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It's time for the second of three dev diaries on the new expansion for Crusader Kings II; the Sword of Islam! Those who watched yesterday's live stream already know a bit of what I'll talk about today. Just like last time, I'll talk about both some unique Sword of Islam features and some free stuff that comes with patch 1.06.

THE SWORD OF ISLAM

Our intention was always that playing a Muslim should feel quite different from playing a Christian ruler. One of the major differences, of course, is the ease with which you can ensure the continuation of your line. Muslim men are allowed to marry up to four women, and bastardy does not carry the same stigma. This means that Muslim dynasties tend to be huge and sprawling; especially the powerful ones. Unfortunately, all these princelings will expect a share of your wealth, and unless you can give them enough land and responsibilities, they will grow decadent, or at least, your dynasty will be perceived as being decadent. Decadent dynasties risk being replaced by more dynamic and righteous ones, and also suffer penalties to troop morale and demesne income. To compensate for these problems, Muslims have an easier time conquering, through special Casus Bellis (more on those next dev diary.)

Polygamy

The way polygamy works is that only your first wife gives you a skill bonus, but you're allowed to marry up to four. They all give you alliances, and they can all provide you with heirs. Rulers are expected to marry a number of wives corresponding to their station, so a Sultan should have four, or he will take a monthly prestige hit, whereas an Emir is only expected to have three wives, etc. Having multiple wives means that you will produce a lot of offspring, many of them half-siblings. Ambitious mothers will tend to favour their own sons, which can lead to all kinds of nasty business through events...

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Open Succession Law

Muslims have access to only one succession law: 'open', also known as 'Turkish'. The way it works is that your son with the most titles and vassals inherits. There is no "unlanded sons" Prestige penalty, but there is still pressure on you to land all of your sons, because adult men of your dynasty will accrue Decadence. In the Muslim world, brothers, especially half-brothers, dislike each other (negative opinion modifier.) This means that Muslims tend to suffer frequent succession crises.

Decadence

Decadence lies at the heart of the Sword of Islam. It's what really separates Muslims from Christians; not that Christians could not be perceived as being individually decadent, but there was not the same type of friction between clans and tribes. Thus, decadence affects the whole dynasty. Dynasties start out with 25% decadence, which has no effect one way or the other. Decadence increases by having indolent, unlanded males of your dynasty kicking about, depending on their rank and the total rank of all titles held by members of your dynasty. Dynasty members who give decadence are listed in a new list in the Religion View (well, they are immoral.) You stop them from gaining decadence primarily by giving them enough land, imprisoning them or simply killing them off. You only lose decadence when dynasty members fight in battles and sieges, or through certain events. The decadence level affects the morale damage your demesne troops take and the tax income from your demesne. At 75% decadence or more, there is a very real risk of a more dynamic tribe riding in from the wastes to depose you and your whole House (this is one serious rebellion...)

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THE 1.06 PATCH

On to the 1.06 patch!

Strong and Weak Claims

There is a problem with the old claim system, in that some very remote relative can just declare war to supplant not just a perfectly legitimate ruler, but also the next five people in line to the throne. Therefore, we've reworked the system to differentiate between strong and weak claims. Strong claims work like before, but are only given to the second and third person in line to the throne when a ruler dies. Weak claims are given to children who are further down the line of succession. When a strong claimant dies (and the claim is "pressed"), it is inherited as a weak claim. Weak claims can only be pressed against women (if the claimant is male), regencies, titles currently in a succession crisis and titles that the claimant is second or third in line to inherit.

Plots

We've added and changed some things. Chiefly, we've added a plot to gain a claim on the title of a target character. Also, the murder plots have been completely reworked. You no longer get decisions that you can simply execute at various plot power levels. Instead, plotters can randomly find opportunities to strike depending on their contribution to the plot power.

Event Window improvements


We've made some changes to make event windows more appealing. You can now see the icon, with tooltips, of traits being added or removed in an event option. Also, event options that only appear if you have a high enough skill are now properly marked with a coloured border.

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I believe that will do for now. Next week I'll talk about the Muslims CBs, vassal treatment, temple holdings and laws, as well as some more patch features. Until then!
 
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Same day as Civilization V: Gods and Kings. D'oh. I'll probably play G&K and wait for 1.06g :)

I was contemplating buying G&K, despite the abortion that was CIV 5 I thought it should get one last chance.

It now doesnt have a hope in hell of being bought by me, thanks to this release and the latest sale for Pdox games!
 
Ibn Khaldun reckoned the cycle as normally taking 4 generations to rise and fall.

Interesting that thats the same number as the Strauss-Howe generational theory.
 
I agree completely. It's not a fair comparison, but should the Lord Mayor of London ride around in a beaten up rusty 1986 Yugo with a missing tail light? The point is, you expect people of a certain social standing to maintain a certain standard of living (or some sort). Having a large dynasty assures a rather easy transition in power once the beloved sultan finally goes on to his hereafter, so it is a bit of a political issue, too, plain and simple.

There's nothing immoral in maintaining a standard of living (or especially publicly owned trappings of office) according to one's station but piety and prestige don't always go hand-in-hand. I guess one could lump Muslim rulers with the dilemma: pick prestige or pick piety. There could be some such choices for Christian rulers too, I guess. There is an event in which you lose prestige if you refuse to fabricate claims, there are always some prestige penalties for choosing low-key morally decent options in parenting dialogues. Or that Pride, while a vice, increases prestige (in fact, it might as well have a piety reducing effect too).
 
