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Thread: Best factories to build

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    Lt. General xcrissxcrossx's Avatar
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    Best factories to build

    It seems like some factories always run at a deficit, while some run at a major profit. I have a very hard time determining whether the goods produced by the factory will get sold or not, and I was wondering if there was a good way to determine this.
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    Well, look at the current market ledger and see what (manufactured) goods have a very high demand while little of it is actually produced; those are your first targets.

    Shipyards (clippers, steam) are also a very good basis, especially in the game's beginning.

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    Quote Originally Posted by xcrissxcrossx View Post
    It seems like some factories always run at a deficit, while some run at a major profit. I have a very hard time determining whether the goods produced by the factory will get sold or not, and I was wondering if there was a good way to determine this.
    Depends on circumstances and what you control. I find that oil buildings are good, for some reason, even in Germany.

  4. #4
    Quote Originally Posted by Tongera View Post
    Depends on circumstances and what you control. I find that oil buildings are good, for some reason, even in Germany.
    Can you be more specific of the circoumstances and that?

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    Captain Tongera's Avatar
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    Quote Originally Posted by ReedemeR View Post
    Can you be more specific of the circoumstances and that?
    When i say circumstances, i mean just random chance, it depends on the game. It depends what the ai builds, what is on the market, what is supply and demand. That is what i mean by circumstances.

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    Field Marshal bbasgen's Avatar
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    I'm not so sure. I wonder how much it actually varies from game to game. I know the market and POP system is "complicated", but most of it is under the hood and beyond the reach of players. That being true, I don't know how much it actually changes. My guess would be that there is generic advice for which goods to produce at different time periods. I've been thinking about running some experiments...
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    Lumber, furniture, liquor, glass and wine is what I use to kick start my industry. I hand it over to the LF capitalists as soon as possible
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    Second Lieutenant MondoPotato's Avatar
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    For the most part, there really isn't one "Best" factory. There are a few that consistently return good profits at various stages though, if only because everyone needs the output.

    When building up industry, key things to look at is what you produce from RGO output, what you have to buy, who else is buying (specifically their rank/prestige) those goods, and who needs the factory output.

    If you're not in the top 10, look to build factories that you can supply internally. If you're building a factory that requires goods you don't produce, find out who else is buying them. If you're a higher rank, you get dibs and you're fine (as long as the requirements are cheap). If you are a lower rank or demand on inputs is high and inflating the cost, either change plans or take the opposing country down.

    Likewise, even if a good is not in demand, try and find out who needs it. Just because the world as a whole doesn't need... say, aircraft, for example... doesn't mean one country won't buy up every last plane you produce and make you a killing, strictly because you're the only guy building them.

    There's little point in building a wine factory (which can be very profitable), if you don't have sources of glass or fruit. The market could be flooded with both, but if Great Britain is buying all of it for their own wine factories, you're screwed. This is why you can build a factory for a product that looks like it's in high demand, but still go bankrupt. You either cant afford the input, or have nowhere to send the output.

    If you're in the top 3 or 4, this is less of an issue, mainly because you'll have first dibs on the world market.

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