
Originally Posted by
Naselus
In fairness, I had no internet connection while you were drawing up the plans for it, which made commenting difficult :P I also just plain dislike the 'oppression' modifier, which essentially just does something which there's already a mechanic to simulate (and which I've been tuning upward recently anyway, due to the general lack of nationalism world-wide, and a general level of overpower in multinationals). That's a stop-gap thing at best, in my book - we should avoid using events to correct other problems wherever possible, as they railroad the player.
I think the later-stage stuff with the young turks etc is good stuff; but the OE clearly isn't suffering much from the event-based approach to the early game. It would need adaptation to gel with this, but wouldn't need to be thrown out - just some minor effect changes etc. Since we need to re-do the OE structurally, the events were likely to cause problems anyway. The Young Turks can be used to speed up the constitution event, or hand out militancy, or might only show up on one path of the event tree.
It's one where I think we should approach it kinda like Ireland. You need to have multiple possible paths through an event series, as otherwise it's too deterministic; the 'oppression' modifier is cumbersome, and makes no sense when combined with certain other mechanics (if the OE somehow managed to pass full citizenship, then the modifier becomes a burden). likewise, the Tanzimat being a single decision with relatively low impact has always been a problem; while we're done a lot to change the lack of impact from Vanilla, the immediacy of a single decision which refers to a whole era of Ottoman politics still grates. Tanzimat needs work full stop.