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Thread: King Arthur II - Patch Notes

  1. #1

    KAII update 1.1.02

    Hi,

    here is the change log for KAII update 1.102. There is also a Known issues list, i e things being worked on for coming updates. We are glad so many enjoy the game, and the devs are hard at work ironing out the remaining dents in King Arthur's armor. Keep telling us about your experiences, and see you on the forums.

    Now, those fomorians need a proper beating, so get to it!

    /Paradox and the Neocore team
    _________________________________________________

    King Arthur II – The Role-playing Wargame v1.1.02

    -Fixed crashing battles (Pict armies and Fomorian raiding armies)
    -Adventure and diplomatic quest fixes
    -Modified skills (Chain lightning, Summon skills, Power of Sacrifice)
    -Fixed experience level display and reduced experience required for higher levels
    -Fixed some artifact drag and drop issues in heroes’ inventory and Artifact Forge inventory
    -Modified Leadership bonuses of artifacts
    -Increased Leadership value (Warlord class - level up choice)
    -Fixed missing unit images and artifact icons
    -Beast Lairs allow two units to be recruited per Lair
    -Some of the Morality Lairs allow two units to be recruited
    -Lair creatures acquired in quests no longer limit maximum availability
    -Fixed ruler naming
    -Kingdom of Alba: army behavior fixed
    -Added automatic replenishment for Morgana’s core units while questing in the Northern territories
    -Fixed experience levels for Sir Galahad’s army
    -Fixed hero skill trees (Philbius, Numerius Andronicus)
    -Player’s units will be at full strength if battle occurs while replenishing losses
    -Removed empty Ring of Gorlois recipe from the Encyclopedia (became an acquirable set item)
    - Other minor bug and balancing fixes

    Known issues – fixing in progress

    -Improved ground units defense against flying units
    -Dal’ Riata battle difficulty and enhanced ability to fight dragons
    -No Will to Fight values on some units
    -Missing unit skills when received at higher levels than 5th
    -Issues with closing Nether gates at Tier 4
    -Some unit animation bugs
    - Strategy is our game -

  2. #2
    Rolled out last night, here in the US, on Steam.
    Last edited by Bertouch; 03-02-2012 at 18:17.

  3. #3
    Private nirvycn's Avatar
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    You have uploaded this patch to gamers gate, however you havent uploaded the first patch, so when i download this one and run it, it says im updating the wrong version. Can you upload the first patch to gamers gate please

  4. #4
    Yes, please. The 1.01.02 patch is useless without 1.01.01.

  5. #5
    is it nesecerly to start again the campaign after patching?
    or can i start from previous saved game?

  6. #6
    Neocore Dev Neocore_Kate's Avatar
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    KAII update 1.1.01

    Sorry for posting it late, this was the changelog for the first patch:

    Major changes include:

    King Arthur II – The Role-playing Wargame v1.1.01

    - Fixed issue with armies spawning on top of each other with no deployment
    - Fixed stone circle teleporting, both in main and prologue campaign
    - Fixed loops, incorrect texts and other bugs in quests
    - Fixed issues with diplomatic actions
    - Changed spell penetration level for several spells (e.g. Meteor Strike, Enchanted fog)
    - Decreased effectiveness of Resurrection spell to reasonable level
    - Decreased combat stats of Changeling/Sidhe units to reasonable levels
    - Fixed emergence order of Shard abilities
    - Fixed difficulty level issues in regard the Mad Emperor’s army
    - Casting unit abilities applies to all units selected
    - Improved general game performance, added option to disable multi GPU optimization
    - Other minor bug and balancing fixes

  7. #7
    Neocore Dev Neocore_Kate's Avatar
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    KAII update 1.1.03

    King Arthur II Update Released

    Major changes include:

    King Arthur II – The Role-playing Wargame v1.1.03

    -Added infantry ability to follow and guard archers automatically
    -Balanced Dal Riata battle
    -Fixed missing model for Tier 4 “Pict warriors”
    -Fixed flag loading error occurring when loading saved games
    -Fixed missing pictures for some units
    -Reaching the “Tomb of the Emperor” without acquiring Morgana is no longer possible
    -Various scenario fixes
    -Various quest fixes
    -Other minor bug and balancing fixes

