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Thank you so very much :) I just wanted to play around with this idea so you've effectively made my day sir! :)

Too be even more annoying can anyone tell me where I place the event, I am utterly clueless with modding as I said before so I need more help where to place this for Germany. Yes it's for Germany because I am very unoriginal. :)

FYI I tried to do the mod myself and put it here and there for it to hopefully work, and now my game just refuses to load Germany each time I try. :(
So more help is really needed and will be again appreciated. Thanks!
 
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trigger = {
flag = u25_nomuslims2
event = 907194 days = 30
}

will a trigger written this way work???

event = { id = 907194 days = 30 }

e: remember to add save_date = yes to event 907194!
 
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I've added some dormant divisions to the game but they don't begin the game dormant, they're all active, what am I doing wrong? This is the format in the .inc file:

Code:
 	landunit = { dormant = yes
 		id       = {  type = 10848 id = 10024  } 
 		name     = "Rostov Garrison" 
 		location = 644
 		division = { dormant = yes
 			id       = {  type = 10848 id = 10025  } 
 			name     = "615. Strelkovaya Diviziya" 
 			strength = 5 
 			type     = garrison 
 			model    = 3
 			locked   = yes 
 		} 
	}
 
will an event written this way trigger or not cause till now it hasen't triggered yet

Code:
event = {
	id = 907187
	random = no
	country = alb
	style = 2

	trigger = {
			flag = u25_nomuslims
			event = { id = 907186 days = 30 }
	}
	
	name = "The Muslim refugees"
	desc = "Today thousands of muslims have arrived in our country seeking safety after being expelled from the Danubian Federation. The situation is very tense between the Muslims and the Christians"
	picture = "war_refugees"

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1963 }
	
	action_a = {
		ai_chance = 100
		name = "This can get worse!"
		command = { type = dissent which = 10 }
		command = { type = trigger which = 907188 }
		command = { type = manpower value = 5 }
	}
}
 
Did you add save_date = yes to event 907186?
 
I've added some dormant divisions to the game but they don't begin the game dormant, they're all active, what am I doing wrong? This is the format in the .inc file:

Code:
 	landunit = { dormant = yes
 		id       = {  type = 10848 id = 10024  } 
 		name     = "Rostov Garrison" 
 		location = 644
 		division = { dormant = yes
 			id       = {  type = 10848 id = 10025  } 
 			name     = "615. Strelkovaya Diviziya" 
 			strength = 5 
 			type     = garrison 
 			model    = 3
 			locked   = yes 
 		} 
	}

AFAIK (this isn't corroborated or anything) - dormant divisions are purely for the use of battle scenarios - I've only ever seen them in there (it's how the scenario simulates reinforcements/production)
 
i fixed the issues of the events not firing...i added sav_date = yes to the nedded events and they now work all well...no i have a new problem...

i'm at war with the ottomans and they immediatly accept the claims of the egyptians and the persians and secede them several provinces claimed by both...ho can i stop this from happening...which part of the ai file should i change to stop this
 
Hi guys, im starting in the Darkest Hour modding. First of all, i tried to create my own tech team for my country (Spain). I followed everything that was explained in Hearts of Iron II modding wiki, but when i starting a new game, my tech team doesn´t appears. I don´t know what is bad in it, so, im going to post the code:

3119;Carlos Jimenez Díaz;T3119;7;1933;1970;medicine;chemistry;management;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x

I add a picture too, but i copied and pasted the picture over another, and later, i changed the name of the pic (in this case, T3119)

Anyone can help me? :(
 
i fixed the issues of the events not firing...i added sav_date = yes to the nedded events and they now work all well...no i have a new problem...

i'm at war with the ottomans and they immediatly accept the claims of the egyptians and the persians and secede them several provinces claimed by both...ho can i stop this from happening...which part of the ai file should i change to stop this

Something like
claim_acceptance = -49

Check the 1936 AI for Austria for an example

Anyone can help me? :(

Make sure there's an empty line at the end of the file
 
Hmm strange... I had it wrong before with the directory of the tech teams, so, i did the same but inside the darkest hour full mod. I did all the steps, and im sure about the numbers, codes, etc...

But when i started a new game, the tech teams dissapears like the pic Editing techs.jpg


I need moddir or something more? Im becoming crazy :wacko:
 
Might as well post this here. I also posted this in the MDS2DH thread:

"Alright, I finally downloaded the files and made sure the tech tree/units work fine. However, I have ran into one big problem, I can't get any events to fire. Even when I try to fire them manually, nothing happens. I have made sure the "events.txt" file is working correctly(novapaddy delimited it, so I made sure to remove "#"), and I still can't get any events to fire. This is the biggest problem I am facing right now, and if anyone has any suggestions on what to do, it would be greatly appreciated."
 
Might as well post this here. I also posted this in the MDS2DH thread:

"Alright, I finally downloaded the files and made sure the tech tree/units work fine. However, I have ran into one big problem, I can't get any events to fire. Even when I try to fire them manually, nothing happens. I have made sure the "events.txt" file is working correctly(novapaddy delimited it, so I made sure to remove "#"), and I still can't get any events to fire. This is the biggest problem I am facing right now, and if anyone has any suggestions on what to do, it would be greatly appreciated."

I replied to you in the MDSDH thread with the answer, sorry about that