@Pang: I believe now is the time that you can bring forward the naval aspects that aren't working fine to gunman. Maybe something can be done for 1.9? I know that for 1.8 that would be too much work but maybe small improvements might get in.
So what are the major naval warfare drawbacks in this game already?
Are proper fleet compositions possible by he AI? Can AI differentiate between SAG's, CAG's, sub hunting groups - does it assign proper fleet composition for them?
I remember that one issue is transport fleets not being properly escorted and are thus easy pray for the human player.
Then there is one issue with how carrier warfare is being calculated right? What was the problem with it again?
We can make a list of needed naval improvements - one with issues that could be regarded as bugs or ill feature implementations and one with head on improvements needed. We can then present the list to gunman, the miracle worker, and hope our hopes don't get sunk by enemy submarines...
Is that a bug or a feature? Small transport fleets are hard to detect and seperating stacks into sub only, anti-sub only, SAG only, CAG only and transporters only seems like a wise course of action, isn't it?
I guess the AI does not seperate SAG and CAG but weither that is good or not can be discussed and i haven't been paying much attention on this myself.
Sending out TP without any protection was done by the Allied early in WW 2. The losses were tremendous and therefore the convoy system was adopted (again, cause it was known from WW 1). Since in vanilla TP´s have no means to fight back against any kind of attack, it seems sensible to attach one or two DD´s at least; they won´t increase vivibility too much and can strike back at subs.
BTW we´re hijacking this post...
Blecky
At the risk of high-jacking it a bit further I think you're confusing using convoys with having escorts. Believe Britain used convoys for all operations right from the start of WWII but often those were unescorted, especially when getting into deep ocean. This was a combination of lack of escorts and the range problems of the escorts so the latter were concentrated where the threat was greatest, i.e. in the western approaches. As the number of escorts and management of them improved the distances over which convoys were escorted were extended.
This was best because the initial problem for the U-boats was finding the ships and a convoy is only marginally more likely to be located than a single ship so even without escorts losses were lower. Also it enables the ships to support each other to a degree in case of problems of weather and breakdown, but the lower loss rate is by far the most important.
Totally irrelevant to the game I suspect but in real life it is a subtle but significant difference.
Steve
Before high-jacking of threads becomes a custom here is a new thread.
My observation of the current 108 beta are that the ai often uses DD and CL in order to protect its transport ships.