  8. #8
    Neocore Dev Neocore_Kate's Avatar
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    KAII update 1.1.04

    King Arthur II Update Released

    Updates to King Arthur II - The Role-playing Wargame have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

    Major changes include:

    King Arthur II – The Role-playing Wargame v1.1.04

    - Champions of Balor Objective fixed (the location is destroyed at certain options)
    - Harbingers of Sickness Event fixed (the player looses the location)
    - Artifact battle rewards (4 or more) fixed
    - hero skill levelling animation fixed
    - Living Statue Tier level fixed
    - Diplomacy notify window fixed (selects the ruler of the available diplomacy action)
    - unit selection does not change after selecting spell target on the GUI
    - Philbius’s Flamewall fixed
    - Northward Bound quest fixed (Morgana is required)
    - Sidhe Council “alliance” political action fixed
    - Crystal Shards spell levelling fixed
    - Chain lightning spell (at heroes and Victory Locations) became stronger
    - Other minor bug and balancing fixes

    Known issues – fixing in progress

    - multiple battle warnings issue
    - diplomacy warnings at dead rulers
    - flashing unit circles in battles (at selecting direction)
    - accumulated units at selecting direction
    - Leadership issues
    - Magic Shield boosting at AI armies and Shield boosting spells for AI heroes
    - more Mana for AI heroes on high levels
    - "Experienced retainers" skill issue
    - 1280*1024 resolution GUI problems
    - missing pictures of forged artifacts

  9. #9
    Second Lieutenant tst81's Avatar
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    Will you do something for the horrific performance of the game? And if, when? It's totally unplayable even if the rig meets the recommended specs.

  10. #10
    Colonel Paradox Dev Team Regina's Avatar
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    Hey there!

    Have you tried this?
    By changing the video settings you can mainly improve the battle view performance.
    The dev team are working hard preparing updates for the game that will improve the performance.

    But in the meantime we suggest the following:
    In the main menu go to the options menu > video > advanced, then make sure that all the sliders are set to the middle settings.
    Lower them further to improve performance. Restart the game for changes to take effect.

    Uncheck the following options as they are the ones that require most cpu/gpu power:

    Ambient Occlusion
    Antialiasing
    Motion Blur

    To further improve performance uncheck additional video options (especially vsync) or try lowering resolution. Restart the game for changes to take effect.

    cheers,
    regina

  11. #11
    Thanks Regina. It is not quite clear to me however, when a tick means on or off.

    For example sound quality with an X, means that it is set on high quality sound or not?

  12. #12
    Neocore Dev Neocore_Kate's Avatar
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    KAII update 1.1.05

    King Arthur II Update Released

    10 Feb 2012 - Updates to King Arthur II - The Role-playing Wargame have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

    Major changes include:

    King Arthur II – The Role-playing Wargame v1.1.05

    - Knights of the Lights Leadership cost fixed
    - Summerborn and Winterbreed units recruitment cost and skills fixed
    - Damage boosting skills fixed (e.g. Voice of the Shadows – properly boosts shadow damage)
    - Experience points balancing
    - Red Knight battle nerfed
    - Huge Demon shooting defense buffed
    - Wounds of the Land Objective fixed
    - Heroes of Eboracum battle buffed
    - Morgawse, Dal Riata and Pictland ruler naming fixed
    - Buildings increasing HP and Damage fixed
    - Slider not showing up when selecting units from three armies fixed
    - Artifact giving the same bonus twice works properly
    - Defeating Fomorian armies gives reputation properly to the appropriate Rulers
    - Research items bug fixed
    - Some trait bugs fixed
    - Units that have no skills to choose at levelling does not display the golden wreath anymore.
    - Experienced retainers skill fixed
    - Drag and drop from Artifact Forge slots fixed
    - Castle location provides Leadership even if the liege lord is a secondary hero
    - Equipped two-handed weapon visually denies the other weapon slot
    - Location slot issue fixed
    - Arm bonuses from Locations fixed
    - Multiple battle warnings issue fixed
    - Diplomacy warnings at dead rulers fixed
    - Flashing unit circles in battles (at selecting direction) fixed
    - Accumulated units at selecting direction fixed
    - Leadership issues fixed
    - Magic Shield boosting at AI armies and Shield boosting spells for AI heroes added
    - Mana of the AI heroes on high levels buffed
    - 1280*1024 resolution GUI problems fixed
    - Missing pictures for forged artifacts added

    Known issues – fixing in progress

    - Proper pop-up info about casted spells (Spellpower)
    - Seelie Council Guards model
    - Wyrmligs high tier model
    - Wrong characters in the name of some enemy heroes
    - Missing textures on two battlefields
    - Wrong surface on two battlefields
    - Increased and more proper AI spell usage (e.g. Dispel)
    - Desperate Mobs bug
    - William Pendragon’s Grail Shard skill bug
    - Warlocks of Morgawse quest issue
    - Giants of Morgawse quest issue

  13. #13
    Neocore Dev Neocore_Kate's Avatar
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    KAII update v1.1.06

    Major changes include:

    King Arthur II – The Role-playing Wargame v1.1.06

    - Corrosive Bile skill fixed
    - Popup does not appear when Leadership drops below the total requirement (the excess units are grey and do not fight in battles)
    - Extreme Morality bonuses (over 20) fixed
    - "Upload" expression changed
    - Opposing traits of the Ladies fixed
    - Retreating from the Guardian of a Nether Gate fixed
    - The Tomb of the Emperor Objective bug fixed (if the Western gate solved as last in “The Immortals” Objective)
    - Fixed bugs at closing Nether Gates
    - Stronghold locations bug fixed
    - AI units cannot learn morality skills of the player anymore
    - Lair type location modifiers fixed
    - The popup of combat stats (Damage, HP, etc.) lists the bonuses from Promotions and Morality separately
    - The popup of Fiefdoms (on the Fiefdom List and the Hero screen) lists the type of the Locations in the province
    - The popup of Locations on the Location List provides the description of the Location
    - Clicking a Fiefdom icon moves the camera to the chosen province
    - Sir Galahad never gets killed by any raiding Fomorian army anymore
    (Saved games having such situation are retroactively fixed by spawning another Sir Galahad army and restarting the Grail Knight Objective.)
    - Tear in the Veil bug fixed (grants Leadership discount to all special units)
    - Teleports and some other special locations appear on the Minimap
    - Buttons for activating/deactivating icons on the Minimap are available (above the Minimap)
    - Adventures of Sir Balan Objective fixed (Army of King Alwick bug)
    - Right-clicking on one of the Main Hero icons at the top of the Campaign Map GUI selects the army without moving the camera. Left-clicking remains unchanged.
    - “Army changing trick” at the Artifact Store fixed
    - Buying Artifacts at Traders is available without hero(es) at the location. Such Artifacts arrive to the Artifact Store.

    Known issues – fixing in progress

    - Beast Master skill
    - Path finding issue when an enemy army blocks the one and only route
    - At Delegate quests, the popup of the End Turn button should read as "A delegate is waiting for you."
    - Resurrection spell popup information
    - Knights of the Light units skills
    - Tier 2 Elmet Legionaries and the Fomori Slayer skill[/I]

    Known issues – fixing in progress (what was accidentally left out of the official patch note, sorry for that)

    - Crashing issues on 32bit systems
    - Missing narration on end scenes

  14. #14
    Thanks for the patch, is there any eta for the gamersgate version of 1.1.06?

