SKIF HOI2 icons - can they be used with for AoD????

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Nats

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I loved HOI2 Armageddon with the SKIF icons applied and playing it for a few years but its been a while since I played last and I feel like playing again. But this AoD looks promising.

So I am thinking of getting this AoD game but I am doubtful whether the SKIF icons can be applied to AOD or if they are only suitable for HOI2? I hate the default icons and cant possibly play with them after getting used to the lovely SKIF icons. I wont buy the game if they arent compatible as for me SKIF is essential to playing this game.
 
I loved HOI2 Armageddon with the SKIF icons applied and playing it for a few years but its been a while since I played last and I feel like playing again. But this AoD looks promising.

So I am thinking of getting this AoD game but I am doubtful whether the SKIF icons can be applied to AOD or if they are only suitable for HOI2? I hate the default icons and cant possibly play with them after getting used to the lovely SKIF icons. I wont buy the game if they arent compatible as for me SKIF is essential to playing this game.
You can use my mod, which covers all of the icons (even the heavy subs); just click on my signature link.
 
Yeh that aint bad I guess I can try both to see which I prefer - probably will use a mixture of both. Which set of SKIF do you need to use - the Doomsday ones I presume? Has anyone noticed any units that are incorrect between AOD and SKIF other than the heavy subs?
 
Yeh that aint bad I guess I can try both to see which I prefer - probably will use a mixture of both. Which set of SKIF do you need to use - the Doomsday ones I presume? Has anyone noticed any units that are incorrect between AOD and SKIF other than the heavy subs?
I don't remember if there are other differences but I can suggest you to do the following: install SKIF and then, if there are some discrepancies between icons and model (unit) names, just overwrite it with the Tripartite Pack.

In any case, get AoD: if you liked HoI2, then you'll love this one!
 
Only discrepency I have found so far between SKIF and AOD is with the planes. For some reason the original SKIF, and HOI2 I presume, has the first few interceptors for the British as all Hurricanes and AOD has them as all Spitfires. So AOD has the Desert War British with Spitfires therefore but the original game had Hurricanes. Personally I would have thought it should be Hurricanes as I remember seeing them with aboukir filters for desert warfare. Mark 5 desert Spits came later as far as I know and they certainly werent Mark 1s as AoD shows.

Also in the 1944 German scenario the original game had the gGermans with FW190s everywhere whereas AOD has ME109s. Personally I would have thought FW190s were right for this period. So in these cases (havent checked any more) I would say AoD has got them wrong.
 
Only discrepency I have found so far between SKIF and AOD is with the planes. For some reason the original SKIF, and HOI2 I presume, has the first few interceptors for the British as all Hurricanes and AOD has them as all Spitfires. So AOD has the Desert War British with Spitfires therefore but the original game had Hurricanes. Personally I would have thought it should be Hurricanes as I remember seeing them with aboukir filters for desert warfare. Mark 5 desert Spits came later as far as I know and they certainly werent Mark 1s as AoD shows.

Also in the 1944 German scenario the original game had the gGermans with FW190s everywhere whereas AOD has ME109s. Personally I would have thought FW190s were right for this period. So in these cases (havent checked any more) I would say AoD has got them wrong.

Sorry ignore what I said here. I have found that this has all been caused by the Tripartite Mod, not AoD or SKIF. It seems that the Tripartite mod has changed the interceptor and fighter names in the models.csv file (which AoD no longer seems to use but it obviously still affects the game). As such the planes were all wrongly named compared to SKIF (and probably vanilla AoD). Once I removed the CSV file from the Tripartite mod everything was back to normal. I would strongly recommend everyone does this if you are using the Tripartite mod, whether you use SKIF or not, so I will post in that forum as well. Changing all the plane names for example Hurricane interceptors to Spitfires and FW190s to ME109s mucks everything up in the whole game (well in terms of realism anyway).
 
