Ditto on this, diplomacy is the biggest weak spot in an otherwise fantastic game. The 19th century was all about complex alliances, balance of power, ultimatums and international conferences to settle world crises, etc. Get those concepts into the game somehow.
Admittedly this will be a challenge, as it'll be hard to make an AI negotiate intelligently I'll bet, but it's worth a try.







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One of the reasons to split up China is that allowed the GPs to have seperate regionaly based Spheres without having to go and dig around in the World Market code. The Victoria 2 world market code is remarkably complex under the hood and they are loath to touch it.



