Rebirth of the Forgotten Continent
An Atlantean Republic Revival AAR
This is my second attempt at an interactive AAR and the first to be based on a single country with voting and the such. Following this post, which will function mostly as a table of contents. This is being played with AEIOU, a MEIOU mod of my own work that added Atlantis to the map. More on the history will be provided in a later post. Rules and mechanics will be covered in their own posts as well.
At all times it is important to follow the rules. It will be very hard to get away with much here because I am a moderator and I do moderate my own threads. This will be covered again but I am going to state it nice and clear: there will be no public discussion of the rules once the game is underway, there will be no public discussion of the game's mechanics once the game is underway. There are better places to discuss mechanics and the rules will not change mid-game. Period.
Also note that this draws heavily from Pathfinder and the Azlanti. It was a source book near by, so that is how I came up with names. There is no need to follow this exactly, but I am fairly certain there isn't an Atlantean named "John Smith". Just saying.
The state I have chosen to have us play is Azlanxo or "Little Atlantis". Azlanxo controls the city of Atlantis and has recently over-thrown an age-old oligarchy that had choked the city for millennia. We will pick up Atlantis' story 10 January, 1356 (the MEIOU start date). Hopefully we will be able to lead Atlantis to glory and domination and even into the industrial age (MEIOU ends around 1856).
An Atlantean Republic Revival AAR
This is my second attempt at an interactive AAR and the first to be based on a single country with voting and the such. Following this post, which will function mostly as a table of contents. This is being played with AEIOU, a MEIOU mod of my own work that added Atlantis to the map. More on the history will be provided in a later post. Rules and mechanics will be covered in their own posts as well.
At all times it is important to follow the rules. It will be very hard to get away with much here because I am a moderator and I do moderate my own threads. This will be covered again but I am going to state it nice and clear: there will be no public discussion of the rules once the game is underway, there will be no public discussion of the game's mechanics once the game is underway. There are better places to discuss mechanics and the rules will not change mid-game. Period.
Also note that this draws heavily from Pathfinder and the Azlanti. It was a source book near by, so that is how I came up with names. There is no need to follow this exactly, but I am fairly certain there isn't an Atlantean named "John Smith". Just saying.
The state I have chosen to have us play is Azlanxo or "Little Atlantis". Azlanxo controls the city of Atlantis and has recently over-thrown an age-old oligarchy that had choked the city for millennia. We will pick up Atlantis' story 10 January, 1356 (the MEIOU start date). Hopefully we will be able to lead Atlantis to glory and domination and even into the industrial age (MEIOU ends around 1856).
Table of Contents
Rules, Guides and Background
Rules
Religion
Characters
Culture and Set-up
History (Pre-1356)
Elections
1356 Election : Populares 7, Mercators 5, Optimates 1 - No Coalition was formed
1360 Snap-Election: Unio Libertatis 5, Populares 2, Abstain 1 - Coalition to be decided
Updates
Vox Pop 1
1360 - Half-Term Update
Extras
Political Parties
The Mercators
Active: 1356 - Present
Imperatar: N/A
The Populares
Active: 1356 - Present
Imperatar: 1356 - 1360
The Optimates
Active 1356 - 1360
Imperatar: N/A
Unio Libertatis
Active 1360 - Present
Imperatar: 1360 -
Rules, Guides and Background
Rules
Religion
Characters
Culture and Set-up
History (Pre-1356)
Elections
1356 Election : Populares 7, Mercators 5, Optimates 1 - No Coalition was formed
1360 Snap-Election: Unio Libertatis 5, Populares 2, Abstain 1 - Coalition to be decided
Updates
Vox Pop 1
1360 - Half-Term Update
Extras
Political Parties
The Mercators
Active: 1356 - Present
Imperatar: N/A
The Populares
Active: 1356 - Present
Imperatar: 1356 - 1360
The Optimates
Active 1356 - 1360
Imperatar: N/A
Unio Libertatis
Active 1360 - Present
Imperatar: 1360 -
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