Im very interested to know the extent to which using very heavy armour will effect your movement speed. It seems from the live stream that class creation is not effected by money earned through in game success but rather through grinding to get xp and unlock new items and perks.
This is a good system for sure however im worried that if heavy armour does not suitably restrict the maneuverability of its users then after a period of time when many players have unlocked the heavy armour all the game servers will just be full of "tanks" running around bashing each other which is going to get pretty boring pretty fast. So i would just really hope that the classes are balanced well in terms of armour vs speed of movement and that there are strong incentives for people to use light and medium armour as well as heavy armour.
Does anyone has any more detailed info on how this system will work?