Not even as a device to deliver A-Bombs?
No point if V2s would cost as much as STR bombers. After using the bombers to drop the nukes you still get to keep the bombers. However after using a V2 the unit will be lost.
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Not even as a device to deliver A-Bombs?
I don't have a problem with that - as per my previous post - as at least it's semi realistic. Using inaccurate (4.5Km circle) ballistic missiles that have just been invented to pinpoint and target Nuclear facilities is ridiculous..But nuclear facilities just like any other types of buildings get destroyed during "regular" strategic bombing...the real issue is the power of V2s in the game, enormous while IRL it was almost nil.
I don't have a problem with that - as per my previous post - as at least it's semi realistic. Using inaccurate (4.5Km circle) ballistic missiles that have just been invented to pinpoint and target Nuclear facilities is ridiculous..
Not even as a device to deliver A-Bombs?
If V2's damage Nuclear facilities, then of course they are being targetted. Obviously this is due to the way strategic bombing is handled (IC, Inf and facilities).Since the beginning I am trying to say that you CANNOT "pinpoint and target nuclear facilities" with rockets; BUT as you know the "strategic bombardment" mission damages all "buildings" in the province
That's an excellent idea! One might even have a strong incentive to develop and construct them, were that the case.If V2's damage Nuclear facilities, then of course they are being targetted. Obviously this is due to the way strategic bombing is handled (IC, Inf and facilities).
I think V1's and V2's should not behave like Strategic Bombers. They do not try to target a specific industry type and are simply (pretty much random and inaccurate) terror devices. How about making them increase dissent - so countries have to spend money (rather than repair provinces) to bring dissent down?
#C
I'd favor this, too - and, by the way, could "Strategic bombardment" mission (which is supposed to target the whole of an enemy province) be changed to inflict also some dissent?As for the modifier, the dissent hit could be determined by the amount of MP in the targeted province. Rumors and panic spreads at an exponentially faster rate in densely populated areas, so cities and such are more vulnerable to people seeing rockets and panicking etc. (Rockets are basically science fiction to the people of the early 40's, the psychological effect is huge.)
IMO some kind of damage, albeit small, should always be inflicted, so I wouldn't be in favor of these two chances to double the - or score no - damage.A little bit of random could be in there as well. 5% chance of the attack failing and 5% chance of dealing a "critical" hit?
Not only that but there is more of a chance of actually hitting something.As for the modifier, the dissent hit could be determined by the amount of MP in the targeted province. Rumors and panic spreads at an exponentially faster rate in densely populated areas, so cities and such are more vulnerable to people seeing rockets and panicking etc. (Rockets are basically science fiction to the people of the early 40's, the psychological effect is huge.)
Well, but every province in game is big enough to host a small glade in a wood (where historically V2s were launched from)...Unfortunately, they can be launched from anywhere, unlike IRL.
Yeah, know that. That's what I meant. Airfields in Europe are practically everywhere - there are also cheap and easy to construct.They can actually only be launched from airfields.
terror devices. How about making them increase dissent - so countries have to spend money (rather than repair provinces) to bring dissent down?
#C
I agree. Reducing a province's manpower would not be allowed, but increasing dissent is ok.Strategic warfare in HoI3(strategic bombing, convoy raiding and such) does exactly that. Nuclear strikes increase dissent proportionally to the manpower of the province. There would be nothing wrong with such a feature.
If it's just a question of description, then it's easy to call it something else. It happened IRL and this is a historically based game so..........AFAIK Terror bombing is forbidden by Paradox.
Nope, it doesn't. They even highlight it in forum rules. Strategic bombing is just that, strategic bombing. Not fire bombing, not terror bombing.Strategic warfare in HoI3(strategic bombing, convoy raiding and such) does exactly that.
It happened IRL and this is a historically based game so..........