I've been following the forum for a while and thought I'd report my problems.
I can reproduce the freezing behavior 100% of the time.
In order to give you a good idea of the problem, I have run tutorial 2 over several patch versions(1056 --> 1081) and also tutorial 3 on version 1081.
It appears the frontend looses contact with the back end, and this contact can be reestablished for an unknown reason later. However it only gives an image of the situation so I can issue new orders. There is no movement on the front end.
I might not be able to attach the logs in files, so I'll include some of them in this post.
tutorial 2 patch 1081
NWACPrefs.ini
I can do a lot of settings changes, but the freezing is still constant.
Hope this helps you out.
Luckily I have a win7 pre sp1 installation that is on a dying/tired hdd, so I can play the came with only stuttering problems which I think are not that uncommon. Anyway, to get a streamlined win7 were I can be sure it's the program and not my setup I would need to reinstall, and thats something I haven't gotten around to yet.
My win xp 64 bit is my preferred windows version, and that works well except for this game.
I think the game is fun, but since it doesn't appear to work on xp 64 you're audience might be a little limited until you can fix it.
I can reproduce the freezing behavior 100% of the time.
In order to give you a good idea of the problem, I have run tutorial 2 over several patch versions(1056 --> 1081) and also tutorial 3 on version 1081.
It appears the frontend looses contact with the back end, and this contact can be reestablished for an unknown reason later. However it only gives an image of the situation so I can issue new orders. There is no movement on the front end.
I might not be able to attach the logs in files, so I'll include some of them in this post.
tutorial 2 patch 1081
Code:
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [ati2dvag.dll 6.14.10.7256]
Renderer: ATI Radeon HD 5400 Series
Vendor: ATI
VRAM: 512 MB (via registry)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
<I> Initializing (RawInput).
<RI> Input initialized.
desktop: 1280x1024 60Hz; virtual: 1280x1024 at 0,0
Initialize engine version: 3.5.2f2
Begin MonoManager ReloadAssembly
Platform assembly: c:\program files (x86)\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\UnityEngine.dll (this message is harmless)
Loading c:\program files (x86)\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: c:\program files (x86)\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading c:\program files (x86)\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: c:\program files (x86)\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading c:\program files (x86)\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: c:\program files (x86)\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading c:\program files (x86)\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: c:\program files (x86)\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading c:\program files (x86)\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: c:\program files (x86)\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\iGUI.dll (this message is harmless)
Loading c:\program files (x86)\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\iGUI.dll into Unity Child Domain
Platform assembly: c:\program files (x86)\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\NWComms.dll (this message is harmless)
Loading c:\program files (x86)\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\NWComms.dll into Unity Child Domain
Platform assembly: c:\program files (x86)\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\NWData.dll (this message is harmless)
Loading c:\program files (x86)\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\NWData.dll into Unity Child Domain
- Completed reload, in 0.077 seconds
Platform assembly: c:\program files (x86)\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: c:\program files (x86)\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: c:\program files (x86)\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: c:\program files (x86)\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Boo.Lang.dll (this message is harmless)
Platform assembly: c:\program files (x86)\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\System.dll (this message is harmless)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 741. Operation took 11.306907 ms.
Platform assembly: c:\program files (x86)\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\System.Configuration.dll (this message is harmless)
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: c:\program files (x86)\steam\steamapps\mono\mono\mini\mono.exe
at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: c:\program files (x86)\steam\steamapps\mono\mono\mini\mono.exe
at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: c:\program files (x86)\steam\steamapps\mono\mono\mini\mono.exe
at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: c:\program files (x86)\steam\steamapps\mono\mono\mini\mono.exe
at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
Platform assembly: c:\program files (x86)\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\System.Data.dll (this message is harmless)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 161 unused Assets to reduce memory usage. Loaded Objects now: 861. Operation took 23.220174 ms.
Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 264 unused Assets to reduce memory usage. Loaded Objects now: 4685. Operation took 101.716354 ms.
