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unmerged(6537)

Second Lieutenant
Nov 26, 2001
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Can someone please advise me how to . . .


Set "way points" for air patrols?

Order a fleet transport to FULLY refuel a shhip at sea (I can only get a fleet transport to provide a tiny amount of fuel -183 litres transferred to warship out of 6700 available)?

See a listing of what "reserve units" fleet,air,missle,land are sitting at each base location? (Russia is so big that if I need a unit in the East I do not want a unit from the west I need to know what is in reserve in the East.)
 
Answer my own post here.


Wayports - requested, considered, not rejected but deferred.
Problem; as some folks have game bogging issues it seems that adding waypoints may over task already over tasked computers.

Fully refueled.
Lots of discussion on BCFuroms on this . No real solution offered nor did anyone on the posts I read mention the partial refueling problem.
Most folks send a transport to the target hex and have the fleet follow the transport as escorts. And if that isn't the most ridiculous situation to work around a tasking problem I ever heard!

Anyway a tip. The Germans during WWI and WWII had the same problem .
Before the war and during the war they sent out transports and hid them all over the oceans .
The warships (subs) would know where they were and slip to the hiding spots and refuel.
This worked pre satellites not so sure if it will work now though.
 
Have not seen a thread about such a problem. If you have a savegame, please send it over. Ticket 16670 in the subject line please.

Thank You Bathagor.

Problem solved. Human error here.

Issue was time. Refueling a large carrier even with a mini fleet of transports takes (game time) a day or so. Which considering weather,co-ordination, civilian verus miltary proceedures and general snafus . . .is a reasonalbe amount of time for the process.

As my game Russia 1971 (minute for a day ) does not bog down, I was waiting for the transports to arrive then as soon as they did, checking what amount of fuel (tiny amounts) they had transferred over, and thinking that was ALL they would transfer, moving the carrier.

Now I leave them together for a day or so and the carrier gets a nice fuel fill- up, if the transports have the cargo.

(As a side note; I think the transports keep their own bunkers full by stealing the cargo as I've noted them sailing across the Atlantic and still having full bunkers.)
 
Can someone please advise me how to . . .


See a listing of what "reserve units" fleet,air,missle,land are sitting at each base location? (Russia is so big that if I need a unit in the East I do not want a unit from the west I need to know what is in reserve in the East.)

Again answer this myself.

There's a great post on this issue, as a feature worthy of consideration in the future. Not possible to do this at present.

http://www.bgforums.com/forums/viewtopic.php?f=61&t=19852
 
Answer my own post here.


Wayports - requested, considered, not rejected but deferred.
Problem; as some folks have game bogging issues it seems that adding waypoints may over task already over tasked computers.

Fully refueled.
Lots of discussion on BCFuroms on this . No real solution offered nor did anyone on the posts I read mention the partial refueling problem.
Most folks send a transport to the target hex and have the fleet follow the transport as escorts. And if that isn't the most ridiculous situation to work around a tasking problem I ever heard!

Anyway a tip. The Germans during WWI and WWII had the same problem .
Before the war and during the war they sent out transports and hid them all over the oceans .
The warships (subs) would know where they were and slip to the hiding spots and refuel.
This worked pre satellites not so sure if it will work now though.

In all honesty, the 'have warships operate at the speed of the tanker' is pretty much how modern navies work. You can do the WWI/WWII German method (pre-stationing tankers) or you can do the US/UK method (have ships move at the speed of the tanker, or create 'tanker' groups to refuel ships at sea). It isn't ridiculous--it is how it actually works. Many games abstract this (most players want to order around battleships and carriers, not tankers and ammo ships) point, so a lot of players say that it is dumb, makes no sense, etc.

Bottom line, it isn't the most sexah thing in the world, but it is accurate--the old saying "amateurs study tactics, professionals study logistics" is true in this case :)
 
Thanks Aragos ; Admitted, I mispoke . . . the game models reality.

However . . .

Real world or virtual world. To restrict 45 knot warships/carriers to the speed of 20 knots tankers because someone in logestics planning doesn't insist on having fast (milk cow - reactors propelled - 45 knot -sub tankers).

Is rediculous.
 
And - to really get into this.

If I was the Russian high command , in the event of hostilities with the USA. The number one highest priority target all over the globe would be the USA fleet of air refueling tankers .
The USA should be building those with every aspect of stealth tech available.

All IMHO
 
I've been thinking should I buy this game but it seems to have so many problems so I guess I shoudn't buy it.