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Thread: News from 1.03 beta

  1. #21
    Darkest Hour Game Designer Fernando Torres's Avatar
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    Quote Originally Posted by Wonder_Box View Post
    Are the new graphics on the user interface included in the patch?
    As I said, there will be an Official Graphic Pack. The graphics are a bit too heavy to be included in a patch.

  2. #22
    Just for clarification, I removed all comments and the screen of the casualty tracker, it is still in the middle of development.
    A discussion about a half implement feature in alphastage is not helpful.

    There will be a proper Dev Diary when things are far enough to become public, and please don't ask me why we announced the thing, when we are not ready to talk about it... :P
    Last edited by ewphoenix123; 09-06-2012 at 15:34.
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  3. #23
    Second Lieutenant Döbeln's Avatar
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    This is music to my ears!
    My attempt on an AAR! (Just begun!)

    http://forum.paradoxplaza.com/forum/...-A-Swedish-AAR

  4. #24
    Megas Domestikos Lord Finnish's Avatar
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    Quote Originally Posted by ewphoenix123 View Post
    A discussion about a half implement feature in alphastage is not helpful.
    Come on man
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  5. #25
    1.03 in sight?
    "Hmm... a Tsar, raised by the will of the people? Sounds legit." -- KotoR45

    Need ministers for a mod project or just because?


  6. #26
    General PanzerMan7's Avatar
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    it owuld be really really cool if there was some sort of watered down chain of command like from hoi 3
    I wanna be Korean or Japanese.



    "If it's an exploit for para's then it's an exploit for EVERY unit in the game and therefore the game itself is an exploit." -jju_57

  7. #27
    Major vcgetdown's Avatar
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    This patch looks to be godly but... you guys were way too ambitious. We've had to deal with 1.02 problems for nearly a year :| I'm sure I'm not alone when I say that being less ambitious with your patches, giving a faster time for getting fixes to game breaking problems would be much appreciated. This 1.03 is too good and too long of a wait :P Torture

  8. #28
    Colonel TheRealKestrel's Avatar
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    Time to start thinking of a new AAR for 1.03...

  9. #29
    Field Marshal Cybvep's Avatar

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    Quote Originally Posted by vcgetdown View Post
    This patch looks to be godly but... you guys were way too ambitious. We've had to deal with 1.02 problems for nearly a year :| I'm sure I'm not alone when I say that being less ambitious with your patches, giving a faster time for getting fixes to game breaking problems would be much appreciated. This 1.03 is too good and too long of a wait :P Torture
    I agree. More frequent but smaller patches would be a better option.

  10. #30
    Let me remind you that:
    1) development cycles can sometimes require months and they can't be interrupted at will
    2) we are simply not allowed to publish many patches
    Last edited by ^_AC_^; 10-06-2012 at 11:22.

  11. #31
    will we be able to bomb aircrafts at airports?

  12. #32
    Its great overall and grafics anyway, one change i dont like are extra 2 tech slots for IC-rich states.

  13. #33
    Megas Domestikos Lord Finnish's Avatar
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    Quote Originally Posted by Tankist/45 View Post
    Its great overall and grafics anyway, one change i dont like are extra 2 tech slots for IC-rich states.
    You can change that any time in misc.txt
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  14. #34
    Field Marshal Cybvep's Avatar

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    It's not that simple, because this affects balance.

  15. #35
    Duke of Abrantes vanadio's Avatar
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    Very good news

  16. #36
    Quote Originally Posted by Lord Finnish View Post
    You can change that any time in misc.txt
    AI buildplan and research could be messed up, because possibly they are designed for more tech slots.

  17. #37
    Sergeant Slavyan's Avatar
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    It seams 1.03 is going to be awesome!
    DH team delivers.

  18. #38
    Quote Originally Posted by ewphoenix123 View Post
    when we are not ready to talk about it... :P
    Can we ask about the other things though?
    Specifically, 7 tech teams.
    How exactly it is implemented? The guy asking on the facebook has brought up the important question about balance.
    In my experience in AAR 7 tech teams plus decreased research rate lead to a being pretty hard to keep up with a historical research dates, especially as a minor with limited supply of cash and bad tech teams (level 4-5). Will that be an issue?

  19. #39
    Field Marshal Cybvep's Avatar

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    I'm worried about minors, too. For major countries this change will be beneficial, but other countries will have to rely on blueprints, so it would be a good idea to increase the blueprint bonus.

  20. #40
    Changes to tech slots:
    1. Min tech teams - 2 (from 1)
    2. Max tech teams - 7 (from 5)
    3. Research mod - 0.4 (from 0.5)
    4. Money cost for each skill-level - 0.1 (from 0.12)
    So, minors will also have 2 tech slots as minimum. All countries have at least twoTTs.

    For now, we've seen a good behaviour. Actually, we may have to increase the difficulty of some techs for the 1933-1936 period.

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