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Thread: AI building old units

  1. #1

    AI building old units

    I ran an handsoff game until 1946 and noticed that the AI tends to only build outdated units - eg, JAP building CV IV altough it had researched CV VIII already, or germany building INF41 instead of INF45. The AI should upgrade a production line as soon as a new model is aviable and the current building progress is not over ~25%.

  2. #2
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    Right now the productions is always updated when a unit is finished. Your attemp may have some downsides.

  3. #3
    Sure, there may be some downsides - but if all major countries seem to produce outdated units in 1945, the downsides of the current model are greater.

  4. #4
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    It mainly shows that the ai overestimates its true production capabilities. In war times lots if ic is needed on supplies, reinforcements and upgrades. If researches progresses faster than production the ai may upgrade its production lines, cuts quite a bunch of the progress and will never finish any unit at all. Am i a bit too pessimistic?
    Anyway, the building schemes especially in later need to be adjusted.

  5. #5
    Ok, i found the cause of this - germanys building queue got no ic allocated since mid43, because the supply production needs ~230 IC and it allocated ~160 IC for consumer goods.

  6. #6
    Quote Originally Posted by Pang Bingxun View Post
    If researches progresses faster than production the ai may upgrade its production lines, cuts quite a bunch of the progress and will never finish any unit at all. Am i a bit too pessimistic?
    Quote Originally Posted by NiL_FisK|Urd View Post
    The AI should upgrade a production line as soon as a new model is aviable and the current building progress is not over ~25%.
    Well, with a progress of less than 25%, the ai would not loose that much building time (except for CV, BB & BC), and if the SOVs are producing 1939 Inf in 1945, upgrading them would cost much more IC. And anyone building 1938 carriers in 1945 is just stupid, they are just sunk in the next battle anyway.

    Edit: Any country with drafted army and central planning will also save ICD for upgrading their old units.

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    Quote Originally Posted by NiL_FisK|Urd View Post
    Well, with a progress of less than 25%, the ai would not loose that much building time (except for CV, BB & BC), and if the SOVs are producing 1939 Inf in 1945, upgrading them would cost much more IC.
    In case of soviet inf that may be true. But loosing 50% of progress, 50% of gearing bonus and adding up to 40 days of retooling is quite severe.

    Quote Originally Posted by NiL_FisK|Urd View Post
    And anyone building 1938 carriers in 1945 is just stupid, they are just sunk in the next battle anyway.
    Really? The 1945 carriers cost more than twice the ICD.

    Quote Originally Posted by NiL_FisK|Urd View Post
    Edit: Any country with drafted army and central planning will also save ICD for upgrading their old units.
    That is true in most cases.

  8. #8
    Quote Originally Posted by Pang Bingxun View Post
    In case of soviet inf that may be true. But loosing 50% of progress, 50% of gearing bonus and adding up to 40 days of retooling is quite severe.
    The AI gets ~ 30% gearing bonus per unit, and IIRC the ai gets no retooling time.
    Quote Originally Posted by Pang Bingxun View Post
    Really? The 1945 carriers cost more than twice the ICD.
    Japan lost 15 carriers to the USA, while the USA lost only 2 - JAP built CV4, US built many CV 5 and some CV VI-VIII

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    Quote Originally Posted by NiL_FisK|Urd View Post
    The AI gets ~ 30% gearing bonus per unit, and IIRC the ai gets no retooling time.
    The human player gets about 5% gearing bonus increasement per unit, the AI gets 6 times that number. The AI gets retooling for upgrading only.

  10. #10
    well, thats 40 days retooling and 1 unit with 50%* loss of gearing bonus and progress vs. '39 Inf in 1945.
    *1 model difference - 75% / 87,5% / 93,75 if 2/3/4 models difference.

  11. #11
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    There are situation where a different model has advantages. The current system is relativly foolproof, a different model would require quite some effort to prevent serios downsides.

  12. #12
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    Quote Originally Posted by NiL_FisK|Urd View Post
    Ok, i found the cause of this - germanys building queue got no ic allocated since mid43, because the supply production needs ~230 IC and it allocated ~160 IC for consumer goods.
    What do they need that much consumer goods for? Do you have a save for investigation?

  13. #13
    Military salaries for ~ 400 units, 10 techteams on 100% research

    I use the E3 map with some custom mods, so i dont know if the savegame is of any value - but in my current handsoff game, they use 152 IC for reinforcements while they would only need 26.

  14. #14
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    Quote Originally Posted by Denniss View Post
    What do they need that much consumer goods for? Do you have a save for investigation?
    Mostly salaries and importing resources should be important, too.

    Quote Originally Posted by NiL_FisK|Urd View Post
    10 techteams on 100% research
    The Ai does not pay its techteams. This quite an asset fo the AI as a human plyer usually has to slow down research in order to save ic.

    Quote Originally Posted by NiL_FisK|Urd View Post
    I use the E3 map with some custom mods, so i dont know if the savegame is of any value - but in my current handsoff game, they use 152 IC for reinforcements while they would only need 26.
    Could this vary due to ships in harbour or outside harbour or units fighting or not?

  15. #15
    Quote Originally Posted by Pang Bingxun View Post
    Could this vary due to ships in harbour or outside harbour or units fighting or not?
    That could be

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