Sorry ignore what I said here. I have found that this has all been caused by the Tripartite Mod, not AoD or SKIF. It seems that the Tripartite mod has changed the interceptor and fighter names in the models.csv file (which AoD no longer seems to use but it obviously still affects the game). As such the planes were all wrongly named compared to SKIF (and probably vanilla AoD). Once I removed the CSV file from the Tripartite mod everything was back to normal. I would strongly recommend everyone does this if you are using the Tripartite mod, whether you use SKIF or not, so I will post in that forum as well. Changing all the plane names for example Hurricane interceptors to Spitfires and FW190s to ME109s mucks everything up in the whole game (well in terms of realism anyway).
Sorry to contradict you, but I did that on purpose.

In vanilla AoD, Eng interceptors are the Hurricane, Tempest and Typhoon, while Spitfires are regarded as multi-role fighters. Now, if we bear in mind that multi-role fighters, in RL as well as in game, were/are much more suited for ground attack missions (i.e. carrying bombs and rockets) then the Tempest and Typhoon make much more sense; considering them interceptors (i.e., more than the Spitfire) is wrong, IMO.

So, it's the Tripartite Pack airplanes which are correctly identified, not SKIF's.
 
I second this. The Tripartite Pack has it correct, Vanilla got it wrong.

Either way the Tripartite pack mucks up the sprite packs and picture packs so I have changed it back to the vanilla model names. I by far prefer the superb SKIF pack to a little bit more realism with worse pictures. Most of the Tripartite pack is quite good, its just the icons I don't like as much as SKIF. I use four or five mods stacked on top of each other - tripartite base, then colour pictures, then SKIF and then new PUMA sprites, all using JSGME to set them all up so I can remove them and alter them as I need to at any point. This seems to work very well as long as you delete the models/csv file from the tripartite mode first.
 
Either way the Tripartite pack mucks up the sprite packs and picture packs so I have changed it back to the vanilla model names. I by far prefer the superb SKIF pack to a little bit more realism with worse pictures. Most of the Tripartite pack is quite good, its just the icons I don't like as much as SKIF. I use four or five mods stacked on top of each other - tripartite base, then colour pictures, then SKIF and then new PUMA sprites, all using JSGME to set them all up so I can remove them and alter them as I need to at any point. This seems to work very well as long as you delete the models/csv file from the tripartite mode first.
Very well, glad you found your way, then!

Just a final remark: please don't write that my mod "mucks up" sprite and picture packs. First, because I could even consider it offensive and secondly because, from a historical point of view, my aircraft setup is more accurate than vanilla one, so it's rather the opposite. Thank you
 
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Very well, glad you found your way, then!

Just a final remark: please don't write that my mod "mucks up" sprite and picture packs. First, because I could even consider it offensive and secondly because, from a historical point of view, my aircraft setup is more accurate than vanilla one, so it's rather the opposite. Thank you

I didn't mean any offense, I was just making an observation. Its just a game to me. I understand it is a bit more to you having put a lot of work on your mod. I apologise if you feel offended. I felt it was useful to many people, who might like me want to use SKIF etc, to point out that your mod does alter the unit arrangements from the vanilla version so that SKIF and other mods, that rely on this arrangement, are adversely affected. I should have perhaps clarified this a little better, rather than generalising about 'mods in general'.

You have a point about Typhoons and Tempests but to be honest I am not that bothered about the realism aspects to that degree as long as I can use the SKIF icons I am prepared to make that sacrifice of a little realism. If it bothered me that much I would alter the SKIF icon ordering themselves but I am not.

My point stands though. If you change the arrangement of units, as you have done, you are immediately causing issues with other mods and restricting their employment. That might be fine for people who want to use your sprites etc but for other people who want different sprites you have made things a little awkward. I thus felt it necessary to mention what people might need to do to enable the use of other sprite mods along with yours. That job is done.

Good luck on future development of your mod.
 
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I didn't mean any offense I perfectly understand that you are close to your mod having worked on it for a long time. Your historical accuracy point is arguable though, personally I prefer the vanilla unit arrangement as being more accurate.

