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Thread: MEIOU vs Death and Taxes

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    Colonel PdoxNewbie's Avatar
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    MEIOU vs Death and Taxes

    I was choosing which mod to play with to replace Steppe Wolf (it has tons of potential, but right now it's just way to buggy, things like tech cost are messed up, and the game always crashes after around 70 years), and I am finding for it to be a tossup between MEIOU and Death and Taxes. Both have some steps you need to take before downloading, both start at the same date, both give similar effects to things like NIs and advisors (from YouTube LPs I've seen), and I don't know which to get. D&T is what I'm leaning towards though, as they update riduclously fast (it seems like just yesterday they released 6.0, and they've already released 6.5).
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    Field Marshal DanubianCossak's Avatar
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    Out of respect for both mod's creators, its probably not a good idea to make a mod "vs" mod thread.

    If youre wondering which one to try, well, try them both.

    They each have their own unique flavor, and should provide different experiences.
    So comrades come, gather, last battle let us face, the Internationale unites the human race!

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    Colonel PdoxNewbie's Avatar
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    Quote Originally Posted by DanubianCossak View Post
    Out of respect for both mod's creators, its probably not a good idea to make a mod "vs" mod thread.

    If youre wondering which one to try, well, try them both.

    They each have their own unique flavor, and should provide different experiences.
    Okay.
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    Lt. General Tallfellow's Avatar
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    Maybe not seeing it as a VS. Thread and more of a "What is your experiance with these mods".

    I haven't personally tried D&T, but from the AAR's i've seen of it, it looks pretty good and have alot in common with MEIOU on several points too which is always good.

    I have played MEIOU alot and i think it's an awesome mod that adds alot of dimensions to the game and with Gigau putting out hotfixes and working hard to provide us with v5.4 also i find MEIOU to be very challanging compaired to standard EU3 which in my view is a good thing, as it's way way too easy in the normal game to pretty much ending "winning" fairly early in the game. While in MEIOU it takes awhile (depending on which nation you play ofcourse) before you feel really secure.

    But with that being said i will properly give D&T a try at some point
    MEIOU cookie From Gigau.

  5. #5
    Meiou gives Tunisia a much better shot since it has a CoT in it, there are some other changes. Mostly I find it doesn't run as fast on my computer, but I'm waiting for my main laptop to finish being repaired.

    If you have a good rig go try them both, but if you have a semi-decent one then you'll probably find D & T better as it runs faster.

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    I used to have a LOT of fun with Death and Taxes but something was done after 3.4 that made it lag on my computer. If you dont have any problems like that go for it

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    Prime Minister lukew's Avatar
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    Quote Originally Posted by DanubianCossak View Post
    Out of respect for both mod's creators, its probably not a good idea to make a mod "vs" mod thread.

    If youre wondering which one to try, well, try them both.

    They each have their own unique flavor, and should provide different experiences.
    I agree totally. Neither mod is 'better', just different - both do different things and attempt to achieve different aims.
    In this world nothing can be said to be certain, except death and taxes -Benjamin Franklin

    England to Great Britain in 'Newbie Collosseum I', 'Newbie Collosseum II', 'Death Taxes and Glory I', 'Death Taxes and Glory II' and 'Death Taxes and Glory IV', Castille to Spain in 'The Hotseat', Brittany in 'Victis Honor II', Milan to Italy in 'Dulce et Decorum Est I' and 'Fight for Supremacy', Venice in 'Nitman's', France in 'Novus Aevum', 'Dulce et Decorum Est II', 'Total War II', 'Total War III', 'Death Taxes and Glory III', 'Independence Day', 'Saturday Night's Alright for Fighting' and 'Rock n Roll', Sweden to Scandinavia in 'Game 7', Hindustan in 'Vacca Pugnax', Austria in 'Total War I' and 'Victis Honor', Muscovy to Russia in 'Glory Days', Ottoman Empire in 'Fight For Supremacy II', Brandenburg to Prussia in 'Diligimus Furorem Mammalia', Portugal in 'Slothurday Night's Alright for Slothing' and The Knights in 'Death, Taxes and Glory VI'

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    Lt. General Lama43's Avatar
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    Well from what i've tried MEIOU changes a lot of vanilla mechanics, but now with 6.0 D&T changed a lot of them too. Since i'm an MP player is sorta prefer D&T but i'm sure that if i wasn't bored of SP in general as i am i would have totally loved MEIOU. In the end just try them both, and see which one is for you.
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    Emperador de España Sgt. Optimus's Avatar
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    D&T should implement SRI immediately, I can't live without SRI anymore.

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    Meiou has many unique things and is sorta like MM(No framed,don't worry)
    DT is also unique,but focus on other things

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    Only thing I don't really like about MEIOU is the map to be honest. I understand it is trying to be historical but honestly historical borders tended to be a mess.

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    Colonel PdoxNewbie's Avatar
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    Quote Originally Posted by Sgt. Optimus View Post
    D&T should implement SRI immediately, I can't live without SRI anymore.
    What does SRI stand for?
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    Quote Originally Posted by PdoxNewbie View Post
    What does SRI stand for?
    This mod. It basically fleshes out the HRE a lot. It is dead right now unfortunately.
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    lukew is correct. The trouble with these threads (which hasn't arisen here, yet) is the "Its Great!/It Stinks!" responses.

    That said, I think we could use a thread of mod comparisons, in which valuations were banned, but which simply and clearly stated what each mod does which makes it unique. I'd like to see that. It'd be better if some people, other than the modder, were to give the descriptions, as modders are (a) Biased--not necessarily on the quality of their mods, but in reading in what they INTENDED the mod to do, rather than what it DOES; and (b) Often not very good at explaining their visions. (I hasten to add that I am one of the very worst, in both instances.)
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    Dagneau, the Ultimate Diplomat gigau's Avatar
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    Those threads are really funny... like when there was the same with MEIOU and MM.

    The question should rather be : what do you want in the mod ? Then we might be able to tell you which mod could better respond to your needs.

    On the other hand, you might just test both mods and decide for yourself
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    Ruler of the Queen's Navee George LeS's Avatar
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    Quote Originally Posted by gigau View Post
    Those threads are really funny... like when there was the same with MEIOU and MM.

    The question should rather be : what do you want in the mod ? Then we might be able to tell you which mod could better respond to your needs.

    On the other hand, you might just test both mods and decide for yourself
    Though I doubt it would happen, what I meant in my earlier post is that it WOULD be nice to have a thread devoted expressly to objective facts about what the mods do. Comparison is valuable only, IMHO, when it says something like: In Mod X blobs collapse faster than in Mod Y (or "exploration is slower", or "wrong culture provinces are burdened less than wrong religion, compared to Y".) If you want to get deeply involved in the Middle East, here are your alternatives.

    There are some cases where "no good for X" is legitimate. I will flat out say that, if you want to be a major land power, do not play Rex Maris, for instance.
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  17. #17
    Prime Minister lukew's Avatar
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    Quote Originally Posted by gigau View Post
    Those threads are really funny... like when there was the same with MEIOU and MM.

    The question should rather be : what do you want in the mod ? Then we might be able to tell you which mod could better respond to your needs.

    On the other hand, you might just test both mods and decide for yourself
    MEIOU vs. Death and Taxes wouldn't be too great because, from what I've seen on the MEIOU pages, Gigau looks a lot bigger than me (although he is French which may help me ). Nah, all mods do different things. I agree with Gigau's post totally - MEIOU and Death and Taxes are incredibly different (from what I can tell at least, I'm still having problems getting MEIOU on a Mac ).

    Quote Originally Posted by George LeS View Post
    Though I doubt it would happen, what I meant in my earlier post is that it WOULD be nice to have a thread devoted expressly to objective facts about what the mods do. Comparison is valuable only, IMHO, when it says something like: In Mod X blobs collapse faster than in Mod Y (or "exploration is slower", or "wrong culture provinces are burdened less than wrong religion, compared to Y".) If you want to get deeply involved in the Middle East, here are your alternatives.

    There are some cases where "no good for X" is legitimate. I will flat out say that, if you want to be a major land power, do not play Rex Maris, for instance.
    It wouldn't really work. Every game is so different, on the thread we get often get loads of completely opposing reports of certain things (eg AI behaviour) so I doubt this would work. Also, most modders would probably disagree with the 'impartial' assessment. I think the main point is you should try out the mods and judge for yourself.
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    Field Marshal DanubianCossak's Avatar
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    Quote Originally Posted by lukew View Post
    (although he is French which may help me )
    Haha, all these centuries later and its still on XD
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  19. #19
    Prime Minister lukew's Avatar
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    Quote Originally Posted by DanubianCossak View Post
    Haha, all these centuries later and its still on XD
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    In this world nothing can be said to be certain, except death and taxes -Benjamin Franklin

    England to Great Britain in 'Newbie Collosseum I', 'Newbie Collosseum II', 'Death Taxes and Glory I', 'Death Taxes and Glory II' and 'Death Taxes and Glory IV', Castille to Spain in 'The Hotseat', Brittany in 'Victis Honor II', Milan to Italy in 'Dulce et Decorum Est I' and 'Fight for Supremacy', Venice in 'Nitman's', France in 'Novus Aevum', 'Dulce et Decorum Est II', 'Total War II', 'Total War III', 'Death Taxes and Glory III', 'Independence Day', 'Saturday Night's Alright for Fighting' and 'Rock n Roll', Sweden to Scandinavia in 'Game 7', Hindustan in 'Vacca Pugnax', Austria in 'Total War I' and 'Victis Honor', Muscovy to Russia in 'Glory Days', Ottoman Empire in 'Fight For Supremacy II', Brandenburg to Prussia in 'Diligimus Furorem Mammalia', Portugal in 'Slothurday Night's Alright for Slothing' and The Knights in 'Death, Taxes and Glory VI'

  20. #20
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    No one has answered the original question I've not played D&T yet.

    A great stickied thread would be, how do ALL of these mods stack up? You could list all the mods in columns and a bunch of factors in rows. For example...

    ...................................Mod A.........Mod B
    Alternative Scenarios........Y..............N
    Start Date......................1356.........1399
    New Events....................500+..........1000+
    Difficulty......................Medium.........Har d
    Latest Version...........7/2/12.............4/3/11
    Compatible with...........DW..................DW
    Special Features...........Different ideas, historical map.........etc
    Only ugly on the inside

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