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Yeah, one might wonder what do they need this stuff for. I suspect that they like strategy games and record everything for this purpose.
Why the CIA (or their counterparts) need stuff like the World Factbook (undoubtedly what Nimrod is referring to; the online version is a thing of beauty, to a political science geek anyway): This kind of basic data, sometimes classified, sometimes not (for the record, the World Factbook had a classified edition from 1962 and an unclassified edition from 1972 - no idea if they still produce a classified version) is fairly essential to making sense of other, more traditional, intelligence.
Of course, those aren't exactly commercially viable games, but they're not supposed to be. "Balance" doesn't really enter in to their thinking, at all.
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I hope they implement in this game cultural or national groups, religion and the population growth number like in Vic 2. What I love from Vic 2 is how your population grows and also the national minorities.
I still think economic model of Vicky 2 is not really appropriate though. Having one big world market with anyone having access to it beats the purpose of important stuff like european common market, OPEC cartel-like agreements, embargoes and such. It's really important to have local markets going (ineffectively, of course) before you switch to the global level. Also, Vicky 2 was very much raw material and volume of production centered - while in Cold War era it's not exactly the same to have japanese TV/car and russian TV/car. Quality and technological level of goods is much more important now then in the XIX century.
Last edited by Alojzy; 07-07-2012 at 03:48.
And yet for some reason when the Afghanistan black market poped up, people of the bloc prefered western goods instead of home-made ones. Same with cars and to be fair, anything else.
Quality of the consumer goods was almost as much important factor as the quantity (or rather, constant shortages in case of the bloc).
The game will feature atomic bombs i suppose. Just my bet!
I just hope they will make it so its not something you do to win, but launching them would be the way all players lose the game. Hoping that it's being realistic.
It would be interesting to be able to shift a country's ideology and alliance. Imagine communist America
As usual I'll probably play my first game as Sweden and I really hope there will be a way for me to join either NATO or the Warsaw pact.
Word market, and free trade zones: De difference is - as far as I know - is that while there is a world market, countries can implement tariffs. Countries entering free trade agreement do not use tariffs between them. Also there was embargo, which forbade trading between certain countries.
I think embargo was already implemented in EU3, and free trade agreements is again not hard to implement. I hope.
Yes, but problem with the compatibilty of bloc markets and western markets was not tarrifs-related (well, not mainly), but in the lack of currency reserves.
Trade inside the bloc was based on barter exchange and their currencies were not directly exchangable for the western ones - the official course that allowed you to sell foreign exchange was artificially low, while ability to buy foreign currency was limited by quotas (for example you could buy some small amount when you were going to the western country for the business trip or scientific exchange and such).
It's whole different level of problems to model - it's not Vicky 2, it's post-gold standard era. To buy something on the western markets as a bloc country you need western currency - and to obtain that, you have to sell something in the countries willing to pay in dollar/pound first.
It created a problem with debts as well - bloc countries in significant debt to the western investors (like Poland in 80-ties, after poorly invested loans in 70-ties) had to sell whatever they could and how they could to the countries willing to pay in "real money" to pay their debts.
I'm not really sure how to model world without universally accepted currency (gold) that Vicky had.
For all intents and purposes you can model the Sino-Soviet sphere as a market separate from the rest - two rarely crossing and self-contained markets. This is one of the reasons it was so important to influence mineral rich or useful countries from the 3rd world - exclusivity of rare resources for your superpower bloc.
I like two world markets system idea though, with only limited exchange between them - it might be sort of simplified simulation of fully exchangable currency vs. internally regulated currencies of the eastern bloc.