My current ruler has the nickname "The Wise" my last one got the "Blessed" is there somewhere that has criteria for getting these nicknames? I know how I got the blesses but how did my guy get the wise? he doesn't really have great stats.
My current ruler has the nickname "The Wise" my last one got the "Blessed" is there somewhere that has criteria for getting these nicknames? I know how I got the blesses but how did my guy get the wise? he doesn't really have great stats.
no idea, one of my ruler got nicknamed "The drunk" and he wasnt a drunkard, and he was temperate...







It's under ../crusader kings ii/common/nicknames.txt
also see this previous post:Code:# GIVEN BY TRAITS ################# nick_the_lisp_and_lame = { allow = { age = 16 trait = lisp trait = clubfooted } chance = { factor = 5 } } nick_the_able = { allow = { age = 20 trait = diligent trait = ambitious } chance = { factor = 1 } } nick_the_kind = { allow = { age = 20 trait = charitable trait = kind } chance = { factor = 1 } } nick_the_good = { allow = { age = 20 trait = charitable trait = just } chance = { factor = 1 } } nick_the_troubadour = { allow = { age = 20 trait = poet trait = gregarious } chance = { factor = 1 } } nick_the_strong = { allow = { age = 20 trait = strong OR = { trait = brave trait = ambitious } } chance = { factor = 1 } } nick_the_magnanimous = { allow = { age = 20 trait = charitable trait = brave } chance = { factor = 1 } } nick_the_simple = { allow = { age = 20 trait = humble trait = slow } chance = { factor = 1 } } nick_the_merry = { allow = { age = 20 trait = gregarious trait = kind } chance = { factor = 1 } } nick_the_noble = { allow = { age = 20 diplomacy = 9 intrigue = 8 NOT = { trait = bastard } OR = { trait = grey_eminence trait = intricate_webweaver trait = elusive_shadow trait = charismatic_negotiator trait = brilliant_strategist trait = skilled_tactician } } chance = { factor = 1 } } nick_the_blind = { allow = { age = 20 OR = { trait = maimed trait = inbred trait = leper } } chance = { factor = 1 } } nick_the_gentle = { allow = { age = 20 trait = kind trait = gregarious } chance = { factor = 1 } } nick_the_proud = { allow = { age = 20 trait = proud trait = envious } chance = { factor = 1 } } nick_the_silent = { allow = { age = 20 trait = shy OR = { trait = patient trait = humble } } chance = { factor = 1 } } nick_the_bastard = { allow = { age = 10 trait = bastard is_female = no } chance = { factor = 1 } } nick_the_gouty = { allow = { age = 40 trait = infirm } chance = { factor = 1 } } nick_half_hand = { allow = { age = 10 trait = maimed } chance = { factor = 1 } } nick_the_chaste = { allow = { age = 15 OR = { trait = chaste trait = celibate } piety = 50 } chance = { factor = 2 } } nick_the_hunter = { allow = { age = 15 trait = hunter NOT = { trait = infirm } NOT = { trait = incapable } } chance = { factor = 3 } } nick_the_fowler = { allow = { age = 15 OR = { trait = falconer trait = hunter } NOT = { trait = infirm } NOT = { trait = incapable } } chance = { factor = 2 } } nick_the_just = { allow = { age = 15 trait = just stewardship = 5 NOT = { trait = deceitful } NOT = { trait = imbecile } NOT = { trait = slow } NOT = { trait = incapable } } chance = { factor = 1 modifier = { factor = 1.5 stewardship = 6 } modifier = { factor = 1.5 stewardship = 7 } modifier = { factor = 1.5 stewardship = 8 } modifier = { factor = 1.5 stewardship = 9 } modifier = { factor = 2.0 trait = honest } } } nick_the_lame = { allow = { age = 15 OR = { trait = clubfooted trait = inbred } } chance = { factor = 3 modifier = { factor = 2.0 NOT = { prestige = 500 } } } } nick_the_handsome = { allow = { age = 15 is_female = no trait = fair NOT = { trait = dwarf } NOT = { trait = inbred } NOT = { trait = harelip } NOT = { trait = hunchback } NOT = { age = 60 } } chance = { factor = 1 } } nick_the_fair = { allow = { age = 15 is_female = yes trait = fair NOT = { trait = dwarf } NOT = { trait = inbred } NOT = { trait = harelip } NOT = { trait = hunchback } NOT = { age = 50 } } chance = { factor = 1 } } nick_the_mad = { allow = { age = 15 trait = lunatic } chance = { factor = 5 } } nick_the_fat = { allow = { age = 15 OR = { trait = gluttonous trait = hedonist trait = drunkard } } chance = { factor = 2 modifier = { factor = 2.0 trait = gluttonous } modifier = { factor = 2.0 trait = hedonist } modifier = { factor = 2.0 trait = drunkard } } } nick_the_drunkard = { allow = { age = 15 OR = { trait = gluttonous trait = hedonist trait = drunkard } } chance = { factor = 1 modifier = { factor = 1.1 trait = gluttonous } modifier = { factor = 1.1 trait = hedonist } modifier = { factor = 5.0 trait = drunkard } } } nick_the_cruel = { allow = { age = 20 NOT = { trait = kind } NOT = { trait = charitable } OR = { trait = cruel trait = wroth trait = impaler } } chance = { factor = 1 modifier = { factor = 5.0 trait = impaler } modifier = { factor = 2.0 trait = cruel } modifier = { factor = 2.0 trait = wroth } modifier = { factor = 2.0 trait = envious } modifier = { factor = 2.0 trait = deceitful } modifier = { factor = 2.0 trait = greedy } } } nick_the_wise = { allow = { age = 20 NOT = { trait = arbitrary } NOT = { trait = wroth } NOT = { trait = slow } NOT = { trait = imbecile } NOT = { trait = inbred } NOT = { trait = incapable } OR = { trait = quick trait = genius trait = just trait = patient trait = scholar } } chance = { factor = 1 modifier = { factor = 5.0 trait = genius } modifier = { factor = 2.0 trait = quick } modifier = { factor = 2.0 trait = just } modifier = { factor = 2.0 trait = patient } modifier = { factor = 2.0 trait = scholar } } } # GIVEN BY PIETY ################# nick_the_accursed = { allow = { age = 20 OR = { NOT = { piety = -50 } trait = possessed trait = kinslayer } } chance = { factor = 1 modifier = { factor = 2.0 NOT = { piety = -100 } } modifier = { factor = 2.0 NOT = { piety = -200 } } modifier = { factor = 2.0 NOT = { piety = -300 } } modifier = { factor = 2.0 trait = hedonist } modifier = { factor = 2.0 trait = gluttonous } modifier = { factor = 2.0 trait = greedy } modifier = { factor = 2.0 trait = envious } modifier = { factor = 2.0 trait = cynical } } } nick_the_wicked = { allow = { age = 20 OR = { NOT = { piety = -50 } trait = possessed trait = kinslayer } } chance = { factor = 1 modifier = { factor = 2.0 NOT = { piety = -100 } } modifier = { factor = 2.0 NOT = { piety = -200 } } modifier = { factor = 2.0 NOT = { piety = -300 } } modifier = { factor = 2.0 trait = hedonist } modifier = { factor = 2.0 trait = gluttonous } modifier = { factor = 2.0 trait = greedy } modifier = { factor = 2.0 trait = envious } modifier = { factor = 2.0 trait = cynical } } } nick_the_bewitched = { allow = { age = 20 OR = { NOT = { piety = -50 } trait = possessed trait = kinslayer } } chance = { factor = 1 modifier = { factor = 2.0 NOT = { piety = -100 } } modifier = { factor = 2.0 NOT = { piety = -200 } } modifier = { factor = 2.0 NOT = { piety = -300 } } modifier = { factor = 2.0 trait = hedonist } modifier = { factor = 2.0 trait = gluttonous } modifier = { factor = 2.0 trait = greedy } modifier = { factor = 2.0 trait = envious } modifier = { factor = 2.0 trait = cynical } } } nick_priest_hater = { allow = { age = 20 NOT = { piety = -100 } trait = cynical } chance = { factor = 1 modifier = { factor = 2.0 NOT = { piety = -50 } } modifier = { factor = 2.0 NOT = { piety = -100 } } modifier = { factor = 2.0 NOT = { piety = -200 } } modifier = { factor = 2.0 trait = hedonist } modifier = { factor = 2.0 trait = gluttonous } modifier = { factor = 2.0 trait = greedy } modifier = { factor = 2.0 trait = envious } modifier = { factor = 2.0 trait = arbitrary } } } nick_the_pious = { allow = { age = 20 piety = 1000 } chance = { factor = 1 modifier = { factor = 2.0 piety = 2000 } modifier = { factor = 2.0 piety = 4000 } modifier = { factor = 2.0 piety = 6000 } } } nick_the_apostle = { allow = { age = 20 piety = 1000 } chance = { factor = 1 modifier = { factor = 2.0 piety = 2000 } modifier = { factor = 2.0 piety = 4000 } modifier = { factor = 2.0 piety = 6000 } } } nick_the_blessed = { allow = { age = 20 piety = 1000 } chance = { factor = 1 modifier = { factor = 2.0 piety = 2000 } modifier = { factor = 2.0 piety = 4000 } modifier = { factor = 2.0 piety = 6000 } } } nick_the_confessor = { allow = { age = 20 piety = 1000 } chance = { factor = 1 modifier = { factor = 2.0 piety = 2000 } modifier = { factor = 2.0 piety = 4000 } modifier = { factor = 2.0 piety = 6000 } } } nick_the_monk = { allow = { age = 20 piety = 500 OR = { trait = chaste trait = celibate } } chance = { factor = 3 modifier = { factor = 2.0 piety = 1000 } modifier = { factor = 2.0 piety = 2000 } modifier = { factor = 2.0 piety = 4000 } } } # GIVEN BY RULE ################ # the Warlike nick_the_ironside = { allow = { ruled_years = 15 prestige = 50 OR = { trait = brave trait = strong } NOT = { trait = weak } } chance = { factor = 2 modifier = { factor = 2.0 NOT = { age = 20 } } } } nick_the_lion = { allow = { ruled_years = 15 OR = { trait = brave trait = strong } OR = { trait = skilled_tactician trait = brilliant_strategist } NOT = { trait = weak } } chance = { factor = 3 } } nick_the_lionheart = { allow = { ruled_years = 15 OR = { trait = brave trait = strong } OR = { trait = skilled_tactician trait = brilliant_strategist } NOT = { trait = weak } } chance = { factor = 4 modifier = { factor = 2 trait = brave trait = strong } } } nick_the_bold = { allow = { ruled_years = 10 piety = 50 OR = { trait = brave trait = strong } NOT = { trait = paranoid } } chance = { factor = 2 modifier = { factor = 2.0 NOT = { age = 15 } } } } nick_the_unready = { allow = { age = 11 ruled_years = 1 trait = arbitrary } chance = { factor = 2 modifier = { factor = 2.0 NOT = { age = 15 } } } } nick_the_ill_ruler = { allow = { age = 11 ruled_years = 1 trait = arbitrary } chance = { factor = 2 modifier = { factor = 2.0 NOT = { age = 15 } } } } nick_the_terrible = { allow = { age = 30 ruled_years = 10 OR = { trait = wroth trait = lunatic trait = cruel trait = impaler } any_vassal = { has_opinion_modifier = { who = ROOT modifier = opinion_tyrant } } } chance = { factor = 2 } } nick_the_magnificent = { allow = { age = 30 ruled_years = 15 OR = { trait = quick trait = genius } NOT = { trait = slow trait = imbecile } OR = { trait = grey_eminence trait = intricate_webweaver trait = elusive_shadow trait = charismatic_negotiator trait = brilliant_strategist trait = skilled_tactician } } chance = { factor = 2 } } nick_the_quarreller = { allow = { age = 30 ruled_years = 15 trait = arbitrary } chance = { factor = 2 } } # the Builder nick_the_devil = { allow = { ruled_years = 10 trait = wroth OR = { trait = kinslayer trait = excommunicated trait = impaler } } chance = { factor = 2 modifier = { factor = 2 trait = kinslayer trait = excommunicated } } } nick_the_dragon = { allow = { ruled_years = 10 trait = wroth OR = { trait = kinslayer trait = excommunicated trait = impaler } } chance = { factor = 3 modifier = { factor = 2 trait = kinslayer } } } nick_the_careless = { allow = { age = 30 ruled_years = 10 OR = { trait = weak trait = content } NOT = { trait = diligent trait = ambitious } } chance = { factor = 3 modifier = { factor = 2 trait = incapable } modifier = { factor = 2 trait = deceitful } modifier = { factor = 2 trait = envious } modifier = { factor = 2 trait = cynical } modifier = { factor = 2 trait = kinslayer } } } nick_the_young = { allow = { ruled_years = 10 NOT = { age = 20 } } chance = { factor = 2 modifier = { factor = 2.0 NOT = { age = 15 } } } } nick_the_old = { allow = { ruled_years = 20 age = 55 } chance = { factor = 5 modifier = { factor = 2.0 age = 65 } modifier = { factor = 10.0 age = 75 } modifier = { factor = 1.5 ruled_years = 30 } modifier = { factor = 1.5 ruled_years = 40 } } } nick_the_great = { allow = { ruled_years = 10 prestige = 1000 } chance = { factor = 3 modifier = { factor = 2.0 prestige = 2000 } modifier = { factor = 2.0 prestige = 4000 } modifier = { factor = 2.0 prestige = 6000 } } }
nicknames
Reforging Burgundy - The Chronicles of Little House de Forez: One of my first AARs, a fun game with many lucky breaks.
so do they do anything, or just pure immersion?
Some of the ones with negative piety are kinda funny... Nick the priest hater? who ever gets to -100 piety? I can't recall being negative ever.
I had two consecutive leaders with 'the great'. I think that's prestige related. If you win an invasion I think you get 'the Conqueror', which I did
My first king of Jerusalem was known as "the Apostle" since I chose the ambition of having a son instead of being "exalted among the men". I thought it fit. Needless to say, I never did get that son...
My current duke is known as "the Ironside," which is totally awesome. Its cool knowing what comes from what now, but the coolest one, "the Dragon," is almost not worth trying to get.
"What is dead may never die, but rises again, harder and stronger."
No, he was "the Apostle" because he had sky-high piety; your choice of ambition had basically nothing to do with it. (I've had "the Great" without even touching Become Exalted Among Men, which is a largely useless ambition because if you're in a position to realistically achieve it, you probably can't take it in the first place and while you've got it active you can't plotmurder anyone.)
Nothing scares infantry like tanks that can see them. Nothing scares tank crews like infantry they can't see.
If you think someone's trolling, PM a moderator.
Reforging Burgundy - The Chronicles of Little House de Forez: One of my first AARs, a fun game with many lucky breaks.
i got "the Lion" once 1 minute into the game... lucky with traits I guess.
"The Devil", though i have to say i earned it, i had like 4000 tyranny, YES, three zeros, i was revoking arresting banishing executing assasinating, i had cruel, zealous, greedy, i was also excommunicated by an enemy king, though i like to think it had more to do with serial assasinating popes just for the fun of it.