• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
I absolutely love this AAR and all the work you have put into it. For a relatively new player as myself it is very helpful to see the buildup of your army in very clear and nice looking graphics. I look forward to the upcoming battle in europe. Keep up the good work!
 
What Olaf meant was he purchased SF and FtM after reading your AAR rob. Be proud ;-)
And it has been an exceptionally well-done AAR.
Sorry about that Olaf the Unsure...I totally misread your original comment. But I'm really glad you're inspired to get into the game! I think it's a good one, and the new TFH expansion sounds like it's going to make it even better. And thank you Lord Curlyton for clarifying (it's a little embarrassing I misinterpreted so far).

Absolutely amazing AAR robw963. Super strong in all areas. I cant wait for the showdown in Europe and maybe we will see a few nukes flying around. :)
I really like the animated gifs. You motivated me to create one for the first time (it was easier than I thought).
Thanks Hardradi! I saw your animation in your AAR and loved it! The trick with them is to be aware that file size can add up quickly with lots of frames. Another issue I struggle with is setting a frame delay that works for everyone. Since the frame rate is processor dependent, and everyone has different processor speeds, it's hard to find a happy medium with those. All the same, I think it can be a really effective way to describe action or subjects that a still image just can't show.

I'll just add my voice to the chorus: this AAR is outstanding. Amazing! Thank you for this magnificent work.
The Sherman tank, the Liberty ship and the escort ('jeep') carrier (among many others) all typified the American approach to war: make it good enough and easy to use, and then make lots and lots of them. American manpower shortages were more apparent than real. War planning was based on building the minimum number of divisions needed to fight and win (the maximum number that could be supplied) while reserving the rest of the manpower for production. If the US had needed to go as deeply into the manpower pool as Britain or the USSR, we could have substantially increased the number of troops at the front. Now, supplying them - that would have been hard. Even with artificial harbors, engineer teams and plentiful numbers of trucks, supply was a major factor for the Allied forces in Europe right up to the end of the war.
Thank you for the high praise Director. I'm especially appreciative of that coming from you and the remarkable history of AARs you've created. A Special Providence has been ongoing for a breath-taking 5 years now. Now THAT'S seriously impressive particularly considering the quality of the work. I'm glad to know you're here :)

Interesting you mention the issue of American manpower during the war. I think at their peak, the US fielded ~90 total divisions which, on a per capita basis, was the lowest of all major combatants (Germany peaked out at around 280 divisions). Even so, nearly 16,000,000 Americans served in the military in one capacity or another during the war. The ratio of frontline combat solider/seamen/pilot to logistical support personnel was low (somewhere around 1:3). Despite that, the US still had a hard time keeping units properly supplied and reinforced mainly due to the huge distances and immense volumes of material that needed to be handled. The Battle of the Bulge cruelly exposed these weaknesses and for awhile there they were shoving rifles into the hands of men with more experience playing tubas than operating weapons. But let's face it, we've never been a nation capable of huge human sacrifice...certainly nothing on the scale of what the Russians did.

I absolutely love this AAR and all the work you have put into it. For a relatively new player as myself it is very helpful to see the buildup of your army in very clear and nice looking graphics. I look forward to the upcoming battle in europe. Keep up the good work!
Welcome Veugdenmans! (saying that because I'm mostly sure I haven't seen you comment prior to this...but I can be notoriously wrong sometimes....haha) I'm glad to know you enjoy this AAR. I'm feverishly working on the next update, trying to jam it in between RL demands. I hope to keep you and everyone else coming back for more. Thank you for the comments!
 
Last edited:
The world is in flames

title_10.png


liar.png

The American fighting man always has conquest on his mind


wesleymap1.png


postcard3.png

Dear Folks, Just a line to let you know I am still here and
that's all I can tell you. I got the awful news about Lester! I sure hate it. Love, Wesley.


formation.gif

Wesley's platoon drilling yet again.


germany_ussr.png

THE NAZIS HEAD EAST...AGAIN:
The mystery of the deployment of the German Army is answered on June 7th when they re-initiate their war against the Soviet Union. Apparently Hitler felt they still don't have enough Lebensraum with their vast winnings west of the Urals. Stalin is long gone and has been replaced with Mikhail Kalinin who will face a vastly superior German Army (in both quality and quantity). However weakened the Soviets may be, Russia is still a vast country so conquest won't come quickly. The question is can we complete our preparations for an invasion of continental Europe before the Germans complete their complete destruction of the Bolshevik state.


NORWAYanim3.gif

MEANWHILE IN NORWAY:
The American Expeditionary Force in Norway continues to mop up German forces. While slow progress is being made, they are suffering the effects of supply shortages, difficult terrain and rural infrastructure. As a result, tough German marines manage to slip into the port of Trondheim and re-establish a supply connection with Berlin (making things even slower and more difficult for American/Norwegian forces. On a more positive note, we have established complete air superiority and are able to ground attack German troops with impunity. This is giving the Army Air Corps valuable experience which will surely become handy down the road.


luftwaffe.gif


BATTLE_REPORT_061042.png

THE LUFTWAFFE SHOWS UP:
General Spaatz and Andrews' have been maintaining a constant strategic bombing effort in Northern France from their base in England, but suddenly, after previously reaching their targets completely unopposed, the Luftwaffe shows up and mets out some nasty damage on our fighter formations escorting B-17 bombers. Losses are heavy, but at least we're extremely fortunate to (barely) return to base with all formations still intact. Clearly we're going to have continue improving air combat related research doctrines to have any chance against a now more determined Luftwaffe.


OSS2.png

CLANDESTINE OPERATIONS IN EUROPE:
In preparation for future military operations in continental Europe, the OSS has been increasing both presence and activity to undermine the Nazi regime. These efforts include establishment of spy cells in major cities, observation of troop deployment and the distribution of subversive literature (and songs). Our goal will be the establishment of a maximum contingent of spies (10) in all major Axis nations with the highest priority being placed on Germany, the country we regard as the greatest threat not only to world security, but also our most formidible foe.


june42subs.png

THE STRUGGLE TO CONTROL THE PACIFIC:
By June 1942, we have begun stabilize severe shortages of both convoys and convoy escorts although we continue to suffer signficant losses by Japanese convoy raiders. As heavy as these losses have been, the Japanese are suffering from convoy losses as well due to stepped up efforts to deploy submarine hunter groups along Japanese shipping lanes. (I snuck a peek into Japanese production and was amazed to discover that their ENTIRE production effort is currently dedicated towards replacement of convoys and escorts. Not only that, but they have nearly no convoy/escort reserves. This is severely impacting their national unity). The time is nearly ripe to begin picking off Japanese possessions surrounding Guam. Surely supply throughput to these islands is severely crippled.


shipcompare.png

DERIVING THE IDEAL CARRIER TASK FORCE:
In an effort to create well-composed Carrier Task Forces (CTFs), we'll take some time to examine alternative fleet make-ups. We have plenty of carriers and effective leaders (although we're still waiting for the production of CAGs). At first glance, it may seem tempting to create large fleets with as many carriers as we can fit into them, but on closer examination it becomes clear that the positioning penalities suffered by overly large fleets drives us towards creating smaller, more efficient task forces. Ideally, we want to maximize firepower and minimize hull size (which directly effects positioning). A 4% positioning penalty is imposed for each hull value above 10 in a combined fleet.

CTF_hull.png

Leader level also impacts positioning, so we'll make sure that we assign high level leaders to our CTFs. Each experience level of a leader results in a 10% positioning bonus. As seen in the comparison above, 3 or 4 carrier CTFs (coupled with a high level leader) nets a significant positioning bonus. Additionally, we'll make sure to properly screen each carrier with a minimum of 2 screening vessels (Destroyers-DD and/or Lt. Cruisers-CL). We've been making a point of researching and producing more advanced Lt. Cruisers since it's these vessels that seem to most effectively screen carriers.

carrierscreen.png

What we believe to be the ideal CTF composition


china1.gif

LANDING IN CHINA:
The Japanese are getting uncomfortably close to Hong Kong which forces us to act (since clearly the UK can barely defend what's left of its empire). The 1st Mountain Corps comprised of 4 Mountain Divisions arrive in Hong Kong on June 18 and immediately head east into the mountainous terrain of south-eastern China. Given the choice of defending India or Hong Kong, it seems to be a better choice to defend Hong Kong and anchor the western edge of the South Pacific defense permimeter. Its proximity to Japan ultimately makes this the higher priority.


fdr_talk5.png



footer.png
 
Last edited:
WOOOOOOH NEW UPDATE!!! Good job with the convoy war in the Pacific, that oughta make the Marines jobs easier.
 
Great update as usual :p

But Could you give us more details on why you choose 4 careers instead of 3? Is it a matter of CAG strike power, or perhaps because it's a 50/50 choice?
 
Those images are delicious... Are you also showing that a mixed-force of CL/DDs is beneficial to a CVBG? I could see adding maybe one or two DESRONs, but four? Or are you expecting to wind up taking them into sub-infested waters?
 
Be advised that even though defending Hong Kong for the British might sound like a good idea and an excellent strategic goal as a jumping point towards Japan, it is actually not. Since China and the UK are both independent countries, they have separate supply networks, meaning that Hong Kong must be supplies on its own and since it is not connected to the UK, it must be done via convoys. And there's no way you could help with that. If the UK runs low on convoys, they won't be able to supply the port and you won't be able to use it. Ships without supplies or fuel can only travel with 1 km/h and your Marines won't do you much good invading Japan without ammo either.

Now if you happen to run into this problem, there is one solution I can think of: Air Supply. If you can hold a Chinese airfield somewhere that is in supply (you can influence that by stationing some troops there), then you will be able to use Air Supply from that airfield and steal Chinese supplies for the British city :D I'm not sure if that includes fuel though... Can't remember whether Air Supply brings fuel or not. I would say it doesn't tough, because it would be useless most of the time and I'm quite sure there's no switch to set that...
 
with Kalinin being leader of a troubled Soviet state, the US might be able to see a permanent ally in the Soviet Union, due to their obvious need for Allied help to not turn to ass.
 
Another great update! I was surprized by your intervention at Hong Kong. Perhaps it is the prelude to an invasion of Taiwan?

Your CTF composition is a good choice (it's my personal favorite), especially since the extra two CAGs help distribute damage, giving the CTF a little more staying power.
 
Who is the guy across from Hitler representing the Soviet Union? It isn't any Soviet leader I recognize.
 
A question, my good man. Is there a limit to how large screen shots can be? I put some up on my own AAR, but now when I try it comes up with "exceeds your quota". Any help would be greatly appreciated
hmm...not sure your question is in the appropriate place, but let me take a quick shot. Size of a screenshot is measured 2 ways, physical pixel dimensions and file size in kilobytes. I'll guess you're asking about the physical dimensions. The forum engine will constrain display of all images to a maximum of 800 pixels wide. If you upload an image wider than that, the engine will compress it to 800 pixels. It's better to re-sample all images down to 800 pixels wide before uploading for use here. As for your quota issue, it's not clear to me if you're trying to use a third party service image hosting service like ImageShack or if you're trying to use the very limited amount of space allowed by the Paradox forum (which you'll want to avoid). Probably best you take that question to the tech support area of the forum, PM a moderator or if you're still having trouble you can PM me.

I just found this AAR today after seeing your signature, and my god, the pictures on this AAR are amazing.
Thank you BillGrant! I'm enjoying your AAR as well...you should link to it in your signature. You're living proof that method brings new visitors :)

WOOOOOOH NEW UPDATE!!! Good job with the convoy war in the Pacific, that oughta make the Marines jobs easier.
I was feeling kind of lousy about Japan's continued ravaging of my convoys,but then I realized they're in much worse shape than I am. So yeah! The road is getting plowed (slowly) for the Marines...although I'm kind of waiting for a new batch of CAGs to arrive to help clear things more thoroughly. Have a look at some of the latest Pacific amphibious operations in Avindian's We,the People AAR to see how costly things can get without naval superiority. Glad you're back from your time in the capital H.Appleby, I've missed your commentary.

Great update as usual :p
But Could you give us more details on why you choose 4 careers instead of 3? Is it a matter of CAG strike power, or perhaps because it's a 50/50 choice?
I'm not totally convinced it is the right choice, but here's my thinking. I've had about 10 CV versus CV scrapes with the IJN so far using the 49th CTF headed by Nimitiz...all of them inconclusive. That CTF has 5 carriers in it and has only 1 Japanese capital ship sinking to show for it (an older model BB). I came close on a few Japanese carriers but their superior positioning allowed them to escape each time. Therefore I'm focusing on positioning and air combat techs to improve my chances. Given the many advantages afforded to the AI when playing on very hard, I'm reluctant to deploy 3 CV CTFs...because they seem a little too delicate to me. Instead I'm taking the compromise position of the 4CV CTF which I believe will be more durable, pack plenty of firepower and still gain significant positioning bonuses over a larger CTF. You may end up being right...especially as my techs improve that a 3CV CTF is better and won't suffer the air unit stacking penalties as badly as the larger CTFs. Stay tuned...and please feel free to offer any alternative opinion you may have.

Those images are delicious... Are you also showing that a mixed-force of CL/DDs is beneficial to a CVBG? I could see adding maybe one or two DESRONs, but four? Or are you expecting to wind up taking them into sub-infested waters?
My main concern is providing enough air defense to the CTFs. DDs offer a cheap way to do that. I currently have a shortage of good CLs so I'm using the more "disposable" and faster building DDs to offset that. Eventually I may drop the DDs from the CTF makeup and only use CL screens (once I'm comfortable I have a good stockpile of them). That will give my CTFs better range as well. Thanks for asking Wraith11B, I'm open to counter arguments.

Be advised that even though defending Hong Kong for the British might sound like a good idea and an excellent strategic goal as a jumping point towards Japan, it is actually not. Since China and the UK are both independent countries, they have separate supply networks, meaning that Hong Kong must be supplies on its own and since it is not connected to the UK, it must be done via convoys. And there's no way you could help with that. If the UK runs low on convoys, they won't be able to supply the port and you won't be able to use it. Ships without supplies or fuel can only travel with 1 km/h and your Marines won't do you much good invading Japan without ammo either.

Now if you happen to run into this problem, there is one solution I can think of: Air Supply. If you can hold a Chinese airfield somewhere that is in supply (you can influence that by stationing some troops there), then you will be able to use Air Supply from that airfield and steal Chinese supplies for the British city :D I'm not sure if that includes fuel though... Can't remember whether Air Supply brings fuel or not. I would say it doesn't tough, because it would be useless most of the time and I'm quite sure there's no switch to set that...
Thanks for the heads-up Slan. You're right...Hong Kong is a death trap but I'll be avoiding Air Supply because the Japanese have solid air superiority over China. I'd prefer to preserve my expensive air transports for operations in Europe. I decided to move to protect Hong Kong before the Japanese reach there so I can draw supply from the Chinese instead of the British. But as you'll see in the next series of updates, that may not have been such a great idea after all. I'm learning as I go and I like that :)

with Kalinin being leader of a troubled Soviet state, the US might be able to see a permanent ally in the Soviet Union, due to their obvious need for Allied help to not turn to ass.
You may be right Sakura_F, but I'm not exactly sure I want to expend diplomatic effort (and therefore leadership) on improving relations with the Soviets to achieve any kind of alliance. I'm open to suggestions here...but I suspect the Soviets are going to fall quickly. They're very weak.

Another great update! I was surprized by your intervention at Hong Kong. Perhaps it is the prelude to an invasion of Taiwan? Your CTF composition is a good choice (it's my personal favorite), especially since the extra two CAGs help distribute damage, giving the CTF a little more staying power.
I consider Hong Kong more symbolic than anything...and as Slan mentioned above, I can't rely on Hong Kong to receive reliable supply therefore I can't really use it as a base for anything. But as long as the bulk of the IJA is tied up in China, I can tear them apart in detail elsewhere (Taiwan perhaps...and certainly all their South Pacific possessions). Honestly I'm regretting not putting forces in Burma instead to help cutoff the Japanese invasion of India.

Who is the guy across from Hitler representing the Soviet Union? It isn't any Soviet leader I recognize.
That's Mikhail Kalinin (as mentioned by Warkry777 below). He becomes head of state of the Soviet Union after the Russians surrender to Germany at the end of Barbarossa. I guess the thinking is that Stalin would have met an ignominious end if the Russians had surrendered...either at the hands of the Germans or perhaps his own Politburo. I can't say I miss the guy. I'm fully on-board with the change. I think it would be weird for Stalin to survive such a crushing defeat.

Kalinin, if we're not mistaking
Quite right...thanks Warkry777 :)

I'm already starting on the next update and will inform everyone when it becomes clearer when that update will actually arrive. Thanks everyone.
 
Last edited:
I doubt the Soviets will fall quickly. Several of their VP's are located in Siberia, and the Germans are going to be ripped apart trying to cross the low-infrastrucuture Urals.
 
Yeah, I agree with Sakura, the most efficient way to conquer the SU after bitter peace is through Para assaults, or at least that has been my experience. The Deutschers are going to have a tough time breaking the rump USSR. I still don't see the USSR as a permenant American ally, the Communist regime is probably on its last legs after such an ignominious defeat and I'd suspect that they are gonna get the bootski soon enough.
 
Yeah, I agree with Sakura, the most efficient way to conquer the SU after bitter peace is through Para assaults, or at least that has been my experience. The Deutschers are going to have a tough time breaking the rump USSR. I still don't see the USSR as a permenant American ally, the Communist regime is probably on its last legs after such an ignominious defeat and I'd suspect that they are gonna get the bootski soon enough.

Russian Empire :p
 
This was my face, rob, when I saw you had changed your sig from that epic "we ran all the way to Kiev" quote.

inception_meme__1_.png


But then I realized you had an entirely new AAR going and I was overcome with such indescribable joy when it turned out that your mastery of the arcane lore of adobe's tomes of niceness had only improved. Even though I rather dislike HoI3 as a game, this story is really, really good. So keep it up :)
 
On Stalin's disappearance, I believe the event text of Bitter Peace mentions Stalin reaching the new capital and dying of a very bad stroke of the shocking defeat of the Russian nation, and Kalinin becomes leader.

I believe that when Kalinin dies, Molotov would become Chairman :p
 
I doubt the Soviets will fall quickly. Several of their VP's are located in Siberia, and the Germans are going to be ripped apart trying to cross the low-infrastrucuture Urals.
You may very well be right...a lot depends on how many Soviet divisions the Germans destroy in the first stages since the Russian AI piles the bulk of their forces along the border. It may come down to how long does it take for the Germans to drive (virtually unmolested) across low infrastructure terrain. I know the Japanese won't get involved, but that always kind of bothers me...it seems to be that IRL they wouldn't have hesitated to take advantage of a drastically weakened Russian bear.

Yeah, I agree with Sakura, the most efficient way to conquer the SU after bitter peace is through Para assaults, or at least that has been my experience. The Deutschers are going to have a tough time breaking the rump USSR. I still don't see the USSR as a permenant American ally, the Communist regime is probably on its last legs after such an ignominious defeat and I'd suspect that they are gonna get the bootski soon enough.
So you're saying the Communists get replaced by monarchists? What would trigger that?

This was my face, rob, when I saw you had changed your sig from that epic "we ran all the way to Kiev" quote.
I miss that quote too...haha...my new one seems to intimidate people. But I hope you all know, I'm roleplaying :)
But then I realized you had an entirely new AAR going and I was overcome with such indescribable joy when it turned out that your mastery of the arcane lore of adobe's tomes of niceness had only improved. Even though I rather dislike HoI3 as a game, this story is really, really good. So keep it up :)
Milites! I was worried you had gone into self-imposed exile (like I did for awhile). I'm glad to see you! I'm very glad knowing you're viewing this AAR and hope to live up to the expectations. Please know: I think i'd give my left arm to to see you resuscitate Bishamon. Or maybe this has something to do with the demise of Magna Mundi? Hands down you make some of the prettiest maps I've ever seen. I need to remember to share a map site with you that I think you'll enjoy.

Regarding HOI3: When I first got the game back in what...2009? I shared your disappointment. There were a few reasons for that: it was buggy, it was new and a lot to adjust to from previous HOI versions. I had to put it down for awhile until the product matured enough to pick up again. After Semper Fi came out things got a lot better. And then FtM and soon TFH each have added to making the game better and more lush. For you, it may just be that World War 2 isn't your thing. I'd also say that compared to the other 2 Paradox classics (EU and Victoria) HOI tends to oversimplify some of the economic and diplomatic aspects of the game play (intentionally I'm sure). That can make the game feel too one-dimensional for some. Speaking for myself, I enjoy geeking out on organizing units and looking for optimization. Whatever the reason is, even when I make efforts to put my head into Vicky 2 or or CKII I keep finding myself drawn back to HOI. Could the game be prettier? Sure it could...but I see a very positive trend occurring in recent versions of Paradox games...they seem to be getting serious about making their games more attractive (CKII for example). But that's just a cherry on the sundae...it's always been the detail and depth that have drawn me to their games.
 
Last edited: