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Legions of Rome

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My current ruler has the nickname "The Wise" my last one got the "Blessed" is there somewhere that has criteria for getting these nicknames? I know how I got the blesses but how did my guy get the wise? he doesn't really have great stats.
 
Code:
# GIVEN BY TRAITS
#################
nick_the_lisp_and_lame = {
	allow = {
		age = 16
		trait = lisp
		trait = clubfooted
	}
	chance = {
		factor = 5
	}
}

nick_the_able = {
	allow = {
		age = 20
		trait = diligent
		trait = ambitious
	}
	chance = {
		factor = 1
	}
}

nick_the_kind = {
	allow = {
		age = 20
		trait = charitable
		trait = kind
	}
	chance = {
		factor = 1
	}
}

nick_the_good = {
	allow = {
		age = 20
		trait = charitable
		trait = just
	}
	chance = {
		factor = 1
	}
}

nick_the_troubadour = {
	allow = {
		age = 20
		trait = poet
		trait = gregarious
	}
	chance = {
		factor = 1
	}
}

nick_the_strong = {
	allow = {
		age = 20
		trait = strong
		OR = {
			trait = brave
			trait = ambitious
		}
	}
	chance = {
		factor = 1
	}
}

nick_the_magnanimous = {
	allow = {
		age = 20
		trait = charitable
		trait = brave
	}
	chance = {
		factor = 1
	}
}

nick_the_simple = {
	allow = {
		age = 20
		trait = humble
		trait = slow
	}
	chance = {
		factor = 1
	}
}

nick_the_merry = {
	allow = {
		age = 20
		trait = gregarious
		trait = kind
	}
	chance = {
		factor = 1
	}
}

nick_the_noble = {
	allow = {
		age = 20
		diplomacy = 9
		intrigue = 8
		NOT = {
			trait = bastard
		}
		OR = {
			trait = grey_eminence
			trait = intricate_webweaver
			trait = elusive_shadow
			trait = charismatic_negotiator
			trait = brilliant_strategist
			trait = skilled_tactician
		}
	}
	chance = {
		factor = 1
	}
}

nick_the_blind = {
	allow = {
		age = 20
		OR = {
			trait = maimed
			trait = inbred
			trait = leper
		}
	}
	chance = {
		factor = 1
	}
}

nick_the_gentle = {
	allow = {
		age = 20
		trait = kind
		trait = gregarious
	}
	chance = {
		factor = 1
	}
}

nick_the_proud = {
	allow = {
		age = 20
		trait = proud
		trait = envious
	}
	chance = {
		factor = 1
	}
}

nick_the_silent = {
	allow = {
		age = 20
		trait = shy
		OR = {
			trait = patient
			trait = humble
		}
	}
	chance = {
		factor = 1
	}
}

nick_the_bastard = {
	allow = {
		age = 10
		trait = bastard
		is_female = no
	}
	chance = {
		factor = 1
	}
}

nick_the_gouty = {
	allow = {
		age = 40
		trait = infirm
	}
	chance = {
		factor = 1
	}
}

nick_half_hand = {
	allow = {
		age = 10
		trait = maimed
	}
	chance = {
		factor = 1
	}
}

nick_the_chaste = {
	allow = {
		age = 15
		OR = {
			trait = chaste
			trait = celibate
		}
		piety = 50
	}
	chance = {
		factor = 2
	}
}

nick_the_hunter = {
	allow = {
		age = 15
		trait = hunter
		NOT = { trait = infirm }
		NOT = { trait = incapable }
	}
	chance = {
		factor = 3
	}
}

nick_the_fowler = {
	allow = {
		age = 15
		OR = {
			trait = falconer
			trait = hunter
		}
		NOT = { trait = infirm }
		NOT = { trait = incapable }
	}
	chance = {
		factor = 2
	}
}

nick_the_just = {
	allow = {
		age = 15
		trait = just
		stewardship = 5
		NOT = { trait = deceitful }
		NOT = { trait = imbecile }
		NOT = { trait = slow }
		NOT = { trait = incapable }
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1.5
			stewardship = 6
		}
		modifier = {
			factor = 1.5
			stewardship = 7
		}
		modifier = {
			factor = 1.5
			stewardship = 8
		}
		modifier = {
			factor = 1.5
			stewardship = 9
		}
		modifier = {
			factor = 2.0
			trait = honest
		}
	}
}

nick_the_lame = {
	allow = {
		age = 15
		OR = {
			trait = clubfooted
			trait = inbred
		}
	}
	chance = {
		factor = 3
		modifier = {
			factor = 2.0
			NOT = { prestige = 500 }
		}
	}
}

nick_the_handsome = {
	allow = {
		age = 15
		is_female = no
		trait = fair
		NOT = { trait = dwarf }
		NOT = { trait = inbred }
		NOT = { trait = harelip }
		NOT = { trait = hunchback }
		NOT = { age = 60 }
	}
	chance = {
		factor = 1
	}
}

nick_the_fair = {
	allow = {
		age = 15
		is_female = yes
		trait = fair
		NOT = { trait = dwarf }
		NOT = { trait = inbred }
		NOT = { trait = harelip }
		NOT = { trait = hunchback }
		NOT = { age = 50 }
	}
	chance = {
		factor = 1
	}
}

nick_the_mad = {
	allow = {
		age = 15
		trait = lunatic
	}
	chance = {
		factor = 5
	}
}

nick_the_fat = {
	allow = {
		age = 15
		OR = {
			trait = gluttonous
			trait = hedonist
			trait = drunkard
		}
	}
	chance = {
		factor = 2
		modifier = {
			factor = 2.0
			trait = gluttonous
		}
		modifier = {
			factor = 2.0
			trait = hedonist
		}
		modifier = {
			factor = 2.0
			trait = drunkard
		}
	}
}

nick_the_drunkard = {
	allow = {
		age = 15
		OR = {
			trait = gluttonous
			trait = hedonist
			trait = drunkard
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1.1
			trait = gluttonous
		}
		modifier = {
			factor = 1.1
			trait = hedonist
		}
		modifier = {
			factor = 5.0
			trait = drunkard
		}
	}
}

nick_the_cruel = {
	allow = {
		age = 20
		NOT = { trait = kind }
		NOT = { trait = charitable }
		OR = {
			trait = cruel
			trait = wroth
			trait = impaler
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 5.0
			trait = impaler
		}
		modifier = {
			factor = 2.0
			trait = cruel
		}
		modifier = {
			factor = 2.0
			trait = wroth
		}
		modifier = {
			factor = 2.0
			trait = envious
		}
		modifier = {
			factor = 2.0
			trait = deceitful
		}
		modifier = {
			factor = 2.0
			trait = greedy
		}
	}
}

nick_the_wise = {
	allow = {
		age = 20
		NOT = { trait = arbitrary }
		NOT = { trait = wroth }
		NOT = { trait = slow }
		NOT = { trait = imbecile }
		NOT = { trait = inbred }
		NOT = { trait = incapable }
		OR = {
			trait = quick
			trait = genius
			trait = just
			trait = patient
			trait = scholar
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 5.0
			trait = genius
		}
		modifier = {
			factor = 2.0
			trait = quick
		}
		modifier = {
			factor = 2.0
			trait = just
		}
		modifier = {
			factor = 2.0
			trait = patient
		}
		modifier = {
			factor = 2.0
			trait = scholar
		}
	}
}

