Trained manpower converted from manpower like fuel from oil
Jazumir made a suggestion in the new expansion thread:
An excellent idea capable of representing the massed amounts of volkssturm or soviet 1941 "infantry" divisions constructed, while at the same time representing the German and Soviet lack of (trained) manpower.
"Untrained manpower" would be the total manpower in your country, including those working in industry (so if you want more raw recruits you need to close factories), while "Trained manpower" would be those you build high quality divisions from. The ratio of conversion could depend on training laws, techs, IC, officer count and so on. Only divisions possible to make from untrained manpower would be militia, garrison and infantry, and those would always have zero experience. Divisions made from trained manpower would have an experience depending on the average quality of the trained manpower (ie depends on what training laws have been used and in which periods), but always have at least 10 exp.
This, in addition with making reinforcements for land and air units much more expensive (It should cost maybe 70% as much IC to reinforce an infantry division from 0 to 100 strength), making upgrades somewhat more expensive and making national unity have more of an effect (higher manpower growth and combat bonuses?) would make the game much better IMO.
EDIT: Oh and the more expensive reinforcements would solve the too cheap reserves problem as well.
Jazumir made a suggestion in the new expansion thread:
Talking about elite units: It has been said, that each major gets one type. How about adding paras to the list? So you can have x% of your troops be paras or elite?
EDIT: Actually, it would be way cooler to just have a ´quality manpower pool´, source of it being manpower converted (oil-to-fuel style) based on officer ratio and all quality units have a ´QMP´-requirement, instead of basing the number of allowed (boolean) elite units on the number of existing troops.
An excellent idea capable of representing the massed amounts of volkssturm or soviet 1941 "infantry" divisions constructed, while at the same time representing the German and Soviet lack of (trained) manpower.
"Untrained manpower" would be the total manpower in your country, including those working in industry (so if you want more raw recruits you need to close factories), while "Trained manpower" would be those you build high quality divisions from. The ratio of conversion could depend on training laws, techs, IC, officer count and so on. Only divisions possible to make from untrained manpower would be militia, garrison and infantry, and those would always have zero experience. Divisions made from trained manpower would have an experience depending on the average quality of the trained manpower (ie depends on what training laws have been used and in which periods), but always have at least 10 exp.
This, in addition with making reinforcements for land and air units much more expensive (It should cost maybe 70% as much IC to reinforce an infantry division from 0 to 100 strength), making upgrades somewhat more expensive and making national unity have more of an effect (higher manpower growth and combat bonuses?) would make the game much better IMO.
EDIT: Oh and the more expensive reinforcements would solve the too cheap reserves problem as well.
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