If your life depended on it, who in the studio would you trust?
If your life depended on it, who in the studio would you trust?
Fear not, for I am with you; Be not dismayed, for I am your God. -Isa 41:10
For God so loved the world, that He gave His only begotten Son, that whoever believes in Him shall not perish, but have eternal life. -John 3:16
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My machine specs: i7 2600 @ 3.4 GHz, 16 GB DDR3 RAM, Radeon HD6870 with 1 GB RAM, Windows 7 64-bit
I don't have one, it depends what mood I am in. I am on holiday at the moment and my airplane reading is this http://www.amazon.co.uk/Empires-Barb...0384758&sr=1-1
Doesn't say anything at all about future game plans for PDS, just wide spread of history I pay money to read.
Nostalgia is not as good as it used to be
Which game would guys personally prefer to do? Rome II or EU4?
This has nothing to do with it actually being made or not....
"Moral issues are always terribly complex for someone without principles." - G.K. Chesterton
Would it be wasteful of me to make this into a question so that I subscribes to this thread, instead of pushing the right buttons to actually subscribe to it?
Owner of a Imperial Socialist P Ribbon ●
Ägare av 196 soos-minnesmärken av 12 graden!
Winner of Preussen 1825 with my Vereinigte Preussische Partei!
Winner of Britain 1950 with my Communist Party of Britain!
Winner of Denmark 1900 with my Tyskliberala Monarkistpartiet.
Paradox Games Cult - Xfire
A Town We Never Forget! My newest AAR
"We don't do marxistic historical games, where its mandatory that some countries will always fail." - Johan
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Is it possible to make one of your games like Vicky II or HOI compatible with a time slider? If you could do that, modders would be able to add in different scenarios into the time slider.
How do you research all of the history to apply it to stuff like the state of sliders and borders in every day in a 400 year span?
Last edited by PdoxNewbie; 23-06-2012 at 02:17.
GENERATION 37: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Participate in the ranking of every EU3 nation from easiest to hardest!
Do you believe you're good at history?
How often does user feedback and forum posts/rants affect your game development decisions as far as the changes we see in patches and expansions go? I ask because I rarely see a Paradox Dev team member saying "Oh great idea, that is definitely going to be implemented in the next patch", and I more often see "that is not feasible or possible with the current game environment" or something similar.
"Those who want to live, let them fight, and those who do not want to fight in this world of eternal struggle do not deserve to live."
"Whosoever desires constant success must change his conduct with the times."
Something tells me that's to keep the element of surprise. It'd be no fun if they came in and said "ok, this, this and this. All approved, you'll see it in two to three months... and anyone care to submit a name?"
I'll followup with a similar question, how often do you guys play with mods for your games? I know that the latest Elder Scrolls title was influenced by player mods (namely ones that re-balanced the use of Bows and Arrows), has this ever been the case with Paradox titles? Excluding MM of course which has become a Paradox title.
Do you plan to make complex diplomacy like it's done in Civilization series? I mean, will we be able to offer wife and some money for duchy in CK IV or some technology for a number of troops in EU V?
Reminds me of Victoria 1. You could trade provinces, tech and money. The reason they removed it was that the ai was unable to handle it and the player could exploit the hell out of it. I'm guessing out of all the thing PDS want to improve the ai in doing, this is pretty low on the list of priorities compared to handling war and long term threats.
what's the worst, most vitriolic statement you ever heard of an angry customer?
I resent any "science" which tells me I can't have my cake and eat it.I am however a huge fan of quantum physics.

Johan Andersson
Studio Manager at Paradox Development Studio AB - Follow me at Twitter!
"A patch is never late! Nor is it ever early. It arrives precisely when I mean it to do!"
For our Patching and Expansion Policy, read here...

Johan Andersson
Studio Manager at Paradox Development Studio AB - Follow me at Twitter!
"A patch is never late! Nor is it ever early. It arrives precisely when I mean it to do!"
For our Patching and Expansion Policy, read here...
GENERATION 37: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Participate in the ranking of every EU3 nation from easiest to hardest!
We actually have three levels of QA.
1. Internal QA, that tests our stuff all the time
2. An external QA Studio that tests our stuff during specific points of the development
3. PI's QA. This is a rather new subset, they mostly used an external studio before. I'm not really sure how that dynamic will work yet.
Most of the times, that is because the ideas are not feasible. If they are though, we can't just say "oh, great idea, I'll get to it!". There is a whole decision making process before we can decide to implement a feature. We have to be careful so it does not push the schedule, perhaps remove something else instead. And IF someone on the dev team says something is a great idea, that has often been interpreted as a promise to include it, which can create disappointment later on when it is not... We simply have to be very careful with what we say.
Last edited by Kallocain; 25-06-2012 at 16:16.

Johan Andersson
Studio Manager at Paradox Development Studio AB - Follow me at Twitter!
"A patch is never late! Nor is it ever early. It arrives precisely when I mean it to do!"
For our Patching and Expansion Policy, read here...




Have you ever thought about integrating real time strategy with grand strategy?