+ Reply to Thread
Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 41 to 60 of 100

Thread: Plot Execution in 1.06

  1. #41
    Mwahahahahaha s1234567890m's Avatar
    Crusader Kings IICommander: Conquest of the AmericasDeus VultEU3 CompleteDivine Wind
    Hearts of Iron IIIHearts of Iron III CollectionHeir to the ThroneKing Arthur IILost Empire - Immortals
    MagickaNaval War: Arctic CircleSemper FiSengokuSword of the Stars
    Sword of the Stars IISupreme Ruler: Cold WarVictoria 2Victoria II: A House DividedWarlock: Master of the Arcane
    V2 AHD BetaHearts of Iron: The Card GamePride of NationsCK2: Holy Knight500k club
    Europa Universalis IVEUIV: Wealth of NationsEUIV: Conquest of Paradise

    Join Date
    Dec 2010
    Location
    Brisbane, Australia
    Posts
    3,162
    Does anyone know if the murder plots are tied into hunting and torunament events?
    Ignored: Nuril, videonfan, Pandi

  2. #42
    I like the concept, I would just like to see any of these events.

    Seriously, I've plotted to kill many, many people now and all with high plot percentages. And yet, nothing.

    I'm about as unlucky with plots as the Iberians are unlucky with staying independent.

  3. #43
    So does that mean you no longer have to keep your spymaster happy, if he's no better at murdering you than anyone else?

  4. #44
    Well as I stated before I thought this was an ok change... until I actually used it.. I've had a plot at over 200% for over 11 years now (bout 8 backers)and not one thing has happend. This system is either too random, not working as intendend or it just sucks.

  5. #45
    Quote Originally Posted by Nominull View Post
    So does that mean you no longer have to keep your spymaster happy, if he's no better at murdering you than anyone else?
    Individual plot power is very important, and spymasters generally have the highest.

  6. #46

    When to use execution plots

    As others have said, kill-plots are now fundamentally different from assassinations. The choice of method is much more dependant on circumstances. Considerations, based on one night's (er, morning's) play:

    1. How urgent is the kill needed? Assassinations will always be quicker, while plots can be rather random. Higher plot power certainly reduces the amount of time taken to gain a kill, but (as with all randoms) does not guarantee anything. If the target absolutely needs to die, right now, pay for an assassin. If the target's death is one of a range of possible ways of usurping their holdings (or whatever), plot.

    2. How vulnerable is the target vs their title? Assassinating a high-ranking target (for example a Duke) costs a lot of money simply because they have the title. But if the target is a child (especially if they are a child) with little support among their own courtiers, plots can be an extremely cheap and effective method of removing the target.

    3. How involved are you in the politics of the target's provence? If you don't care much about the politics of the target's provence, and just want them dead, assassinate. If you are already deeply embroiled, with many friends in high places, plots become a logical extension of that involvement.

    4. Is the target's Spymaster or partner supportive of your plot? Plotters need to be trusted by the target - merely having a lot of plotters is immaterial because certain events appear only to trigger for individuals in trusted roles. I can't yet be more precise, but at this stage note that there very large differences in the effectiveness of individual potential plotters.

    5. How highly do you value the plot slot? Sometimes plots become essential mechanics in a game-plan, and need to be reserved for plots that take a finite time to complete (for example, revoking a title). Perhaps your large nation can't afford to have the plot slot filled with a 3-year long mission, but one can afford an assassination. Other times plots are marginal, essentially free uses of slot that otherwise isn't being used for anything. These plots tend to be more useful for smaller nations.

    I can't yet vouch for how well balanced these new plots are. Inevitably there will be some frustrating experiences at the start, even if one understands the strategies above: Plots are still random, and sometimes randoms are too random. But I like the design intent behind them.

