in terms of supply a provience can only "belong" to one nation at a time, changing that requires a rubuild of the entire system (pretty much a new game)
Note that I am not saying the demoting should be forbidden because it is totally unrealistic. I am just saying that promoting
and demoting should come with a small penalty so that the player feels he is taking a real decision.
Totally scrambling your generals repeatedly multiple times a month is surely something even a dictator could not afford.
I like it, although this number should definitely be moddable. Temporary penalties would be good in this case, because they don't affect your OOB-building during peacetime, but a change of commander becomes a strategic choice during wartime.like operating at -2 skill level for 6 months at their new rank fx?
Could be great if the planes ability at night were serverly hampered. specially over open waters.
even some str. loss from landing in the dark on carriers maybe even airfields.
aircraft to operate well at night should have to research the advanced tech on air radar.
This tech should be fleshed out a bit more and split up into a couple techs inc night fighters
and night bombing
They should fix the airbattles (stacking etc.). Please make the fleets mergeable.
They should fix the airbattles (stacking etc.). Please make the fleets mergeable.
Hi Owsik.what it is exactly?
I have to agree with this since I don't like decisions with no consequences at all. I didn't fancy the way it worked in HOI2 that much because it meant extra micromanagement to watch your leaders and only promote them right after a new level of experience was reached. A system where you got some temporary negative side effect (like operating at -2 skill level for 6 months at their new rank fx?) would be good though. You don't have to micromanage too much and you don't want to reshuffle leaders too much because you pay a temporary price.