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It's time for the second of three dev diaries on the new expansion for Crusader Kings II; the Sword of Islam! Those who watched yesterday's live stream already know a bit of what I'll talk about today. Just like last time, I'll talk about both some unique Sword of Islam features and some free stuff that comes with patch 1.06.

THE SWORD OF ISLAM

Our intention was always that playing a Muslim should feel quite different from playing a Christian ruler. One of the major differences, of course, is the ease with which you can ensure the continuation of your line. Muslim men are allowed to marry up to four women, and bastardy does not carry the same stigma. This means that Muslim dynasties tend to be huge and sprawling; especially the powerful ones. Unfortunately, all these princelings will expect a share of your wealth, and unless you can give them enough land and responsibilities, they will grow decadent, or at least, your dynasty will be perceived as being decadent. Decadent dynasties risk being replaced by more dynamic and righteous ones, and also suffer penalties to troop morale and demesne income. To compensate for these problems, Muslims have an easier time conquering, through special Casus Bellis (more on those next dev diary.)

Polygamy

The way polygamy works is that only your first wife gives you a skill bonus, but you're allowed to marry up to four. They all give you alliances, and they can all provide you with heirs. Rulers are expected to marry a number of wives corresponding to their station, so a Sultan should have four, or he will take a monthly prestige hit, whereas an Emir is only expected to have three wives, etc. Having multiple wives means that you will produce a lot of offspring, many of them half-siblings. Ambitious mothers will tend to favour their own sons, which can lead to all kinds of nasty business through events...

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Open Succession Law

Muslims have access to only one succession law: 'open', also known as 'Turkish'. The way it works is that your son with the most titles and vassals inherits. There is no "unlanded sons" Prestige penalty, but there is still pressure on you to land all of your sons, because adult men of your dynasty will accrue Decadence. In the Muslim world, brothers, especially half-brothers, dislike each other (negative opinion modifier.) This means that Muslims tend to suffer frequent succession crises.

Decadence

Decadence lies at the heart of the Sword of Islam. It's what really separates Muslims from Christians; not that Christians could not be perceived as being individually decadent, but there was not the same type of friction between clans and tribes. Thus, decadence affects the whole dynasty. Dynasties start out with 25% decadence, which has no effect one way or the other. Decadence increases by having indolent, unlanded males of your dynasty kicking about, depending on their rank and the total rank of all titles held by members of your dynasty. Dynasty members who give decadence are listed in a new list in the Religion View (well, they are immoral.) You stop them from gaining decadence primarily by giving them enough land, imprisoning them or simply killing them off. You only lose decadence when dynasty members fight in battles and sieges, or through certain events. The decadence level affects the morale damage your demesne troops take and the tax income from your demesne. At 75% decadence or more, there is a very real risk of a more dynamic tribe riding in from the wastes to depose you and your whole House (this is one serious rebellion...)

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THE 1.06 PATCH

On to the 1.06 patch!

Strong and Weak Claims

There is a problem with the old claim system, in that some very remote relative can just declare war to supplant not just a perfectly legitimate ruler, but also the next five people in line to the throne. Therefore, we've reworked the system to differentiate between strong and weak claims. Strong claims work like before, but are only given to the second and third person in line to the throne when a ruler dies. Weak claims are given to children who are further down the line of succession. When a strong claimant dies (and the claim is "pressed"), it is inherited as a weak claim. Weak claims can only be pressed against women (if the claimant is male), regencies, titles currently in a succession crisis and titles that the claimant is second or third in line to inherit.

Plots

We've added and changed some things. Chiefly, we've added a plot to gain a claim on the title of a target character. Also, the murder plots have been completely reworked. You no longer get decisions that you can simply execute at various plot power levels. Instead, plotters can randomly find opportunities to strike depending on their contribution to the plot power.

Event Window improvements


We've made some changes to make event windows more appealing. You can now see the icon, with tooltips, of traits being added or removed in an event option. Also, event options that only appear if you have a high enough skill are now properly marked with a coloured border.

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I believe that will do for now. Next week I'll talk about the Muslims CBs, vassal treatment, temple holdings and laws, as well as some more patch features. Until then!
 
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Ugh.. That'd screw me over big-time, since then you'd have to rewrite every single Positions-entry and redesign maps to fit the new proportions. Sincerely hope they don't start doing that. :sad:
Only if they rescale it. It'd be possible to expand it without rescaling, I suppose.
 
I've just finished watching the E3 stream, and Doomdark said 'why not?' to a question on expanding the map further eastward in a later patch. That'd be pretty good.

Actually that would make a lot of sense, ive been confused as to why India isnt in the game given how they actually made use of a lot of the feudal structures this game is about.
 
My gut instinct is that they won't, and for the very reasons you state... but I wouldn't mind being proven wrong on this occasion.
 
Actually that would make a lot of sense, ive been confused as to why India isnt in the game given how they actually made use of a lot of the feudal structures this game is about.

Because CK2's diplomacy system would make the addition of India silly. I could be playing the Duke of Iceland and I could send requests to the Raja of Delhi for a marriage and stuff. If they want to push the map past Persia, I think they'd have to introduce something like EU3's terra incognita to hide some countries from each other.
 
So, what's the current ETA? Holding off starting a new game for 1.06. :)
 
Because CK2's diplomacy system would make the addition of India silly. I could be playing the Duke of Iceland and I could send requests to the Raja of Delhi for a marriage and stuff. If they want to push the map past Persia, I think they'd have to introduce something like EU3's terra incognita to hide some countries from each other.

I agree. It would kind of put a damper on the immersion to have Indian princesses living in Scotland or northern Germany by 1100. Or to be seeing France launching a holy war against the Hindus or William the Conqueror launching an invasion of Delhi after he conquers England. Not to mention the addition of a major new religion and the mechanics needed for it. Personally, I'd kind of prefer they not add India at all. A bit more land east of Persia would be fine, though, if they think there's a compelling gameplay reason for it. If it's just some fairly empty provinces to flesh out the map, though, I don't see what it would add.
 
I agree. It would kind of put a damper on the immersion to have Indian princesses living in Scotland or northern Germany by 1100. Or to be seeing France launching a holy war against the Hindus or William the Conqueror launching an invasion of Delhi after he conquers England. Not to mention the addition of a major new religion and the mechanics needed for it. Personally, I'd kind of prefer they not add India at all. A bit more land east of Persia would be fine, though, if they think there's a compelling gameplay reason for it. If it's just some fairly empty provinces to flesh out the map, though, I don't see what it would add.

I would personally be satisfied if the map was just extended to the end of Persia. The current set up where you have 1/4 of the kingdom of Persia and the bulk of the country is just MIA seems a bit strange to me. Extending the map to all of Persia would also improve the Mongols, I think. Instead of just having them arriving in Europe like ghosts, they could fight their way through Persia and northern central Asia to reach eastern Europe.

I'm not opposed to the idea of adding India or any other Asian country though. I just think if the developers were to travel that road, a terra incognita system would be necessary and it would require making them unique to play. There's another full expansion all on its own.
 
Yeah, I'd rather expect the whole Iran and some more of Central Asia instead of Mali which was a rather irrelevant player in the grand scheme of things. The whole of Persia would strengthen Seljuks to properly threaten Byzantines. Also currently Muslims weaken too much if the Crusades and Reconquista are successful, they lose most of the important land so they can't effectively strike back.
 
The issue with map extensions though is performance. The game already noticeably slows down half way through due to all of the character data. Adding large sections to the map just means more characters for the game to track.
 
The issue with map extensions though is performance. The game already noticeably slows down half way through due to all of the character data. Adding large sections to the map just means more characters for the game to track.

If they did expand the map, I think it would more likely be an *expansion* rather than a DLC, and thus completely optional (not that DLC are a requirement), meaning you'd not have to buy it or see the new content at all.

I'm hoping at some point we'll get more control over marriage and diplomacy so we can set no marriage between certain cultures and so on.
 
If they did expand the map, I think it would more likely be an *expansion* rather than a DLC, and thus completely optional (not that DLC are a requirement), meaning you'd not have to buy it or see the new content at all.

I'm hoping at some point we'll get more control over marriage and diplomacy so we can set no marriage between certain cultures and so on.

They arent going to be making expansions just DLC (I believe thats actually a universal thing, A House Divided was the last paradox Expansion Pack).
 
Ah, I thought it was DLC with the odd rare Expansion here and there (like HoI3 is getting a new expansion, rather than DLC).
I think that's because it's one of the pre-DLC games, as is EU III which may get another (probably final) expansion. Victoria II may as well.

I think the idea is that with CK II and future games they will use the new DLC-only model, but I am not sure. I'm just going by the business model thread one of the devs started and what I've pieced together from other posts.
 
They arent going to be making expansions just DLC (I believe thats actually a universal thing, A House Divided was the last paradox Expansion Pack).

Which would imply that map expansions will either be included in free updates, or in "mandatory" DLC (i.e. DLC that changes your checksum so you can't play multiplayer with anyone without it).
 
If they did expand the map, I think it would more likely be an *expansion* rather than a DLC, and thus completely optional (not that DLC are a requirement), meaning you'd not have to buy it or see the new content at all. I'm hoping at some point we'll get more control over marriage and diplomacy so we can set no marriage between certain cultures and so on.

If they were going to expand the map it would have to be a patch. You couldn't limit a map expansion to any kind of paid content because if would mess with multiplayer compatibility between players. The point I was making in one of my previous posts though is that any kind of patch holding such a map expansion would likely come on the same day as paid content making the region playable, similar to Sword of Islam. If they didn't, then you'd have India working under Euro-feudalism and not functioning the way it should.


They arent going to be making expansions just DLC (I believe thats actually a universal thing, A House Divided was the last paradox Expansion Pack).

A new HOI3 expansion was just announced, actually. Only CK2 operates under the new DLC model right now.