I felt it was useful to many people, who might like me want to use SKIF etc, to point out that your mod does alter the unit arrangements from the vanilla version so that SKIF and other mods, that rely on this arrangement, are adversely affected. I should have perhaps clarified that your mod mucks up the SKIF mod and any mods that rely on the default AoD ordering of units, rather than generalising about 'mods in general'.
Well, while I'm not an English-native speaker, "muck up" doesn't exactly seem a nice term to me; "alter", for example, would have sounded more polite, that's all.

In any case, historical accuracy is always arguable as such but it's a fact we can agree on, I think, that Tempests and Typhoons were mostly armed with rockets and attacked ground targets rather (or, simply, more often) than Spitfires. Or maybe you don't agree on this, and state that they were primarily used to intercept German bombers?

The fact that my mod has a slightly different aircraft setup than SKIF is perfectly normal, since it's the Tripartite Pack and not SKIF. So, if you want to play with SKIF, very well, it's your choice and you're absolutely free to do so; the same is true for the Tripartite Pack. The only thing that everyone installing a mod should always do is making beforehand a backup of the previous files (or use JSGME), in order to be able to revert them quickly if he does not like the changes. But that is standard behaviour which is true for every kind of mod, so I really see no point in stressing this here. :mellow:

Edit:

I see you've edited your post after my initial reply, a couple of minutes ago, so here's a brief answer to the new lines:

You have a point about Typhoons and Tempests but to be honest I am not that bothered about the realism aspects to that degree as long as I can use the SKIF icons I am prepared to make that sacrifice of a little realism. If it bothered me that much I would alter the SKIF icon ordering themselves but I am not.
Then I really don't know what else to say. If you agree that Tempests/Typhoons should rather be Fighters, then Spitfires should be Interceptors, hence my mod has got it right. However, I'm in no way contesting your reasons, nor the fact that vanilla is a bit inaccurate from this point of view - I'm just guessing what is this all about.

I look forward to seeing how your mod develops in the future.
Very well! But if you expect the aircraft models to revert to the vanilla ones, then I'm afraid you'll have to have a lot of patience ;)
 
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Then I really don't know what else to say. If you agree that Tempests/Typhoons should rather be Fighters, then Spitfires should be Interceptors, hence my mod has got it right. However, I'm in no way contesting your reasons, nor the fact that vanilla is a bit inaccurate from this point of view - I'm just guessing what is this all about.

No I would say that Tempests and Typhoons should actually be ground attack aircraft actually, and that the difference between fighters and interceptors is a very slight one until much later in history ie the Cold War is when interceptors really took off in terms of specialism. Both Spits and Hurricanes fulfilled both of these roles at various points in WW2. Although the main time interceptors were really used by the British was around the BoB and these were always Hurricanes. Although in Malta the interceptors were Spitfires. I dont think that the British needed interceptors much other than at these points as far as I know. So its the game that is causing the problems I think.

Anyway its all a slight point of semantics as far as WW2 goes I think, and I dont feel it was really worth the hastle of rearranging the units to be honest. But you obviously did so hey, that's fine, no problems. I have got it working with your mod and all it took is one file deletion, so I am very happy. All I wanted was to get the SKIF mod working with AoD and to get your mod working with it as well is a bonus. Cheers.
 
Hi Nats,

can you tell me please where have you SKIF and Puma's sprite Pack downloaded?

Electric.

SKIF Colour Icons: http://www.star.net.pl/~scytth/hoi2/page/ .... try download no.s 5 (the re-done photos are good) and 8 (the complete colour icons in one large up to date download - for English language)

PUMA Sprites: http://www.designmodproject.de/forum/viewtopic.php?f=364&t=22543 ..... you will need to register to download the pack (v1.0) and its later patch (v1.1)

Use JSGME to add them to your AoD game so you can remove them if need be later, its a brilliant modding utility and can be used for practically any game you want to mod:
http://www.gamefront.com/files/21681483/JSGME.7z

Hope that helps.