  15. #15
    Neocore Dev Neocore_Kate's Avatar
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    As I see it now it's already up there

    Patch 1105 to 1106

  16. #16
    Neocore Dev Neocore_Kate's Avatar
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    KAII update v1.1.07

    King Arthur 2 Update Released (v1.1.07)

    Major changes include:

    - New button on the Hero Inventory panel (usable on an Artifact Store location) – moves all unequipped Artifacts to the Store
    - Beast Master skill fixed
    - The settings of the Minimap icons always saved (at returning from battle, starting a new game or loading a saved game from the Main Menu)
    - Enemy armies no longer block the route towards the target (some part of the route is marked by red colour, indicating that a battle have to be fought)
    - End Turn button popup properly tells if a Delegate quest is waiting to be solved
    - Resurrection spell popup fixed
    - Tier 2 Elmet Legionaries receive the Fomori Slayer skill properly
    - Knights of the Light units receive an upgradable skill (Golden Basilica locations)
    - Armies defending a passage cannot be lured away anymore
    - “University” (London) diplomacy action fixed
    - Woodlander skill of Wolfbreeds fixed
    - Units cannot move to an army from faraway Army Reserves anymore
    - Marriage for female heroes is not available anymore
    - Items received and lost in the same quest no longer appear among quest rewards
    - Faith requirement at Unseelie Champions training fixed
    - Spell cooldown never drops below 10% of the original number
    - Popup of item type filter buttons in Artifact Store improved (info about possible modifiers at forging)
    - Unit icons during Tutorial fixed
    - Time limit requirement always appears properly in the popup of the quest
    - Traits modifying Lore points (from locations) fixed
    - Solving late game quests in “wrong” order issue fixed
    - Passive skill bonuses appear properly in the statistics
    - Lost level up bonuses of hero retinue on new Tier fixed
    - Battle alert sounds (gate destroyed) fixed
    - Sub-objective text in Call to Arms Objective fixed (15 units available, including own units and heroes)
    - Non-16:9 resolution notification windows fixed
    - “Careful Tactician” promotion fixed
    - First sub-objective of the "Nimue" Objective fixed
    - Grendel's Lair teleport location fixed

    Known issues – fixing in progress

    - The level of some units drops back to 1 in unique situations
    - Few quests spawn on the top of the army that is supposed to solve it
    - Some of the final Objectives don't appear properly on the Objective panel if a certain option in a specific Diplomatic quest is chosen
    - Some Victory Locations don’t appear properly on the Minimap
    - Lancelot's Grail Shard Essence gathering

  17. #17
    what about 32bit issues?

  18. #18
    Neocore Dev Neocore_Kate's Avatar
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    To those who still have constant crashes with the game:

    Please do the following.

    - Write an email to support@kingarthurthewargame.com
    - Let us know your Forum username
    - Let us know where you have purchased the game
    - Tell us what version number you see in the bottom left corner of the game's main menu
    - Attach your DxDiag report (If you need help creating your dxdiag report, check this: http://devblog.neocoregames.com/wp-c...iag-report.doc)

    Thanks.
    Last edited by Neocore_Kate; 27-03-2012 at 16:15.

  19. #19
    Quote Originally Posted by Neocore_Kate View Post
    To those who still have constant crashes with the game:

    Please do the following.

    - Write an email to support@kingarthurthewargame.com
    - Let us know your Forum username
    - Attach your DxDiag report (If you need help creating your dxdiag report, check this: http://devblog.neocoregames.com/wp-c...iag-report.doc)

    Thanks.
    When 1.06 came out, you responded in the bugs forum that it wasn't intended to fix the 32-bit issues, but that a fix was still coming for that at some point. Now with 1.07, we're distinctly not told the 32-bit issues have been fixed, but that we should report the problems--which we already have, in the past.

    With respect, I can't help reflecting that this sounds as though vague promises have given way to a reluctant admission that nobody can figure how to fix the issues.
    Last edited by Bertouch; 27-03-2012 at 07:00.

  20. #20
    Neocore Dev Neocore_Kate's Avatar
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    Actually the reason is very simple:

    The updates v1.1.06 and v1.1.07 have fixed all the 32bit crashes that we experienced on the 32bit configs we have here. They also fixed memory leaks.

    But of course we couldn't possibly test it on all existing hardware configurations (not to mention the different software environment) - that is why we did not claim in a patch note that it was fixed. We ask those who still have this issue to write to support (even if they have already done that once) for several reasons:

    1. We'd like to have an idea about how many people are still affected

    2. We'd like to check from your DxDiag what configs you have if you are still affected

    3. We'd like to check from your DxDiag if we can suggest anything that might help you with this issue

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