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Thread: Naval Maintenance, reduced retrospectively by later naval buildings?

  1. #1

    Naval Maintenance, reduced retrospectively by later naval buildings?

    Hi all,

    There was a interesting thread recently saying that maintenance of army units was based on what land buildings were built in the regions in which regiments were recruited. If I understood the point right, this meant that if you raised a regiment in 1399 in a region without any land building, it would cost you maybe 0.4 ducats per month in maintenance then, but if 50 years later you built a load of land tech buildings in that region, armouries ect, the maintenance would reduce then to maybe 0.2 per month even though the regiment had been raised earlier.

    (Looking at my game at the moment, this looks right as I can compare my Essex Demi Cannon regiment at 0.31 ducats per month to my Romagna demi Cannon regiment at 0.39 per month. Essex has an armoury, Romagna doesn't).

    Does anyone know if the same rule holds true for naval maintenance?

    (I suspect it does, as looking at my frigates, the maintenance varies between 0.08 & 0.05, but I can't tell where they were built now).

    It's a lot easier to just build ships in half a dozen regions, so if the same rule does applies, then I'm urgently expaning my naval building line. Regiments I tend to build near where I want them in action, but ship building is concentrated.

    In fact, if this rule is true for the ship maintenance, a good move at game start, for anyone doing a WC/colonisation game & needing a massive navy, would be to designate certain regions as ship building regions, build just those up to level 6 in the naval buidling line, & concentrate all ship production there.

  2. #2
    academic outlaw Moderator safferli's Avatar
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    Yes, land and navy maintenance follow the same rules. Build ships in the provinces which hold the best naval buildings for them!
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    Lost in Time Ashantai's Avatar
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    I never knew this!

    How does this apply to captured ships?
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    Ruler of the Queen's Navee George LeS's Avatar
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    Quote Originally Posted by Ashantai View Post
    I never knew this!

    How does this apply to captured ships?
    They will usually cost more than your, but on some occasions, less. And its harder to tell. You have to look in the ledger, for the home province, then check the ship.

    It is dependent on local (not nationwide) unit cost modifiers, which is why I've removed them almost entirely in my own mod.
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  6. #6
    ^

    What he said Thanks for confirming.

  7. #7
    Another question, linked to this if I may, starting ships (i.e. England's 30 odd) & armies ... which is their home region as it were?

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    Quote Originally Posted by Eyam View Post
    Another question, linked to this if I may, starting ships (i.e. England's 30 odd) & armies ... which is their home region as it were?
    You can find this information in the Ledger.

    For France these ships have as home port Īle de France, so you cannot build naval buildings there :-)

  9. #9
    Lost in Time Ashantai's Avatar
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    I did not know any of this!

    So do the costs lower retroactively?
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    Ruler of the Queen's Navee George LeS's Avatar
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    Quote Originally Posted by Ashantai View Post
    I did not know any of this!

    So do the costs lower retroactively?
    I think they do, on a per province basis. So if you build a ship in London, and then build a new building, I believe all the existing ships built there go down in price. This applies to land units, too. While I have never tested this rigorously, I have never seen two units from the same place which had different maintenance costs.
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  11. #11
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    I designated three provinces as my ship building provinces at the beginning of the game, and tried to only built ships there for most of the game for precisely the reasons mentioned by the original poster. I found it entirely sufficient. And yes, the maintenance cost reduction is retroactive.
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