PoN/Japan: early Aug. 1853
Hello all,
Man it's been almost a whole year of turns and not much has happened. Of course I knew what I was in for when I chose to play this nation. It was for learning the intricacies of the game. With that said, it's time to turn to some of the colonial aspects.
I decided to actually use some of the limited (ony four), colonial actions available to me to see how they worked. Apparently, from the manual, the whole spectrum of colonial actions will be unlocked to me after the Meiji restoration event occurs, (1860-1865?), not soon.
First, I used: 'Military Expedition: Pacify' on the Ryukyu islands since the revolt risk was still hovering around 81%. The first attempt failed , but next turn I played it again, and it was sucessful. I have to wait for 12 turns to pass to see the effects, as in that time my required 2 elements of combat troops ( I have 7), are suppose to be patrolling and policing the natives; rooting out subversive groups and activities.
Secondly, I used the 'Local Chief; Cede Territory' card on Sakhalin. This will also also incease my colonial penetration (CP) rating and lower any revolt risk the Russians might instigate up there.
Also during the past year, we've finally managed to finish research on percussion cap muskets which opened up 28 more contemporary-styled unit formations to build. I now have access to corps-sized units with HQ's, and garrison troops. I'm able to build the colonial exploration, prospecting and expeditionary forces; but without the expanded colonial options, are not much good at the moment.
I've taken to fortifing the 3 major cities on the home island (Nagasaki, Kyoto, and Edo), and have extended the fort in Nagasaki and placed regular fortress-sized (4 elements of 3200 man infantry regiments) garrison units. I will use these to free up my starter troops into 2 or 3 mobile 'guard' defense forces. These will suffice until I have the resources to build more modern units and disband them, or launch them onto the objective provinces later as cannon fodder :laugh:. I hate to waste perfectly good 'free' troops.
I've also added an anchorage to the Ryukyu Islands for added supply generation, and as a supply link to the nation. I'm not sure, but i may be able to use my riverine transport points to move units there. I will experiment later since they are adjacent to my home islands.
And yes, even a year later that, darned US 'advisor' is still there. I guess the salary that general draws is worth hanging around that little atoll. Maybe they are preparing it for the invasion in 1945? I guess the AI's pathfinding can't figure out how to bring him back home, lol. Oh well.
Hello all,
Man it's been almost a whole year of turns and not much has happened. Of course I knew what I was in for when I chose to play this nation. It was for learning the intricacies of the game. With that said, it's time to turn to some of the colonial aspects.
I decided to actually use some of the limited (ony four), colonial actions available to me to see how they worked. Apparently, from the manual, the whole spectrum of colonial actions will be unlocked to me after the Meiji restoration event occurs, (1860-1865?), not soon.
First, I used: 'Military Expedition: Pacify' on the Ryukyu islands since the revolt risk was still hovering around 81%. The first attempt failed , but next turn I played it again, and it was sucessful. I have to wait for 12 turns to pass to see the effects, as in that time my required 2 elements of combat troops ( I have 7), are suppose to be patrolling and policing the natives; rooting out subversive groups and activities.
Secondly, I used the 'Local Chief; Cede Territory' card on Sakhalin. This will also also incease my colonial penetration (CP) rating and lower any revolt risk the Russians might instigate up there.
Also during the past year, we've finally managed to finish research on percussion cap muskets which opened up 28 more contemporary-styled unit formations to build. I now have access to corps-sized units with HQ's, and garrison troops. I'm able to build the colonial exploration, prospecting and expeditionary forces; but without the expanded colonial options, are not much good at the moment.
I've taken to fortifing the 3 major cities on the home island (Nagasaki, Kyoto, and Edo), and have extended the fort in Nagasaki and placed regular fortress-sized (4 elements of 3200 man infantry regiments) garrison units. I will use these to free up my starter troops into 2 or 3 mobile 'guard' defense forces. These will suffice until I have the resources to build more modern units and disband them, or launch them onto the objective provinces later as cannon fodder :laugh:. I hate to waste perfectly good 'free' troops.
I've also added an anchorage to the Ryukyu Islands for added supply generation, and as a supply link to the nation. I'm not sure, but i may be able to use my riverine transport points to move units there. I will experiment later since they are adjacent to my home islands.
And yes, even a year later that, darned US 'advisor' is still there. I guess the salary that general draws is worth hanging around that little atoll. Maybe they are preparing it for the invasion in 1945? I guess the AI's pathfinding can't figure out how to bring him back home, lol. Oh well.
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