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Thread: Sub-Saharan African Colonies

  1. #1

    Question Sub-Saharan African Colonies

    So I have a problem.

    My favourite colonial area (Gambia-Ghana-Cameroon-Kenya) has a massive massive overload of soldiers.
    This causes my military budget to sky-rocket. Furthermore, the RGOs are empty. I would preferbly order these soldiers to go work at the farms, however, there seems to be hardly any demotion/promotion with NFs.

    Furthermore, I still need (most if not all) soldiers on contintal Europe.


    How do I do this? That is: in stead of [40 farmers:50 soldiers:10 other] I want [70 farmers:10 soldiers:20 other](for now) -and- keep my brigades over in Europe.


    Cheers



    EDITADD: I realise this would actually plea for a continent or perhaps even state specific budget slider tabs, or different groups of states with different budget slider tabs.
    Last edited by Bowden; 15-06-2012 at 23:54.

  2. #2
    Lt. General xcrissxcrossx's Avatar
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    I am also interested in this.
    Want a EU3 mod that focuses on the late game? Would you rather see Spanish South America over Gelren South America?
    Check out Aut Caesar, Aut Nihil.

  3. #3
    Why not just cut the military budget and ship your colonial soldiers to Europe to make up the loss?

  4. #4
    Non-primary cul. soldiers get lots of events to increase their militancy, not to mention that they also can't become guards. Plus, he's already got experienced european soldiers.

  5. #5
    First Lieutenant Vaya con Queso's Avatar
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    I get the same problem in Brunei and Muraleve. How can I get the POPs there to stop being soldiers and start producing coffee, gold, and oil?

  6. #6
    Captain Robotkiller's Avatar
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    I get this problem with British India. I just send massive stacks of unwanted troops on death marches in the Himalayas and the attrition does the rest.

    As for RGOs not filling up, either raise tariffs to fight cheap imported goods or shake your fist furiously at Paradox for a broken RGO hiring system.

  7. #7
    Major Xenophon13's Avatar
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    Would NFing farmers work?

  8. #8
    Well, try using your NFs on India as the uk. Almost all of your provinces are in india and they're heavily populated. You won't get that far. Plus, it doesn't seem to be that effective.

  9. #9
    First Lieutenant Breyer's Avatar
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    Unfortunately, even if you could change the budget only for that specific region the low literacy and bureaucracy there prevents any fast change of occupation for the soldiers.

  10. #10
    Captain Wallienator's Avatar
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    I also had some weird stuff in Africa with soldiers, i ended up with like 600k soldiers (of which 500k was surely in Africa, could recruit a brigade in every province).

  11. #11
    Didn't they patch this problem a while back, before AHD? That is, they made pops less likely to soldier if they were colonial. Maybe I imagined it.

  12. #12
    Quote Originally Posted by Shadowkano View Post
    Didn't they patch this problem a while back, before AHD? That is, they made pops less likely to soldier if they were colonial. Maybe I imagined it.
    It's the 'indiginous' or 'natives' that are already 100k/200k (my worst example) soldiers. I want to hire them, sure, but in my farms. Theres about 5% work fulfillment in RGO's in colonies, which is a shame because of workless soldiers and massive farms


    About the 'ship your soldiers' suggestion: I tried that and they did not reinforce (I figured it was because there isnt a land connection).


    Furthermore: I am currently spending NFs to hopefully solve this problem. However, I figure it wont help much as farmers/labourers and soldiers are in the same tax group and I want to keep my military slider up because of my European mainland army.


    Any other suggestions to solve this problem?

  13. #13
    You could manually edit the pop files so there are no soldiers there. If in a new game they still mass convert to soldiers, then theres a bug. Save game editing can work too, it's tedious though.

  14. #14
    Quote Originally Posted by Shadowkano View Post
    You could manually edit the pop files so there are no soldiers there. If in a new game they still mass convert to soldiers, then theres a bug. Save game editing can work too, it's tedious though.
    I'd like to do it in a non-cheating way ^^

    Really there's no way to force-employ my soldiers on the fields? That shouldnt be too hard should it? Its manual labour with a direct overlord ordering you around. It might even be less risky and more profitable at the farms.

  15. #15
    As far as I'm aware, all you can do is starve them, which will have a knock on effect on your mainland provinces.

    As you don't want to "cheat", there isn't much other option that I'm aware of. You could knock up a decision to convert soldiers in Africa to Farmers, like the CSA does in reverse, if you planned to renege your "no cheat" policy.

  16. #16
    Quote Originally Posted by Shadowkano View Post
    As far as I'm aware, all you can do is starve them, which will have a knock on effect on your mainland provinces.

    As you don't want to "cheat", there isn't much other option that I'm aware of. You could knock up a decision to convert soldiers in Africa to Farmers, like the CSA does in reverse, if you planned to renege your "no cheat" policy.
    Alright. Thank you for your time and consideration!

  17. #17
    Ive noticed that on colonizing all the farmers or labors convert to soldiers.

  18. #18
    Quote Originally Posted by Shadowkano View Post
    [...] If in a new game they still mass convert to soldiers, then theres a bug. [...]
    Quote Originally Posted by sarissa View Post
    Ive noticed that on colonizing all the farmers or labors convert to soldiers.

    Are you two describing the same?

    Why do they all convert to soldiers? How can this be stopped, and preferably reversed?

  19. #19
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    You get masses of soldiers due to unemployed farmers having nowhere else to demote and demotion rates being enormous at high unemployment.

    As long as you have big unemployment in farmers there is no point to NF on farmers, except if you are playing a patch where the NF stops movement out of the profession. Put it on clergy till you have enough clergy, then artisans. Bureaucrats are extremely country and patch dependent. Sometimes it pays to NF them and sometimes its a very bad idea.

  20. #20
    Quote Originally Posted by Bowden View Post
    Are you two describing the same?

    Why do they all convert to soldiers? How can this be stopped, and preferably reversed?
    Yes, it appears we are describing the same thing. Arch Mede offers more insight into it. One idea may be to lower military to 0 just before the colony completes, soldiers wont appear as appealing if they arent being paid and those farmers might become clergy or other useful pops.

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