Werewolf Lite CCXXXVII: Monster Reunion
Plot:
It's the bi-annual monster reunion! Ghosts, ghouls, werewolves, vampires, djinns and any other assorted mythical creatures have gotten together to share their plans and past experiences. Oh, don't mind the security flaws, what human would be dumb enough to come here?
Rules:
There shall be no more than seventeen (17) players. Special Roles will be handed out after the last person signs up.
The game will then proceed to a Day deadline.
The game is divided into two periods - Day and Night. For practical reasons these two periods take place at the same time, from one update till the next.
Each day, all players gather and decide to lynch one of the players - the person they think is most likely to be a werewolf. Each night, the werewolves decide who to kill. In each 24 hour period, the village will lynch, and the werewolves will hunt. The villagers can try to lynch multiple people by creating a glorious, Lemeard-approved, TIE, and the werewolves can also decide not to hunt anyone at all at night. Beware of Crovaxian slips as well!
Winning:
The werewolves win if they manage to reach parity with the villagers.
The villagers win if they manage to kill all the werewolves.
Player Roles:
12x Monsters (Villagers): They just want to scare people, preferrably ones with shaky arms and crappy cameras.
4x Human infiltrators (Werewolves): They know monsters are real. And they're going to stop them once and for all.
1x Head witch(Seer): Knows something isn't right. Can use a dark ritual once per night to find out a player's allegiance.
Roleplaying:
Not necessary, but feel free to do so.
The Deadline:
DEADLINE FOR VOTES AND OTHER STUFF IS 20:30 GMT
A vote posted at 20:29 will count. One posted at 20:30 will NOT!
Voting Ends At Deadline Even If Game Moderator Is Not Present!
Other Rules:
§1A. - You sign up to the game by requesting so in a post in this thread.
§1B. - No new players will be admitted after the game has started, EXCEPT if substituting for another player.
§1C. - You may at any time be substituted out by requesting so in the thread.
§1D. - Players are responsible for any Private Messages (PMs) missed due to inbox being full.
§2. - Orders and votes submitted after deadline are ignored.
§3A. – Players will vote daily. Should they not vote, THEY WILL BE REPLACED. There will be no exceptions unless the Game Moderator states otherwise.
§3B. – Invalid votes (Voting for Game Moderator/Ghosts) will not be accepted.
§3C. – In the event of a TIE, BOTH players will be executed.
§3D. - The player(s) with the majority of votes at deadline is considered dead. He will not reveal any inside information after the deadline.
§4A. - SPECTATORS AND GHOSTS MAY HAUNT, TAUNT AND FLAUNT, BUT NEVER SUGGEST ANY COURSE OF ACTION OR REVEAL ANY INFORMATION. ANY ACTION WHICH CAN AFFECT TO THE OUTCOME OF THE GAME IS FORBIDDEN. ANYONE CAUGHT DOING IT WILL BE *PERMANENTLY* BANNED FROM PARTICIPATION. NO EXCUSES ARE VALID.
§4B. - When doing ghost/spectator commentary, please use a non-white colour.
§5. - Alliances and Feuds which aren't based on your characters or roles in the game between players are forbidden. Alliances and Feuds which continue from one game to another undermine the whole idea of the game.
§6A. – The Game Moderator has the last word on all matters.
§6B. – If the Game Moderator makes a mistake (e.g. with the vote count, hunt/scan orders), if critical information has been revealed, the mistake will be kept.
§7A. – Forging PMs is allowed. Screenshots of PMs is not.
§7B. - Posting or quoting of PMs from the GM is allowed - have fun trying to convince everyone that the GM actually wrote it.
§8. – Voting must be done in the following way. Write "VOTE" and the person you are voting for in size 4 bold text. For example:
VOTE EUROO7
If you wish to un-vote someone, write UNVOTE:
UNVOTE EUROO7 - VOTE Lemeard
Any other type of voting will not be counted and will make you eligible for subbing. In case of re-voting without un-voting the original vote will be the counted vote. DO NOT EDIT VOTES AFTER POSTING THEM.
§9. - The GM can and will remove players if the GM believes the player is not participating at his/her full capacity. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM. DO NOT SIGN UP FOR THE GAME IF YOU KNOW YOU CAN'T PARTICIPATE.
§10A. – Trust no one. Especially not the GM.
§10B. - Always Trust the GM.
§11. - EUROO7 will deal with all medical problems, you know.
§11.1 - Sadly, even EUROO7 can't cure stupidity.