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Thread: The Sword of Islam - Dev Diary 2

  1. #21
    First Lieutenant Gedierond's Avatar
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    Quote Originally Posted by Faber81 View Post
    So these opportunities can vary the success of the plot or if they fire it's a 100% kill? I'm not in control of my plot anymore?
    I´d guess that the probability these oportunities have of succeeding depends on the actual plot power you accumulated, but I´m also intrigued by how this´ll work.

    Edit: Just saw that Doomdark explained a bit about this issue. Sounds cool!!!

  2. #22
    The Tora Bora Modder™ Sleight of Hand's Avatar
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    Quote Originally Posted by Doomdark View Post
    Currently, yes.
    Purely from a common sense point of view I'd suggest fabricated claims should by definition be weak. The point is they're flimsy, dubious claims which have been somehow scraped together or simply forged entirely.
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  3. #23
    Second Lieutenant Faber81's Avatar
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    Quote Originally Posted by Doomdark View Post
    You are less in control, but you still get the choice if you want to go through with the actual murder or not, when a plotter or you yourself see an opportunity.
    I see, nice addition, it makes plots a little less predictable and more dynamics. Thanks for the quick answer!

  4. #24
    Quote Originally Posted by Sleight of Hand View Post
    Purely from a common sense point of view I'd suggest fabricated claims should by definition be weak. The point is they're flimsy, dubious claims which have been somehow scraped together or simply forged entirely.
    ... Maybe make it so fabricated claims are weak, but that weak claims can be futher fabricated to become strong claims?

  5. #25
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    I wonder how the AI will respond to this patch? Do you think the Muslims will grow weaker or even stronger than before after this patch?

  6. #26
    Quote Originally Posted by Doomdark View Post
    You are less in control, but you still get the choice if you want to go through with the actual murder or not, when a plotter or you yourself see an opportunity.
    Sounds like this could add quite a bit of tension. For example, if you find out someone outside your realm is plotting to kill you, you can plot to kill them back but there is then a bit of luck as to whose plot fires first.

  7. #27
    First Lieutenant Gedierond's Avatar
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    Quote Originally Posted by Sleight of Hand View Post
    Purely from a common sense point of view I'd suggest fabricated claims should by definition be weak. The point is they're flimsy, dubious claims which have been somehow scraped together or simply forged entirely.
    Maybe, since they´re adding a plot to obtain claims, they could integrate both mechanics? Something like: to execute the plot you need to send your chancellor to fabricate claims at the corresponding county, and the strength of the claim depends on the plot power you accumulate?

  8. #28
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    Quote Originally Posted by Doomdark View Post

    Weak claims can only be pressed against .. [snip] and .... titles currently in a succession crisis
    Bugger! Succession crises are already the bane of my games without more jumping on the rebel band wagon.
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  9. #29
    Captain SicilianSaint's Avatar
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    Excellent work Paradox, it looks amazing. Now shut up and take my money.


    Also, as a question Doomdark, won't it be easy to plot to get a claim on someone?
    Last edited by SicilianSaint; 08-06-2012 at 14:58.

  10. #30
    Inseminator Ekstrakt's Avatar
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    Great job, Paradox. Making DLC an option, thus not forcing it unto consumers and whilst at it making the game playable cross-DLC is the way to go.
    Last edited by Ekstrakt; 08-06-2012 at 14:56.
    Nevermind.

  11. #31
    Quote Originally Posted by Sleight of Hand View Post
    Purely from a common sense point of view I'd suggest fabricated claims should by definition be weak. The point is they're flimsy, dubious claims which have been somehow scraped together or simply forged entirely.
    If it was up to me I would also make them weak, but I understand that for balance reasons the fabriacated claims being strong will still allow for slow and steady fabrication expansion, making them weak would make it almost pointless to fabricate them. Since inheritance trough assassination is already the favorite method of expansion, to weaken claim fabrication would only worsen the situation. This new system is basically to prevent ICS (infinite claimant spawn), having a list of 30 people with claims on your titles, all waiting to be invited to someone's court and having their claims pushed.


    Quote Originally Posted by Loderingo View Post
    Sounds like this could add quite a bit of tension. For example, if you find out someone outside your realm is plotting to kill you, you can plot to kill them back but there is then a bit of luck as to whose plot fires first.
    This would be nice, exept you can still just push a button a couple of times and have them killed instantly. Asssassination plot reworked, awesome! Auspicious time to remove the infamous diplo-assassination?

  12. #32
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    Great stuff, however this makes the Muslim dynasties appear an hell to manage.
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  13. #33
    Sergeant Mel_E's Avatar
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    Will there be new culture buildings?
    INTER PERITVRA VIVIMVS.

  14. #34
    Captain SicilianSaint's Avatar
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    Also, can we get a mod/admin to delete those messages by Atarmwwjz..

  15. #35
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    Quick Question (that i'll probably get the answer to in a few days because of steam): Will the Sword of Islam be available on Steam? It's not showing up yet... it might be because it's not released yet... but i want to make sure. thanks

  16. #36
    The Tora Bora Modder™ Sleight of Hand's Avatar
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    Quote Originally Posted by jakeshortj View Post
    Will the Sword of Islam be available on Steam?
    Absolutely -- all of the other DLC packs are, and it's the only way Steam players could get SoI.

    And I surely hope so, Mel_E. More nicknames too perhaps?
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  17. #37
    """" a Sultan should have four, or he will take a monthly prestige hit """"

    this is not importnat for sultan !!!

    I think this is not good idea ... but everythings good ...
    Waiting for next week ...

  18. #38
    First Lieutenant Gedierond's Avatar
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    Quote Originally Posted by Mel_E View Post
    Will there be new culture buildings?
    I think they mentioned something about this in the thread of the DLC announcement, I´ll check if I can find it.

  19. #39
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    Quote Originally Posted by solam View Post
    """" a Sultan should have four, or he will take a monthly prestige hit """"

    this is not importnat for sultan !!!

    I think this is not good idea ... but everythings good ...
    Waiting for next week ...
    Note that the game should not be about what good Muslim rulers should do (according to the Koran perhaps), but what they historically did, wanted and had to do.

  20. #40
    First Lieutenant Gedierond's Avatar
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    Quote Originally Posted by Mel_E View Post
    Will there be new culture buildings?
    Yep, here it is:

    Quote Originally Posted by DamianGrim View Post
    Can I ask, will you make cultural buildings for more cultures? (And, maybe, not only in the Castles, but in the Cities and Churches as well?)
    Quote Originally Posted by Doomdark View Post
    Yes, it's one of the subjects of another dev diary.

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