I like that!

That is also going right in that direction I proposed in the "new-suggestion-Trained-manpower-being-converted-from-Untrained-manpower"-thread.
As I also fits well in the way of seperating units MP from units equipment and solve the reserve/IC/reinforce-problem to a great extend.
My suggestion:
Part of the unit file:
#Size Definitions
max_strength = 30 -> Is the overall strength of the unit, in total men, numbers of planes or a percentage number for ships so far.
max_equipment_strength = 25 -> Is the overall equipment of the unit, in total men equipment like rifles, numbers of planes/tanks or a percentage number for ships.
default_organisation = 20 -> This is the normal amount with all ranks filled
default_morale = 0.20 -> This is the normal amount with all ranks filled
#Building Costs
build_cost_ic = 1.5
build_cost_manpower = 2.90
build_cost_equipment_ic = 1.5
build_time_equipment = 120 -> Normal basic production time
nco = 100
officers = 10
build_time = 365 -> Normal basic training time
I would very much like to have even more differnt equipment modeled in the units like you described.
So having 3-4 different Models("equipment slots" wich can have different costs and stats) for up to "4 Battalions"/"4 air-wings"/"ships" would be nice. At the moment I just try to have that with an workaround in my mod.
But I think at the same time that we'll already be very happy if they put in even that 3 new values I propose above.
I would very much like to have even more differnt equipment modeled in the units like you described.
So having 3-4 different Models("equipment slots" wich can have different costs and stats) for up to "4 Battalions"/"4 air-wings"/"ships" would be nice. At the moment I just try to have that with an workaround in my mod.
But I think at the same time that we'll already be very happy if they put in even that 3 new values I propose above.