# GIVEN BY PIETY
#################

nick_the_accursed = {
	allow = {
		age = 20
		OR = {
			NOT = { piety = -50 }
			trait = possessed
			trait = kinslayer
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2.0
			NOT = { piety = -100 }
		}
		modifier = {
			factor = 2.0
			NOT = { piety = -200 }
		}
		modifier = {
			factor = 2.0
			NOT = { piety = -300 }
		}
		modifier = {
			factor = 2.0
			trait = hedonist
		}
		modifier = {
			factor = 2.0
			trait = gluttonous
		}
		modifier = {
			factor = 2.0
			trait = greedy
		}
		modifier = {
			factor = 2.0
			trait = envious
		}
		modifier = {
			factor = 2.0
			trait = cynical
		}
	}
}

nick_the_wicked = {
	allow = {
		age = 20
		OR = {
			NOT = { piety = -50 }
			trait = possessed
			trait = kinslayer
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2.0
			NOT = { piety = -100 }
		}
		modifier = {
			factor = 2.0
			NOT = { piety = -200 }
		}
		modifier = {
			factor = 2.0
			NOT = { piety = -300 }
		}
		modifier = {
			factor = 2.0
			trait = hedonist
		}
		modifier = {
			factor = 2.0
			trait = gluttonous
		}
		modifier = {
			factor = 2.0
			trait = greedy
		}
		modifier = {
			factor = 2.0
			trait = envious
		}
		modifier = {
			factor = 2.0
			trait = cynical
		}
	}
}

nick_the_bewitched = {
	allow = {
		age = 20
		OR = {
			NOT = { piety = -50 }
			trait = possessed
			trait = kinslayer
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2.0
			NOT = { piety = -100 }
		}
		modifier = {
			factor = 2.0
			NOT = { piety = -200 }
		}
		modifier = {
			factor = 2.0
			NOT = { piety = -300 }
		}
		modifier = {
			factor = 2.0
			trait = hedonist
		}
		modifier = {
			factor = 2.0
			trait = gluttonous
		}
		modifier = {
			factor = 2.0
			trait = greedy
		}
		modifier = {
			factor = 2.0
			trait = envious
		}
		modifier = {
			factor = 2.0
			trait = cynical
		}
	}
}

nick_priest_hater = {
	allow = {
		age = 20
		NOT = { piety = -100 }
		trait = cynical
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2.0
			NOT = { piety = -50 }
		}
		modifier = {
			factor = 2.0
			NOT = { piety = -100 }
		}
		modifier = {
			factor = 2.0
			NOT = { piety = -200 }
		}
		modifier = {
			factor = 2.0
			trait = hedonist
		}
		modifier = {
			factor = 2.0
			trait = gluttonous
		}
		modifier = {
			factor = 2.0
			trait = greedy
		}
		modifier = {
			factor = 2.0
			trait = envious
		}
		modifier = {
			factor = 2.0
			trait = arbitrary
		}
	}
}

nick_the_pious = {
	allow = {
		age = 20
		piety = 1000
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2.0
			piety = 2000
		}
		modifier = {
			factor = 2.0
			piety = 4000
		}
		modifier = {
			factor = 2.0
			piety = 6000
		}
	}
}

nick_the_apostle = {
	allow = {
		age = 20
		piety = 1000
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2.0
			piety = 2000
		}
		modifier = {
			factor = 2.0
			piety = 4000
		}
		modifier = {
			factor = 2.0
			piety = 6000
		}
	}
}

nick_the_blessed = {
	allow = {
		age = 20
		piety = 1000
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2.0
			piety = 2000
		}
		modifier = {
			factor = 2.0
			piety = 4000
		}
		modifier = {
			factor = 2.0
			piety = 6000
		}
	}
}

nick_the_confessor = {
	allow = {
		age = 20
		piety = 1000
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2.0
			piety = 2000
		}
		modifier = {
			factor = 2.0
			piety = 4000
		}
		modifier = {
			factor = 2.0
			piety = 6000
		}
	}
}

nick_the_monk = {
	allow = {
		age = 20
		piety = 500
		OR = {
			trait = chaste
			trait = celibate
		}
	}
	chance = {
		factor = 3
		modifier = {
			factor = 2.0
			piety = 1000
		}
		modifier = {
			factor = 2.0
			piety = 2000
		}
		modifier = {
			factor = 2.0
			piety = 4000
		}
	}
}

# GIVEN BY RULE
################

# the Warlike
nick_the_ironside = {
	allow = {
		ruled_years = 15
		prestige = 50
		OR = {
			trait = brave
			trait = strong
		}
		NOT = {
			trait = weak
		}
	}
	chance = {
		factor = 2
		modifier = {
			factor = 2.0
			NOT = { age = 20 }
		}
	}
}

nick_the_lion = {
	allow = {
		ruled_years = 15
		OR = {
			trait = brave
			trait = strong
		}
		OR = {
			trait = skilled_tactician
			trait = brilliant_strategist
		}
		NOT = {
			trait = weak
		}
	}
	chance = {
		factor = 3
	}
}

nick_the_lionheart = {
	allow = {
		ruled_years = 15
		OR = {
			trait = brave
			trait = strong
		}
		OR = {
			trait = skilled_tactician
			trait = brilliant_strategist
		}
		NOT = {
			trait = weak
		}
	}
	chance = {
		factor = 4
		modifier = {
			factor = 2
			trait = brave
			trait = strong
		}
	}
}

nick_the_bold = {
	allow = {
		ruled_years = 10
		piety = 50
		OR = {
			trait = brave
			trait = strong
		}
		NOT = {
			trait = paranoid
		}
	}
	chance = {
		factor = 2
		modifier = {
			factor = 2.0
			NOT = { age = 15 }
		}
	}
}

nick_the_unready = {
	allow = {
		age = 11
		ruled_years = 1
		trait = arbitrary
	}
	chance = {
		factor = 2
		modifier = {
			factor = 2.0
			NOT = { age = 15 }
		}
	}
}

nick_the_ill_ruler = {
	allow = {
		age = 11
		ruled_years = 1
		trait = arbitrary
	}
	chance = {
		factor = 2
		modifier = {
			factor = 2.0
			NOT = { age = 15 }
		}
	}
}

nick_the_terrible = {
	allow = {
		age = 30
		ruled_years = 10
		OR = {
			trait = wroth
			trait = lunatic
			trait = cruel
			trait = impaler
		}
		any_vassal = {
			has_opinion_modifier = { who = ROOT modifier = opinion_tyrant }
		}
	}
	chance = {
		factor = 2
	}
}

nick_the_magnificent = {
	allow = {
		age = 30
		ruled_years = 15
		OR = {
			trait = quick
			trait = genius
		}
		NOT = {
			trait = slow
			trait = imbecile
		}
		OR = {
			trait = grey_eminence
			trait = intricate_webweaver
			trait = elusive_shadow
			trait = charismatic_negotiator
			trait = brilliant_strategist
			trait = skilled_tactician
		}
	}
	chance = {
		factor = 2
	}
}

nick_the_quarreller = {
	allow = {
		age = 30
		ruled_years = 15
		trait = arbitrary
	}
	chance = {
		factor = 2
	}
}

# the Builder
nick_the_devil = {
	allow = {
		ruled_years = 10
		trait = wroth
		OR = {
			trait = kinslayer
			trait = excommunicated
			trait = impaler
		}
	}
	chance = {
		factor = 2
		modifier = {
			factor = 2
			trait = kinslayer
			trait = excommunicated
		}
	}
}

nick_the_dragon = {
	allow = {
		ruled_years = 10
		trait = wroth
		OR = {
			trait = kinslayer
			trait = excommunicated
			trait = impaler
		}
	}
	chance = {
		factor = 3
		modifier = {
			factor = 2
			trait = kinslayer
		}
	}
}

nick_the_careless = {
	allow = {
		age = 30
		ruled_years = 10
		OR = {
			trait = weak
			trait = content
		}
		NOT = {
			trait = diligent
			trait = ambitious
		}
	}
	chance = {
		factor = 3
		modifier = {
			factor = 2
			trait = incapable
		}
		modifier = {
			factor = 2
			trait = deceitful
		}
		modifier = {
			factor = 2
			trait = envious
		}
		modifier = {
			factor = 2
			trait = cynical
		}
		modifier = {
			factor = 2
			trait = kinslayer
		}
	}
}

nick_the_young = {
	allow = {
		ruled_years = 10
		NOT = { age = 20 }
	}
	chance = {
		factor = 2
		modifier = {
			factor = 2.0
			NOT = { age = 15 }
		}
	}
}

nick_the_old = {
	allow = {
		ruled_years = 20
		age = 55
	}
	chance = {
		factor = 5
		modifier = {
			factor = 2.0
			age = 65
		}
		modifier = {
			factor = 10.0
			age = 75
		}
		modifier = {
			factor = 1.5
			ruled_years = 30
		}
		modifier = {
			factor = 1.5
			ruled_years = 40
		}
	}
}

nick_the_great = {
	allow = {
		ruled_years = 10
		prestige = 1000
	}
	chance = {
		factor = 3
		modifier = {
			factor = 2.0
			prestige = 2000
		}
		modifier = {
			factor = 2.0
			prestige = 4000
		}
		modifier = {
			factor = 2.0
			prestige = 6000
		}
	}
}

also see this previous post:

nicknames
 
so do they do anything, or just pure immersion?

Some of the ones with negative piety are kinda funny... Nick the priest hater? who ever gets to -100 piety? I can't recall being negative ever.

They do not give any benefit other than having your character be known as Character the Nickname for the remainder of his life and in his history. Also note that the actual nickname object name might not be the same as the localisation for it.
 
My first king of Jerusalem was known as "the Apostle" since I chose the ambition of having a son instead of being "exalted among the men". I thought it fit. Needless to say, I never did get that son...
 
My current duke is known as "the Ironside," which is totally awesome. Its cool knowing what comes from what now, but the coolest one, "the Dragon," is almost not worth trying to get.
 
My first king of Jerusalem was known as "the Apostle" since I chose the ambition of having a son instead of being "exalted among the men".
No, he was "the Apostle" because he had sky-high piety; your choice of ambition had basically nothing to do with it. (I've had "the Great" without even touching Become Exalted Among Men, which is a largely useless ambition because if you're in a position to realistically achieve it, you probably can't take it in the first place and while you've got it active you can't plotmurder anyone.)
 
My current duke is known as "the Ironside," which is totally awesome. Its cool knowing what comes from what now, but the coolest one, "the Dragon," is almost not worth trying to get.

Some of them I think would be fun to get no matter how horrible some are. All i've gotten are like the holy, just, and great
 
No, he was "the Apostle" because he had sky-high piety; your choice of ambition had basically nothing to do with it. (I've had "the Great" without even touching Become Exalted Among Men, which is a largely useless ambition because if you're in a position to realistically achieve it, you probably can't take it in the first place and while you've got it active you can't plotmurder anyone.)

I've noticed that too. I hope it gets fixed in 1.06.
 
No, he was "the Apostle" because he had sky-high piety; your choice of ambition had basically nothing to do with it. (I've had "the Great" without even touching Become Exalted Among Men, which is a largely useless ambition because if you're in a position to realistically achieve it, you probably can't take it in the first place and while you've got it active you can't plotmurder anyone.)
The reason I said that was because I would have achieved the "exalted among the men" ambition giving me "the Great" before earning "the Apostle".
 
"The Devil", though i have to say i earned it, i had like 4000 tyranny, YES, three zeros, i was revoking arresting banishing executing assasinating, i had cruel, zealous, greedy, i was also excommunicated by an enemy king, though i like to think it had more to do with serial assasinating popes just for the fun of it.
 
"The Devil", though i have to say i earned it, i had like 4000 tyranny, YES, three zeros, i was revoking arresting banishing executing assasinating, i had cruel, zealous, greedy, i was also excommunicated by an enemy king, though i like to think it had more to do with serial assasinating popes just for the fun of it.
lol I'm assuming all of the vassals that would have rebelled are...dead.