For God, King and Country - A MARCH OF THE EAGLES AAR
"That there is one damn fine coat you're wearin'." x2 - Marv, Sin City.
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That looks brilliant! I hope the work won't exhaust you before the USA save the world![]()
Gameplay AARs:WritAAR of the Week 16/05/10 Lithuanian Mod TOP 40 HOI3 AARs 06/01/12 (Updated)
- The Return of Ancient Gods: Lithuanian Kingdom (first and only vanilla CK2 pagan AAR) - Ongoing;
- Lithuania - Fight for Survival or World Dominion ('36, Normal Lv, SF 2.04d) - On hold;
- Luxembourg’s War Against the World (SF 2.04d, Normal Level) - On hold.
- Numbers Aren’t Everything (Germany, 1936, SF 2.03 Beta) - On hold;
- Nie poddamy sie! (We Won't Surrender!) (Poland, 1936, 1.3v, normal lv.) - Completed;
- Live to Fight Another Day (USSR '41) 1.3 - Unfinished.
1944 Campaign FTM (MOD)
True, but if one crunches the numbers of weapons, I think Britian ends up producing about 1/3rd of all the equipment, even if the US cost is greater. There's also the fact that come 1944 the US was near enough out of men to raise new divisions with. While America had a great home production front from the abundance of cheap raw materials and not being bombed, in 'real terms' one might argue that they were lucky in reguards to their position, and that's why they produced so much war material.
Anyhow, not to start a discussion on that...
...Yes you should impose some goals. The best way for the two superpowers in my mind is to give the other faction very easy wargoals via the victory conditions. Hence its a race to 'prevent them winning' instead. Otherwise you can generally jsut wait till your prepared and go for it. If you have to 'go for it' with much less then you would like, the game is always much more risky and fun IMO.
In other news water is wet.No offense,but in all seriousness America was isolated by two oceans after all. Saying America had a lucky position is like saying Russia is lucky for being so darn big and having such brutal winters. Or Japan is lucky for having a difficult terrain for invasion.
Remember know your enemies. Just having a kick ass military like the axis had in the early war doesn't mean everything.
Last edited by PvtPrivate; 29-06-2012 at 05:54.
Just as I thought, the pictures are amazing! Quite honestly, I'm looking forward to them a lot more than your actual progress'cause let's be honest here: if you can bring enough forces to Europe in enough places without going over the limit of supplies you can bring in, there's no way you could lose. The only thing you have to fear (except for fear itself and spiders of course) is sending too many troops into a single beachhead. Force concentration is no longer the best answer, you will need to spread out. And hunt down those nasty U-Boats before they choke your convoys! Come to think of it, there's several ways you could end up in a stalemate... Well, good luck then!
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Sir NeoCore Slan, OLIR, beta of FtM, appointed judge of Alexspeed's Victoria 2 AAR Contest, Fan of the Week (22-11-2011) and I also play HoItCG.
The Historical Plausibility Project 1.0.4 for HoI3, 2.0 for HoI3 - Semper Fi and 2.7 for FtM
My latest work from my Ink Well (which is post #200 in the Ink Well thread):
Hitler's gamble - An alternative German Strategy (Vanilla HoI3 - Semper Fi 2.03c) finished
Ten Reasons why Europa Universalis III is the worst game EVER (Vanilla EU3 - Divine Wind) finished
The New Adventures of the United Nations... in Space - A Space Empires V AAR canceled after Season I
"Always write things on the forums that you’d be happy for your mom to read." - Fredrik Wester
Totally following this one. :'D
Nationality : World Citizen
Religion : None
Ideology : Left-Wing Social Democrat
Issues : Everything
Militancy : 5
Consciousness : 10000
The Eagle's head turned towards the arrows. America is at War.
PRODUCTION:
The Policy changes made in my last installment were as follows:
Service by Requirement
results in:
• +100% increase in Manpower modifier
• Officer recruitment +50%
• Reserve Penalty Impact -10%
Total Economic Moblization
results in:
• IC +50%
• Resources +25%
• Consumer Goods during wartime -5%
• Money -50%
Heavy Industry Emphasis
results in:
• Supply throughput +105
• IC Efficiency for Production +5%
As a result I now have 1064 IC (a 25% increase from when I started) allowing me to build massive quantities of equipment simultaneously. At the same time, I have enough to upgrade all eligible units, produce sufficient consumer goods and keep my units fully reinforced.
I'm removing some of the builds I've inherited from the AI including:
• Radar Stations - The American AI apparently felt that nearly every major city in the US deserved level 10 Radar facilities
• Heavy Cruisers - which I'm electing to not emphasize as I grow my Navy
• Armor - I'll wait until I upgrade my Armor techs to expand an already large Armor reserve
• Motorized Infantry - I'll taper these down since I'm expecting completion of the Mech Inf tech within a month
And I'll add the following:
• Air Transports - for use with the Paratroopers already in production
• CAGs - adding even more to those already in production
• Aircraft Carriers - to fill out a more modern Navy and replace any possible losses
• Marines - to supplement the Marine Corps already in production or already deployed
• Infantry - always can use more of these
• Convoys and Escorts - to ensure stable supply paths overseas
• Fortification and Improvement of both Wake Island and Guam
DISTRIBUTION OF FORCES:
I'm going to re-organize my forces into three Theatres of Operation:
• PACIFIC THEATRE - to counter the Japanese threat
• AMERICAN THEATRE - to protect the Homeland
• EUROPEAN THEATRE - to counter the Nazi threat
As production builds are completed, I'll distribute units accordingly. It's going to take longer to build up my forces for an invasion of Nazi held Europe, so my most immediate moves will be in the Pacific theatre. Reinforcement of China, establishment of a defensive perimeter and hunt the Imperial Japanese Navy will be immediate priorties. In the meantime, I'll harass the Nazis by air and by sea until I'm strong enough, and well-organized enough to take on the Wehrmacht.
LEADERSHIP:
Since I can anticipate difficulty in supplying large quantities of forces overseas, I'm going to place a heavy emphasis on streamlining logistics by placing High level Logisitic Wizard leaders in key positions. If I'm aggressive about this throughout the entire Chain of Command in each Theatre, I can descrease supply demand by as much as 60%. For America, the problem isn't producing supplies, but delivering them long distances.
PACIFIC THEATRE STRATEGY:
Since the Empire of Japan appears to be bogged down in China, I'll take the opportunity to form a Defensive Perimeter south of Japan as quickly as possible. Key points in this perimeter will be:
• Hong Kong - where I'll assist the UK in ensuring it's not lost
• The Philippines - to deny the Japanese and staging area for further southern incursions
• Guam - where I'll buildup both the airfield and harbor and enhance its defensive emplacements
• Wake Island - where I'll improve similarly to Guam
Each point will act as an unsinkable aircraft carrier where I can base aircraft to support the US Navy as it hunts for the IJN and attempts to cripple it. The Marines will be used to capture Japanese holdings south of the perimeter line and protect Australian interests. When these keypoints are properly reinforced and supplied, they can be used as staging points to leapfrog northward and tighten a noose around the Japanese home islands.
Last edited by robw963; 03-08-2012 at 05:38.
"We are determined that before the sun sets on this terrible struggle our flag will be recognized throughout the world as a symbol of freedom on the one hand, of overwhelming power on the other." - George C. Marshall, Chief of Staff
Current AAR:
AMERICA Saves the World! last update: February 15, 2013 voted favorite HOI AAR in 2012 Q3 and Q4 ACAs
Incredibly outdated AARs:
WIELKOPOLSKA - Rise of the White Eagle - A Polish AAR
OUR LADY OF SORROWS - The Seven Tragedies of Poland
Please continue making sweet, sweet love to my eyeballs, 'kay? Thanks.
Also, John S. Wood is a great armor commander, I usually give him a skill boost in the leader file, but he was a legitimately great commander, often called "The American Rommel", plus he had this guy as a pilot.
Last edited by H.Appleby; 01-07-2012 at 09:08.
Obessively following Nathan Madien's excellent AAR: The Presidents: Vietnam War Edition and check out my own AAR: The American Experience 1912-1964
Unapologetic, Arrogant, Unserious, Uncultured, Warmongering, Pyromaniac American Patriot. (As in I can take a joke about my country as long as you can take a joke or to about yours.) But seriously, I love the whole world, so don't take offense at my occasional bits of exaggerated jingoism, I'm really actually pretty open-minded.
-.-. --.- -.. / -- --. -.--
Haha...thanks, I'm glad you like. I will definitely check out Mr. Wood. I'm heading down a pathway where I'll have lots of armor units in need of commanders. I'll make a point of featuring Wood and his maniac pilot in a future post. (I really have to wonder what kind of nerves it takes to fly a puny little plane that close to enemy tanks).
"We are determined that before the sun sets on this terrible struggle our flag will be recognized throughout the world as a symbol of freedom on the one hand, of overwhelming power on the other." - George C. Marshall, Chief of Staff
Current AAR:
AMERICA Saves the World! last update: February 15, 2013 voted favorite HOI AAR in 2012 Q3 and Q4 ACAs
Incredibly outdated AARs:
WIELKOPOLSKA - Rise of the White Eagle - A Polish AAR
OUR LADY OF SORROWS - The Seven Tragedies of Poland
Obessively following Nathan Madien's excellent AAR: The Presidents: Vietnam War Edition and check out my own AAR: The American Experience 1912-1964
Unapologetic, Arrogant, Unserious, Uncultured, Warmongering, Pyromaniac American Patriot. (As in I can take a joke about my country as long as you can take a joke or to about yours.) But seriously, I love the whole world, so don't take offense at my occasional bits of exaggerated jingoism, I'm really actually pretty open-minded.
-.-. --.- -.. / -- --. -.--
Amazing work, I'm already hooked and the fighting hasn't started. Don't win too quickly I want this too last.
Last edited by PvtPrivate; 02-07-2012 at 04:42.
Wow! This is absolutely fantastic. The visuals and the presentation of the gameplay is top stuff.
Very happy to have you aboard
I won't pretend that's not a possibility...I mean it's happened before. But right now I have a big head of steam and dive into these updates with relish. I hope to maintain that level of enthusiasm and fun as I go.
Glad to have you here!
I'm hoping the hyper strong Wehrmacht will make things more interesting in Europe than they might normally go. I've never played the USA before so it's all new to me, but I imagine some of the USA veteran players know better what's coming.
I'm glad to have you here too!
Don't worry about too quick...I'm taking my time with this one. I was reading Secret Master's Kinder Gentler Germany AAR (very cool AAR by the way) and had to crack up at the reaction people had when he wrapped it up in 5 pages. No danger of that happening here.
I'm glad you enjoy! I enjoy making them.
"We are determined that before the sun sets on this terrible struggle our flag will be recognized throughout the world as a symbol of freedom on the one hand, of overwhelming power on the other." - George C. Marshall, Chief of Staff
Current AAR:
AMERICA Saves the World! last update: February 15, 2013 voted favorite HOI AAR in 2012 Q3 and Q4 ACAs
Incredibly outdated AARs:
WIELKOPOLSKA - Rise of the White Eagle - A Polish AAR
OUR LADY OF SORROWS - The Seven Tragedies of Poland
We NEED more. This is very, very well done. And quite hilarious.
Nationality : World Citizen
Religion : None
Ideology : Left-Wing Social Democrat
Issues : Everything
Militancy : 5
Consciousness : 10000
4th of July
"We are determined that before the sun sets on this terrible struggle our flag will be recognized throughout the world as a symbol of freedom on the one hand, of overwhelming power on the other." - George C. Marshall, Chief of Staff
Current AAR:
AMERICA Saves the World! last update: February 15, 2013 voted favorite HOI AAR in 2012 Q3 and Q4 ACAs
Incredibly outdated AARs:
WIELKOPOLSKA - Rise of the White Eagle - A Polish AAR
OUR LADY OF SORROWS - The Seven Tragedies of Poland
Really amazing stuff; keep it up!
Active AARs
The Hohenzollerns megacampaign part 2: For God and the family (Bavaria DW 5.2) -- In progress
Tukhachevsky's Army and the Politburo -- an Interactive Soviet TFH AAR -- Updates|Administration -- In progress
Like what you see? Check out my Inkwell for awards and completed AARs!
Please vote for your favorite completed 2012 AARs! EU3|V2 (nominations)CKII|HOI3 (nominations)
If I use this color, I am speaking as a Demi-Mod. If you have any questions, please PM me directly. Forum Rules|Interactive AARs|AARland Rules #1|AARland Rules #2|EvW Missile Silo - check before posting!
Wow! Your pics are really cool!
Sorry for my English =)
@ GameG, Avindian, kostyakgb and Sir Kenny
Thanks guys! Encouragement is always welcome
I'm making a big push this weekend on the next update. If all goes according to plan (which is when...never?) I should have something to share by Sunday.
"We are determined that before the sun sets on this terrible struggle our flag will be recognized throughout the world as a symbol of freedom on the one hand, of overwhelming power on the other." - George C. Marshall, Chief of Staff
Current AAR:
AMERICA Saves the World! last update: February 15, 2013 voted favorite HOI AAR in 2012 Q3 and Q4 ACAs
Incredibly outdated AARs:
WIELKOPOLSKA - Rise of the White Eagle - A Polish AAR
OUR LADY OF SORROWS - The Seven Tragedies of Poland