Unloading 2 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0)
Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 12616. Operation took 120.202504 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 12771. Operation took 124.461681 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 6 / Dirty serialized files: 0)
Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 12796. Operation took 117.529638 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 12886. Operation took 114.921398 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 12799. Operation took 114.028282 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 12938. Operation took 120.011657 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 6 / Dirty serialized files: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 12963. Operation took 121.211760 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 13013. Operation took 114.997528 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 6 / Dirty serialized files: 0)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 12986. Operation took 124.412917 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 13029. Operation took 116.563648 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 6 / Dirty serialized files: 0)
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 12982. Operation took 115.822427 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 13022. Operation took 116.006829 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 6 / Dirty serialized files: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 12954. Operation took 124.517284 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 12995. Operation took 117.077574 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 6 / Dirty serialized files: 0)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 12962. Operation took 125.164062 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 13030. Operation took 116.381176 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 6 / Dirty serialized files: 0)
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 12996. Operation took 129.649118 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 13064. Operation took 117.485866 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 6 / Dirty serialized files: 0)
Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 13057. Operation took 134.868041 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 13087. Operation took 118.315466 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 13084. Operation took 121.333107 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 13159. Operation took 118.807212 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 13018. Operation took 127.618432 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 13087. Operation took 119.374074 ms.
Unloading 2 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 13107. Operation took 119.741313 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 13145. Operation took 119.369604 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13130. Operation took 123.332798 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 13198. Operation took 120.153524 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 6 / Dirty serialized files: 0)
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 13169. Operation took 119.680859 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 13210. Operation took 119.714729 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 6 / Dirty serialized files: 0)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 13162. Operation took 123.254016 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 13216. Operation took 118.972450 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 6 / Dirty serialized files: 0)
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 13246. Operation took 124.003097 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 13291. Operation took 120.776869 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 6 / Dirty serialized files: 0)
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 13246. Operation took 126.720265 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 13287. Operation took 119.990692 ms.
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
NWACPrefs.ini
Code:
[Audio]
3DVolume=0.1969697
GUIVolume=1
MasterVolume=1
MusicVolume=0
[Display]
FullScreen=True
RefreshRate=60
ScreenHeight=1024
ScreenWidth=1280
VSync=False
[Graphics]
3DViewEnabled=True
AnisotropicTextures=Enable
AntiAliasing=0
LightingQuality=Medium
OceanQuality=Medium
PostEffects=True
ShadowQuality=Medium
TerrainQuality=Medium
TextureQuality=Medium
[Input]
GoToLastEvent=Space
GoToLastEventAlt=
OpenChat=T
OpenChatAlt=
SateliteDrag=Mouse2
SateliteDragAlt=LeftAlt
SateliteMoveDown=DownArrow
SateliteMoveDownAlt=
SateliteMoveLeft=LeftArrow
SateliteMoveLeftAlt=
SateliteMoveRight=RightArrow
SateliteMoveRightAlt=
SateliteMoveUp=UpArrow
SateliteMoveUpAlt=
ToggleBattlePanel=B
ToggleBattlePanelAlt=
ToggleFlightDeckPanel=F
ToggleFlightDeckPanelAlt=
ToggleFormationPanel=G
ToggleFormationPanelAlt=
ToggleMovementPanel=M
ToggleMovementPanelAlt=
ToggleSensorsPanel=S
ToggleSensorsPanelAlt=
ToggleSpecialOrdersPanel=P
ToggleSpecialOrdersPanelAlt=
ToggleViews=Tab
ToggleViewsAlt=
ZoomIn=Mouse Wheel Up
ZoomInAlt=PageUp
ZoomOut=Mouse Wheel Down
ZoomOutAlt=PageDown
[Mission]
AutomaticActiveSensorResponse=True
AutomaticEvasion=True
AutomaticTimeCompressionOnBattleReport=True
AutomaticTimeCompressionOnDetection=True
AutomaticTimeCompressionOnNoOrder=True
TimeCompressionOnBattleReport=1
TimeCompressionOnDetection=1
TimeCompressionOnNoOrder=1
TreatDetectionsAsHostile=True
WeaponOrders=FireOnAllClearedTargets
I can do a lot of settings changes, but the freezing is still constant.
Hope this helps you out.
Luckily I have a win7 pre sp1 installation that is on a dying/tired hdd, so I can play the came with only stuttering problems which I think are not that uncommon. Anyway, to get a streamlined win7 were I can be sure it's the program and not my setup I would need to reinstall, and thats something I haven't gotten around to yet.
My win xp 64 bit is my preferred windows version, and that works well except for this game.
I think the game is fun, but since it doesn't appear to work on xp 64 you're audience might be a little limited until you can fix it.
Last edited:
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