date
    Apr 2011
    Location
    Tromsų,Norway 69°N
    Posts
    587
    The game turns into text mode with green text, when you invent the first computer with a screen.



    </Unknown Command
    </Please type a command...
    </FUFUFUUUUU|
    Last edited by Sn3ipen; 07-07-2012 at 09:50.

  4. #4
    First Lieutenant Bronq's Avatar
    Hearts of Iron IIICrusader Kings II

    Join Date
    Mar 2012
    Location
    Oslo, Norway
    Posts
    234
    This is indeed a period marked by rapid change and development in almost every aspect of the world. On the other hand I'm not a supporter of making radical changes with regards to the interface level in order to accommodate these changes. In my mind it would be sufficient to incorporate these changes only on a superficial level, reflected merely in fashion and style (i.e. through events and character portraits) and subtle changes in background music to reflect the central theme of each specific era. Projection through minor but characteristic details then.

  5. #5
    Just got an idea: Design intelligence screen interface as some intelligence service work table/room.
    2 versions ones KGB(GRU) for Warsaw Pact and CIA ones for Nato.

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts