Starting date: July 7th
Session length: 4 hours
Game version: 5.2 (ZZFZ)
Gamemaster: Me
Host: Me
Options: Everything normal, AI aggressive is low, Spread is 100/100, and lucky nations off.
Out of game communication: Voice chat will be Teamspeak 3, otherwise Skype.
Rules:
Absences:
- Unannounced absences or leaves will result in immediate AI replacement or substitution. If you miss the first session, your chosen country will be open for someone else to take. If you miss any other session after the first, your country gets AIed or subbed (if you're lucky). If you fail to contact someone and justify your absence for any session, your country will be AIed.
- It is YOUR responsibility to find yourself a substitute for your country. We will try to find one for you, but if we fail, it's still your fault. Players who wish to be subs only are allowed to declare themselves as such in this thread.
- If a country is AIed and the player is gone, that country is "protected"; no other players can go to war with it, and if in some way you do get into war with said nation, you must force a white peace ASAP.
- If a player rage quits during a war any peace under 100 warscore can be applied. After that, either a new perm will be searched for or it will get partitioned.
Rehost:
- Each player has the right to 2 rehosts per session. If there are technical issues there won't be a rehost until these might be fixed. This means no consecutive rehosts for a single player. In case a player doesn't show up during a rehost because he/she is AFK (or for any other reason) he/she will have to wait 30 minutes, unless a rehost for another player is needed.
General Rules:
- War Taxes are permitted
- Agreements between players, private or public, will not be enforced. However, agreements that form part of a peace deal will be enforced.
- If you feel you have been severely mistreated by another player, contact the GM discreetly.
- Do not wreck your nation. No mass-releasing of vassals out of spite, and no refusing to peace for no reason other than pettiness.
- You can only declare war on a player's vassal if you are already at war with that player, or you have a specific casus belli (like Reconquest, general CBs like Holy war or Cleansing of Heresy aren't allowed.)
- If your country has been severely damaged and is no longer able to function efficiently and you want to stay in the game, you are able to switch countries.
- War goals must be stated when declaring war. These aims can change and are not required to be the final peace terms straight up. If the defender chooses to surrender immediately, they cannot be changed, if he fights for a long enough period of time, they may be changed.
Peace Rules:
- When terms are asked for, they must be given. This does not require you to cease fighting. The losing side can accept these terms, or continue fighting. If they accept terms/invoke surrender, the war is over, and that is irrevocable. If you invoke surrender before asking for terms, that is your mistake, and you must accept whatever terms are given.
- A peace term can never be over 100% Warscore for a single member of the losing alliance, and the release of provinces counts as double the Warscore. This is to prevent games where one single nation or alliance can bully everybody.
- Annexing players is allowed, but only if the annexee has four provinces or less.
- Alliance leaders may not sign peace without the explicit consent of all members of their alliance. Minor members of the war may peace out separately, but still the other alliance must agree on that. In case the warleader wants to surrender but a minor doesn't, he will be editted out of war leader.
- Selling provinces (for ducats or not) can ONLY be part of a peace deal if the province is an underdeveloped colony
Forbiddens:
Generally all exploits are forbidden, here's a list of the common ones:
- Releasing and reconquering vassals on which you have a core in order to burn infamy, however it is possible to diplo-annex them 10 years later.
- Selling or donating manufactories, CoTs or missionaries to other players.
- Selling provinces when the buyer can't see said province and/or has no discovered path to access it.
- Pausing for multi-dowing
- Peacing through AI.
Keep in mind that this is just a list of examples, it does NOT mean every other exploit is allowed.
To register, post your top 5 nations you would like to play, and your Skype. Any other questions you may have, I will do my best to answer.
Note: I reserve the right to edit the rules as necessary.
NEW
To encourage AARs, I am adding a reward for them.
For every 200 words of an AAR written, a player will be allowed to select one of the following perks for his nation:
1/10th of your yearly income added as ducats to your treasury
10% Prestige
1 Magistrate
-1 Infamy
-8 War exhaustion
+33% Legitimacy
+1 Stability
So, if you wrote a 600-799 word AAR, you could select +2 Magistrates and +10% Prestige. Or +3 Magistrates. Or -1 infamy, +33% Legitimacy, and -8 War exhaustion.





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