Actually, regional markets would probably be a good thing in some ways. At very least, it would help smaller nations compete early on (when otherwise 5-6 GPs crowd everyone else out of the market).
Actually, regional markets would probably be a good thing in some ways. At very least, it would help smaller nations compete early on (when otherwise 5-6 GPs crowd everyone else out of the market).
I don't disagree-- but I would then say that the problem is the current system where the GP's get first dibs on all goods, thus allowing them to crowd everyone else out of the market. You could solve that in a variety of ways, but I personally think trying to emulate economics in an even more realistic fashion is just begging for it to fall down on more levels than it already does. Not that I wouldn't mind a simulation that actually does work realistically, but I'd almost prefer more abstraction in favor of useability rather than something that's trying to be realistic but ends up being frustrating because the user has no insight into why their economy doesn't work.
But I don't want to sound like I'm arguing, either. A more functional economy is a worthy goal no matter how it's done.
The only limiting facor is manpower and that can easily be solved by just using NFS. It seems a but strange that the primary goal to have good health care is too gave a bigger army.
Regional markets make programmers cry, so I am not convinced it would be worth trying to even fight that battle. One of the reasons to split up China is that allowed the GPs to have seperate regionaly based Spheres without having to go and dig around in the World Market code. The Victoria 2 world market code is remarkably complex under the hood and they are loath to touch it.