Its a naval balance issue that PI has never really addressed. I hope they do. Would make
sub/surface/carrier warfare alot more real and more fun.
sub/surface/carrier warfare alot more real and more fun.
The logical way to balance this (and the way it worked in HoI2 IIRC) is to actually let Battleships and Battlecruisers be pretty powerful up until 1940. Biplane CAGs that can't do much damage and CVs that lack doctrine to keep away from Surface units.That's not how it works when the unit is useless. Assuming that the player has total freedom when it comes to production priorities, if there is no point in researching or building BBs, then nobody will build them even in 1936 because of hindsight. There won't be any shift in thinking in 1940-1941, nobody will wait for Taranto, Midway or whatever else, excluding RP purposes. Therefore, even if on paper everything looks historical (LOOK! Carriers are powerful, just like RL!), in practice we will get unhistorical results, because major navies won't build BBs. Additionally, if the AI builds BBs, then it will be hampered. You might just as well remove BBs as a buildable unit.
Yes, SAGs either need to be buffed, given some unique role/advantages (very effective at SB, for example; easier to maintain in the long-term than CVs, which need pilots) or we need a mechanism that encourages/forces the player to build BBs (build limits, ratio of BBs to CVs, CVs vs BBs debate which can result in resignation/sacking of ministers etc.). Otherwise, there will be absolutely no reason to build BBs and nobody will build them or be forced to build them no matter which country their plays as. This is not historical.The logical way to balance this (and the way it worked in HoI2 IIRC) is to actually let Battleships and Battlecruisers be pretty powerful up until 1940. Biplane CAGs that can't do much damage and CVs that lack doctrine to keep away from Surface units.
I would prefer this approach even if it deviates somewhat from history.
So, S_M, here comes the "parade rainer" that is Admiral Mousemaster.
First off, I think your tests accomplished a display of exactly what would happen in those given circumstances (I know, right? ;p). They are good tests, and I endorse them.
That said, I've managed to sink CVs with BC/DD fleets before, so saying "it will never happen" kinda contradicts my own personal in-game experience.
What I see/don't see as a difference:
A) I always keep a 4xNAV wing handy for just this reason. 4xNAV isn't going to be killing any superstacks, but I noticed my own ships getting mroe "quality time" with opponents when they were busy being bombed. Always? no, sometimes they maintained distance... but more often in range, definitely.
B) You didn't specify what the engine techs were in your tests. Any time I'm going SAG, I keep my engines 1-1.5 years ahead; what was your comparison?
C) When going the SAG route, I always make sure to overload the targets. I treat it like the USSR's "MIL overload" strat vs basic INF; if the enemy has a CV-based fleet of any real size, and all I have in the area is a single 4BC8DD fleet, then I more or less let it go (thought I shoot up the CAGs for sport with INT); however, when I have 3 fleets of 4BC8DD with 1 fleet of 2BC6DD in a nearby port for replacement purposes... THAT's when it's time to shine. Send in 1st fleet (usually "last year's" models), get a bit smacked as CAGs hit me and I drain CAGs, maybe get a shot or 2 off, leave combat to nearby port... and then send in 2nd Post-Modern Fleet with Best Admiral Available, and start the fight more or less already with a firing solution ;p. Combined with A) above, THAT's what gets the job done.
I was looking for this the other day. I know that carriers were sunk by subs during the war, but what I can't find is just how many, or how many warships of what type were sunk by subs during WWII. I can easily find, however, how much shipping (in tons) was lost to sub activity during the war. Anybody got those figures?Unlike BBs, subs did kill a significant number of carriers in the war.
Allied ships lost to u-boats
Is this detailed enough?
This does not include ships which were hit by the Japanese subs, though.
So, S_M, here comes the "parade rainer" that is Admiral Mousemaster.
First off, I think your tests accomplished a display of exactly what would happen in those given circumstances (I know, right? ;p). They are good tests, and I endorse them.
That said, I've managed to sink CVs with BC/DD fleets before, so saying "it will never happen" kinda contradicts my own personal in-game experience.
What I see/don't see as a difference:
A) I always keep a 4xNAV wing handy for just this reason. 4xNAV isn't going to be killing any superstacks, but I noticed my own ships getting mroe "quality time" with opponents when they were busy being bombed. Always? no, sometimes they maintained distance... but more often in range, definitely.
B) You didn't specify what the engine techs were in your tests. Any time I'm going SAG, I keep my engines 1-1.5 years ahead; what was your comparison?
C) When going the SAG route, I always make sure to overload the targets. I treat it like the USSR's "MIL overload" strat vs basic INF; if the enemy has a CV-based fleet of any real size, and all I have in the area is a single 4BC8DD fleet, then I more or less let it go (thought I shoot up the CAGs for sport with INT); however, when I have 3 fleets of 4BC8DD with 1 fleet of 2BC6DD in a nearby port for replacement purposes... THAT's when it's time to shine. Send in 1st fleet (usually "last year's" models), get a bit smacked as CAGs hit me and I drain CAGs, maybe get a shot or 2 off, leave combat to nearby port... and then send in 2nd Post-Modern Fleet with Best Admiral Available, and start the fight more or less already with a firing solution ;p. Combined with A) above, THAT's what gets the job done.
1. CV distance value should be lowered to 60 at start gradually increasing to 100 with CV tech/ doctrine + distance advantage should be depending on the presence of an oerational CAG on the carrier.
2. CAG should have shorter range and be much weaker in the early years of the war
3. CV stats should be checked - right now they are troo tough compared to a BB of the same tech level
And still: From mid 1942 onwards the CV's should rule the blue waters with eveolving techs (blue = open seas as opposed to coastal, brown etc. waters in Land based air range)!
Only aircraft sank more capital ships than submarines during WWII. Also, you forgot escort carriers.Yes sir, it's a start. So in the European War there were 3 carriers and 5 battleships lost to subs. Not many, but not insignificant either.
The point is that subs were a threat to capital ships IRL, while in HOI3 it's not really possible to sink CVs with subs and nobody fears them. As soon as CVs appear, subs are done, which was not the case IRL, especially during the first half of the war.I don't know, guys. Not a great statistical argument for making subs the terror of the seven seas against capital warships. They do have a great record for hitting freighters and screens though.
I would like to see stats for the Pacific War, but that one got one-sided really fast, so by '44 no Jap ship was safe from American subs.
I don't know, guys. Not a great statistical argument for making subs the terror of the seven seas against capital warships. They do have a great record for hitting freighters and screens though.
Navies were very worried on subs. The US losing CVs Wasp and Yorktown to them and CV Saratoga being damaged. Thats 1/2 of the entire US 1941 CV force.
Well, the Yorktown was arguably not sunk by submarine but by the air attach it suffered the previous day which left it almost capsized. From descriptions I have read, the two torps the sub hit her with did not do much in the way of meaningful damage beyond what she had already suffered. That leaves just one US carrier sunk and another taking meaningful damage from sub launched torps. But your general point is still sound, i.e. subs definitely were a threat worthy of concern.
It will be hard to determine it. Just give subs a small chance of sinking or at least heavily damaging CVs - this should be enough to force the players to worry about subs, because carriers are valuable units.I do agree that subs should have a historically statistical chance to sink capital ships.