  7. #47
    I assassinated the Queen of Leon for 50 gold because she was pregnant while i plotted to kill the the king. Seems more realistic to me

  8. #48
    Mercenary Captain spinoza013's Avatar
    Arsenal of DemocracyCrusader Kings IIDarkest HourDeus VultEuropa Universalis: Chronicles
    Divine WindFor the MotherlandHearts of Iron IIIHOI3: Their Finest HourHeir to the Throne
    Iron CrossMarch of the EaglesRome GoldSemper FiSengoku
    Victoria 2Victoria II: A House DividedVictoria II: Heart of DarknessPride of NationsRise of Prussia
    CK2: Holy Knight500k clubEuropa Universalis IV: Pre-orderEUIV: Wealth of NationsEUIV: Conquest of Paradise
    EUIV: Res Publica

    Join Date
    Aug 2010
    Location
    Scotland
    Posts
    1,531
    Are two backers with 60% plot power (each) more effective than 6 backers with 20%( each) plot power ?
    Only the dead have seen the end of war ~ Plato

    "There is no joy without Clan Donald. There is no strength to be without them!"

  9. #49
    Sergeant DJIM's Avatar
    Crusader Kings IIEU3 CompleteDivine WindHeir to the ThroneRome Gold
    Victoria 2CK2: Holy Knight500k clubEuropa Universalis IV

    Join Date
    Oct 2006
    Location
    Limassol, Cyprus
    Posts
    92
    It was way overpowered before. I was able to annihilate the Rum Sultans(the hole line, they eventually got inherited by the Seljuk sultanate) one by one so that i would not wait 10 years to holy war against them it felt wrong. It makes more sense to work through events.

  10. #50
    Yes, the system is more realistic, but it's also WAY too random. Just to test things I decided to do another plot, and I had 1240% plot power with about 8 people backing me, including spymaster. I waited a whole decade and have yet to see progress.

    Major tweaking needs to happen, because at this point I am just going to stop using plots

  11. #51
    So my update after 7 plots..... of them 4 seemed to work ok.. got a manure bomb.. thrown over on a ship.. etc.. the other 3 I waited 15 (ish) years without a thing happening. One of the plots that never moved did get discovered but it didnt cancel the plot. The other two that never did anything had just as many backers and just as high a % as the ones that worked, they simply just never did anything.

  12. #52
    Field Marshal Tapscott's Avatar
    Crusader Kings IIEuropa Universalis: ChroniclesHearts of Iron IIIVictoria 2Victoria II: A House Divided
    Victoria II: Heart of DarknessCK2: Holy Knight500k club

    Join Date
    Apr 2011
    Location
    Perth, Western Australia, Australia
    Posts
    2,849
    I reckon that the mtth should be reduced for the amount of plot power you have. e.g. if youve got 100 plot power youve got everyone you need on board to kill the target, so it shouldnt be too hard to organize an accident. on the other hand if youve got 50 plot power its more likely that your character is waiting for an oppurtunity to present itself or has to be extra meticilous about the details on what must occur during the accident.
    Voltaire - "I would rather be ruled by one lion than by one hundred rats."

    My Inkwell

  13. #53
    General nestorius's Avatar
    Crusader Kings IIEuropa Universalis 3Divine WindFor the MotherlandHearts of Iron III
    HOI3: Their Finest HourHeir to the ThroneEuropa Universalis III: In NomineMagickaEU3 Napoleon's Ambition
    Rome GoldSemper FiVictoria 2Victoria II: A House DividedVictoria II: Heart of Darkness
    CK2: Holy Knight500k clubEuropa Universalis IV: Pre-order

    Join Date
    Jun 2007
    Location
    Prague Czech Republic
    Posts
    2,376
    Yeah it was over powered before, went on a murder spree of my entire family under gavilkind law and it was too easy. I like the whole plot thing but to be honest it shouldnt be just about murdering every one.

  14. #54
    Captain Gedierond's Avatar
    Crusader Kings IIEU3 CompleteDivine WindHeir to the Throne500k club
    Europa Universalis IV: Pre-order

    Join Date
    May 2012
    Location
    Buenos Aires, Argentina
    Posts
    348
    I like the new system, it was way OP before (and Iīm saying this after having a plot to kill my father with 120% power, 8 backers, and not firing any event for over 10 years... finally he changed the succession laws so I wouldnīt inherit anything, thus making killing him irrelevant).
    However, I would like to know a bit more about the numbers involved. Is the MTTH for the events only modified by each backerīs plot power individually, or does the total plot power have some effect on it as well? Does your state intrigue affect the MTTH for every possible event somehow, or does it only affect the MTTH of an event where you personally kill the target?

  15. #55
    Quote Originally Posted by Gedierond View Post
    I like the new system, it was way OP before (and Iīm saying this after having a plot to kill my father with 120% power, 8 backers, and not firing any event for over 10 years... finally he changed the succession laws so I wouldnīt inherit anything, thus making killing him irrelevant).
    However, I would like to know a bit more about the numbers involved. Is the MTTH for the events only modified by each backerīs plot power individually, or does the total plot power have some effect on it as well? Does your state intrigue affect the MTTH for every possible event somehow, or does it only affect the MTTH of an event where you personally kill the target?
    If those are relevant than I don't even know why they bother giving a plot power indicator

  16. #56
    Captain Gedierond's Avatar
    Crusader Kings IIEU3 CompleteDivine WindHeir to the Throne500k club
    Europa Universalis IV: Pre-order

    Join Date
    May 2012
    Location
    Buenos Aires, Argentina
    Posts
    348
    Quote Originally Posted by Carnage222 View Post
    If those are relevant than I don't even know why they bother giving a plot power indicator
    Exactly, thatīs why Iīd like to better understand how the system works now. Derp posted earlier that, as far as he can understand the files, individual plot power is more important than total plot power. That makes the total plot power indicator quite irrelevant, so why is it still there?

  17. #57
    Quote Originally Posted by tman144 View Post
    It makes it so you can't get one backer, have a 45% chance to kill and just save/reload until they die. I just did one as count of Dublin on Leinster with over 100% plot power. Fired in less than 6 months.
    Yeah.. maybe it canceled the OP of the murder plot, but to exchange it with full randomness cannot be the solution.

  18. #58
    I played around with some values and it seems at around 1/3rd of current MTTHs the feature is somewhat useable, enough to be situationally better than Assassinations.

    Hopefully looking at the timers will happen for 1.06a next week.

  19. #59
    Major kingsword's Avatar
    Arsenal of DemocracyHearts of Iron 2: ArmageddonCrusader Kings IIDarkest HourDeus Vult
    EU3 CompleteDivine WindFor The GloryFor the MotherlandHearts of Iron III
    HOI3: Their Finest HourHeir to the ThroneLead and GoldMagickaMajesty II Collection
    Victoria: RevolutionsRome GoldSemper FiSword of the StarsSupreme Ruler 2020
    Victoria 2Victoria II: A House DividedVictoria II: Heart of DarknessRome: Vae VictisMount & Blade: Warband
    War of the Roses500k clubEUIV: Call to arms eventWar of the Vikings

    Join Date
    Mar 2004
    Location
    Mentese, Ottoman Empire
    Posts
    780
    In fact they should have just removed the assassinate button altogether. It's gamey beyond reason.
    The desire for safety stands against every great and noble enterprise. - Tacitus

  20. #60
    First Lieutenant Hardin4188's Avatar
    Crusader Kings IIDivine WindFor the MotherlandHearts of Iron IIIHeir to the Throne
    King Arthur IIMarch of the EaglesSemper FiSengokuVictoria 2
    Victoria II: A House DividedVictoria II: Heart of DarknessMount & Blade: Warband500k clubEuropa Universalis IV: Pre-order

    Join Date
    May 2012
    Location
    South Carolina
    Posts
    275
    If you don't like the way it is now you can press the ` button and type in charinfo then find their char id and use the kill command. It'll be just like using the old system if you wait until you have more than 100% plot power.

+ Reply to Thread
Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts