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Thread: Il Principe

  1. #1
    Second Lieutenant Annibal's Avatar
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    Il Principe

    Introduction
    Il Principe is an overhaul, balancement and realism mod that concentrates on “Renaissance” period which can be seen the actual factor for European rising and starts from 1492 (it is the only scenario that is playable). Its name comes from the book “Il Principe” by Niccolo Macchiavelli and the meaning is simply “The Ruler”. This is a unique work that tells history of Italy at that time. I quoted some phrases from the book and I’m sure these will be very helpful during the game. And of course, I’m a Macchiavelli fan.

    Map
    The map of the mod based on CanOmer’s DAO. There are 60 new provinces compared to DAO and 170 new compared to vanilla. The map is far more vast than vanilla, almost %63 larger by area.

    map.jpg

    Economy
    The economic basis of the game relies on base taxes which are predetermined for all provinces. In Il Principe there is no such thing. Instead, I implemented a brand new system based on population. This is the first rule of economics: Wealth comes from population. In the mod, “population” refers to not only the population of province capital but total population of province by considering one fifth of the real population at that time. So, you can assume that these numbers indicate total households per province. I gave 1 base tax for every province. This is something that I had to do because of the game engine. So, what does population do? The answer is they pay taxes. You won’t count on your increased base tax values in your provinces anymore. This dynamic population system has given me much more freedom to adjust things such as manpower. Even magistrates will be produced from population.

    Population of some regions at the late 15th and early 16th century:
    pops.jpg

    vergi.jpg

    Manpower
    In my opinion, the least crucial thing in the game is manpower. Why do I think that? Because major powers never crave for manpower. Numbers are huge, replenishment rates are even huger. What I did is just making manpower just rely on population. Worse, only your culture groups and the tolerated ones will give you manpower and tolerating some random culture by simply conquering them is not possible anymore. There are special decisions for that such as forming Great Britain. When you do that you will tolerate Irish and Scottish cultures. I also adjusted the recovery rate of manpower. In vanilla it only takes 2 years for full recovery but in Il Principe it takes 5 years. You will see more often your manpower has dried up and you will curse at me for this.

    manpower.jpg

    magistrate.jpg

    Core gaining times is 50 years like in vanilla, losing time is 100 years but those are not important anymore as I implemented this dynamic population system. It used to cause unbalanced situations when you conquer a whole region and holding it for 50 years and making it your core lands. It used to give you benefits such as manpower and tax and those were the sources of the imbalancement mostly in multiplayer but in singleplayer, too.

    Support Limits
    Every player who plays this game create unbelievably grand armies when they acquire a considerable territory and they split them into several army corps which is very absurd considering the period. The largest army at that time in Europe was the Turkish army which consisted 75,000 soldiers at its height (late 16th century). Armies that larger than 100,000 is a matter of 19th century. A small country could raise 10,000 soldiers but raising 50k was uneasy even for a big country. In Il Principe you will find more realistic support limits and you won’t be able to rise it all of a sudden in a short period. To make comparison, France has 73, Spain has 41 and Portugal has 23 land support limit in vanilla while they have 34, 20, 8 respectively in Il Principe. These are good samples of big, medium and small sized countries, of course in the way of population. Manpower differences is even more dramatic: France has 136k in vanilla comparing to 56k in Il Principe. Surely numbers are not pure, modifiers have some effects on them. Another change is that you will have to pay more on military during war time and less during peace time. You can consider this difference as campaign expenses.

    forcelimit.jpg

    Policies
    Policy changes need more time to make and they have more logical effects. For example increasing your land support limit will decrease your naval support limits. Going for aristocracy will give you more magistrates but less merchants or going for offensiveness will give your armies morale but decreases defensiveness of your garissons.

    Japan
    With help of Japan Mod by chatnoir17, Japan is more interesting region now because of its isolated perfect feudal structure. Unrealistic 4 daimyo is now obsolete, instead there are real daimyos with their leaders. It’s very hard to survive in this country.

    japonya.jpg

    shogunate.jpg

    Casus Belli
    No more holy war CB, no more blitzkrieg, period. Imperialism CB is now active for both feudal and absolute monarchies. All casus bellis are now equal in the way of badboy except for Reconquest and Primitive CBs. There is also a new CB named Caliphate which is active for sunni countries which is bigger than 15 provinces. They must have passed khalifah decision and must be neighbours to each other. You can conquer by %25 bb with this CB. There is also a new spy action added. It is called “Claim Our Lands” which is similar to Forge Daimyo. By doing this, you will gain core in subject area. It is very hard to do, if you succeed you will get 2 BB, if you get caught you will get 2 BB more. So, be careful.

    caliphate-1.jpg

    claim_land.jpg

    Alliances
    It is not impossible to make alliances with heathen countries. Not anymore. The mechanism of making ordinary alliances is not different from making alliances with heathens. Trust is very important of course but even just increasing opinion can provide you an important ally.

    ittifak1.jpg

    ittifak2.jpg

    Future Plans
    The first thing I want to do is to add new scenarios. I might use your recommendations. The other plan is to add new units but I’m having crashes constantly when I do this. The mod is quite realistic and balanced now and I don’t know what to add more, your advices will just direct me.

    Issues
    There is no river on the map. No mercenary unit is active and I don’t know why. Probably it’s about base tax and manpower values but I prepared a decision that will give you the opportunity to hire mercenaries when you're out of manpower. These are not actual mercenaries, just regular troops but they're highly expensive and there are limits for hiring them. The other problem is even the greatest countries lack sizeable navies in the beginning of the game. This problem should also be related to base tax and manpower values. I handled this situation by preparing another decision which will provide remarkable navies to the countries which are historically strong at sea. So, no more important issuse left.

    Acknowledgment
    CanOmer for his excellent DAO map and
    chatnoir17 for his excellent Japan Mod.

    Download v0.1 (Compatible with DW 5.1)
    Download v0.2 (Compatible with DW 5.1)
    Download v0.3 (Compatible with DW 5.1) Up to date

    Installation
    Extract .rar into your EU3 main folder. Choose Il Principe from launcher and have fun.
    Last edited by Annibal; 19-06-2012 at 19:55.

  2. #2
    First Lieutenant MizarNX's Avatar
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    Great concept, I'm giving it a try. Are you planning on adding more countries to the game in future releases?

  3. #3
    Modding Victoria 2 ZomgK3tchup's Avatar
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    You have peaked my interest.

    What does the province map look like? Can we get a zoomed in screenshot of majorly affected areas?

    Also, what year is that screenshot taken? 1500? It looks like an excellent start date.

  4. #4
    Not a Turk Chamboozer's Avatar
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    Odd looking start date. Granada has not been conquered, but the Safavid state has been formed?
    I should go.

  5. #5
    Field Marshal DanubianCossak's Avatar
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    Looks great, i wonder how you changed the alliance thingy, i was under impression all that was hardcodded.
    So comrades come, gather, last battle let us face, the Internationale unites the human race!

    MPM - More Provinces Mod is now available > http://forum.paradoxplaza.com/forum/...rk-in-progress!

  6. #6
    Lt. General WeissRaben's Avatar
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    Italian formation requires the province Ghardaya, which is like east of Ukraine.

  7. #7
    Prime Minister lukew's Avatar
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    Doesn't a low base tax make it extremely easy to perform spy missions on every province? Just a thought.
    In this world nothing can be said to be certain, except death and taxes -Benjamin Franklin

    England to Great Britain in 'Newbie Collosseum I', 'Newbie Collosseum II', 'Death Taxes and Glory I', 'Death Taxes and Glory II', 'Death Taxes and Glory IV', 'Saturday Night's Alright For Fighting III', Castille to Spain in 'The Hotseat', Brittany in 'Victis Honor II', Milan to Italy in 'Dulce et Decorum Est I' and 'Fight for Supremacy', Venice in 'Nitman's', France in 'Novus Aevum', 'Dulce et Decorum Est II', 'Total War II', 'Total War III', 'Death Taxes and Glory III', 'Independence Day', 'Saturday Night's Alright for Fighting' and 'Rock n Roll', Sweden to Scandinavia in 'Game 7', Hindustan in 'Vacca Pugnax', Austria in 'Total War I' and 'Victis Honor', Muscovy to Russia in 'Glory Days', Ottoman Empire in 'Fight For Supremacy II', Brandenburg to Prussia in 'Diligimus Furorem Mammalia', Portugal in 'Slothurday Night's Alright for Slothing' and The Knights in 'Death, Taxes and Glory VI'

  8. #8
    Second Lieutenant Annibal's Avatar
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    Quote Originally Posted by ZomgK3tchup View Post
    You have peaked my interest.

    What does the province map look like? Can we get a zoomed in screenshot of majorly affected areas?

    Also, what year is that screenshot taken? 1500? It looks like an excellent start date.
    France
    fransa.jpg

    India
    hindistan.jpg

    Spain
    ispanya.jpg

    Italy
    italya.jpg

    Barbary Coast
    magrip.jpg

    Naples&Sicily
    napoli_sicilya.jpg

    Danubia
    tuna.jpg


    Quote Originally Posted by MizarNX View Post
    Great concept, I'm giving it a try. Are you planning on adding more countries to the game in future releases?
    Thx.
    Like what for example?

    Quote Originally Posted by Chamboozer View Post
    Odd looking start date. Granada has not been conquered, but the Safavid state has been formed?
    It is 1492. Safavid is not the name of the realm but dynasty. It's Persia ruling by Akkoyunlu, so nothing absurd there. What is absurd is setting Akkoyunlu and Safavid dynasties as two different countries.

    Quote Originally Posted by DanubianCossak View Post
    Looks great, i wonder how you changed the alliance thingy, i was under impression all that was hardcodded.
    I removed the holy war cb noticing a developers' note that tells the end of religious hostility in the related file. I thought it hardcoded once, also.

    Quote Originally Posted by WeissRaben View Post
    Italian formation requires the province Ghardaya, which is like east of Ukraine.
    It's a shame I haven't noticed it but I will make it correct in the next version.

    Quote Originally Posted by lukew View Post
    Doesn't a low base tax make it extremely easy to perform spy missions on every province? Just a thought.
    I didn't know that but no big deal. It is easy to adjust them. Just tell me absurd things you've noticed.

  9. #9
    First Lieutenant MizarNX's Avatar
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    For example, referring to Italy, you could split in half the Romagna province (between the O and the M of the name in the image) and rename the western part "Bologna", creating the Noble Repubbic of Bologna (that was independent until the first years of the XVI century).

    The same thing could be done with Parma, removing access to the sea and creating Massa (or simply giving part of the coastline to Ligura and part to Lucca).

    If you're interested i can prepare you something.

  10. #10
    Second Lieutenant Annibal's Avatar
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    italya-1.jpg

    I use Periodis Expert and Centennia for Europe, and you're right, Bologna was independent at the time.
    But Parma seems to be ruled by Milanese till the French invasion.
    Any help would be much appreciated of course.

  11. #11
    Field Marshal DanubianCossak's Avatar
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    In my mod ive got Parma under Milan but possible revolter, Bologna exist as indie country. I also used the same source.
    So comrades come, gather, last battle let us face, the Internationale unites the human race!

    MPM - More Provinces Mod is now available > http://forum.paradoxplaza.com/forum/...rk-in-progress!

  12. #12
    Second Lieutenant Annibal's Avatar
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    I can add independent countries.

  13. #13
    Not a Turk Chamboozer's Avatar
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    Quote Originally Posted by Annibal View Post
    What is absurd is setting Akkoyunlu and Safavid dynasties as two different countries.
    I would argue otherwise but to each their own.
    I should go.

  14. #14
    Second Lieutenant Annibal's Avatar
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    Surely you would.

  15. #15
    Field Marshal DanubianCossak's Avatar
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    Talking to another modder about some map editing, i just realized something that blew my mind: you actually increased the map resolution!!! Yes you mention this in OP (almost %63 larger by area) but somehow i missed it, only realizing this right now. Mind telling us how you did it? I always wanted to do this myself, but the best i could do was to increase size % of provinces.bmp, however that meant that rivers and terrain still needed to be readjusted manually (for whole world that was quite alot of work not to mention having to fix positions of every single province around the globe), so i wonder how you handled that?

    In any case, amazing work!
    So comrades come, gather, last battle let us face, the Internationale unites the human race!

    MPM - More Provinces Mod is now available > http://forum.paradoxplaza.com/forum/...rk-in-progress!

  16. #16
    Second Lieutenant Annibal's Avatar
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    You can also resize terrain.bmp as well as province.bmp, for resizing stuffs. rivers.bmp can also be resized simply if you don't want any rivers like in my mod. If you want rivers, you have to redraw it. Finally, you have to handle all the positions anyway. I used "EU3 History Editor" for positioning stuffs and I noticed that just positioning capital is just enough for others and you can do that with one click. Editor determines a spot in the related province. No need to adjust unit or manufactory positions seperately. So, it saved quite a lot time for me.

  17. #17
    How did u modify the manpower, in which file can i change that ?

  18. #18
    Second Lieutenant Annibal's Avatar
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    I didn't understand what you asked?

  19. #19
    Quote Originally Posted by Annibal View Post
    I didn't understand what you asked?
    U modify the manpower, so that it is more based on population, normally such a formula calculcates it, so how can i modify the manpower per population ?

  20. #20
    Field Marshal chatnoir17's Avatar
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    Great work! I was waiting for scenarios with later start like this mod.
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