On the other hand, some Islamic rulers never married but went with concubines all the way, like the latter (VERY decadent) Umayyads. I'm not sure they lost any prestige over lack of wives.
 
On the other hand, some Islamic rulers never married but went with concubines all the way, like the latter (VERY decadent) Umayyads. I'm not sure they lost any prestige over lack of wives.

The Ottomans picked up on that policy and kept to it for a long time. Sometime around Murad II IIRC. Suleiman the Magnificent broke with tradition by marrying his favorite concubine, but Selim the Sot picked it up again.
 
The Decadence concept appears to have its roots in one aspect of Ibn Khaldun’s view of historical dynastic cycles. These were driven by the relationship between nomadic and settled peoples – townsmen and tribesmen. Towns are where civilization, including culture, arts and sciences, flowers and grows. Towns have cultural and commercial values rather than martial ones, and are subject to the bad influences of corruption, luxury and extravagance (peasants in this analysis obviously don’t enjoy luxury – they are essentially an economic resource).

Nomadic tribesmen are destructive to civilization (physically as well as culturally – agriculture from the Middle East across North Africa was ravaged by nomadic grazing on cropfields after the conquest). Nomads are seen as unlettered rough characters, but with the virtues of their nomadic existence – independent self-reliance, thrift, hardiness, firm morality, cohesive “group feeling,” and martial spirit and skills.

Khaldun’s cycle commences with settled peoples conquered by nomads who establish a strong dynasty as a ruling class with cohesive “group feeling” and exhibiting tribal virtues. Over time, a life of luxury (or at least relative ease) withers tribal virtues and martial and religious energies. Administration falls into the hands of a bureaucracy of townsmen or foreigners and military security into the hands of non-tribesmen. The ruling dynasty can become detached from both their tribal roots and the actual governance of their realm, which is likely to affect its effectiveness. Ibn Khaldun understood how expenditure tended to escalate out of proportion to results with proliferation of positions and expenses, dynastic luxury, waste, and outright embezzlement. This prompts increases in taxes and other government levies on the productive classes. Ibn Khaldun noted how Increasingly severe exactions and unwise palliatives discourage production and lower overall revenues, leading toward crisis and financial collapse. Weakened regimes eventually succumb to new rulers who can start afresh. Ibn Khaldun reckoned the cycle as normally taking 4 generations to rise and fall.

This process drew from experience including the original conquests through the Mongol invasion and displacement of Muslim rulers in the east. However, cycles did not always match this template, and Ibn Khaldun acknowledged that the unifying influences of religion could have a great impact by enhancing or creating group feeling that could sustain a more stable dynastic state. Just as the Catholic church had an effect in shaping principles of legitimacy in Europe, Islamic law did so in Muslim countries. This is where the Islamic laws relating to government and how these shaped the process of obtaining and maintaining stabilizing legitimacy relate to the overall process. The thread on legitimacy has already been mentioned.

My fear is that SOI’s Decadence might address some elements of one aspect of the natural dynastic process seen as universal by Ibn Khaldun, but leave out the important religious elements and unique process of legitimacy formation under Islam. This was a key underpinning of strong and enduring dynastic regimes and crucial to the formation of recognized caliphates.

Yes, very well spoken. This is what I'm concerned about as well. I fear that Paradox may be using a few notable and well recognized examples of Islamic history to define a much broader, much more diverse range of cultures.
 
Yes, very well spoken. This is what I'm concerned about as well. I fear that Paradox may be using a few notable and well recognized examples of Islamic history to define a much broader, much more diverse range of cultures.

Hold the press:

"Game Simplifies History Shock!"
 
Yes, very well spoken. This is what I'm concerned about as well. I fear that Paradox may be using a few notable and well recognized examples of Islamic history to define a much broader, much more diverse range of cultures.

They are already doing that to define the diverse range of Christian cultures, so why not with Islam?
 
looks like it will be very challenging for me, as I has a house rule of not using assassination (I just consider it a cheesy mechanic), interesting times ahead!
 
I can barely wait for the 1.6 patch! I'm also very interested in the minor changes like the possibility of "added missing characters" and minor tweaks to the existing dynasties. The new region in the duchy of Spoleto is also quite nice a feature if only a minor minor minor addition to Italy and the pope. Although a majority is for the Muslim world, which is great, I have my hopes up for some new gaming experience on the European continent.
 
looks like it will be very challenging for me, as I has a house rule of not using assassination (I just consider it a cheesy mechanic), interesting times ahead!

From what I have understood your wives and other relatives will unleash a torrent of assassinations themselves to put themselves or their favourite heir in position to take over. You shouldn´t have to commit mass murder yourself.
 
I've just finished watching the E3 stream, and Doomdark said 'why not?' to a question on expanding the map further eastward in a later patch. That'd be pretty good.
 
I've just finished watching the E3 stream, and Doomdark said 'why not?' to a question on expanding the map further eastward in a later patch. That'd be pretty good.

Ugh.. That'd screw me over big-time, since then you'd have to rewrite every single Positions-entry and redesign maps to fit the new proportions. Sincerely hope they don't start doing that (for admittedly selfish reasons). :sad:
 
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