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Thread: Using the blunt side of a weapon

  1. #1
    Second Lieutenant tomtekopf's Avatar
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    Using the blunt side of a weapon

    Will we be able to use the blunt side of for example the pollaxe by pressing a key to flip it over? I think it should possible to to so since weapons like pollaxes and halebeards biggest strengths is their flexibility. If we are only able to chop and thrust with the weapon we'd have a hard time fighting plate while we in reality would not.
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  2. #2
    Sergeant Ragni's Avatar
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    This'd be great and, I believe, rather easy. Many Warband mods gave you the possibility to adjust your weapon by simply hitting X. It worked great. You could butcher peasants by the dozens with the axe-part of your pollaxe and bash in some brains by smacking your opponents helmet with the hammer-part

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    Second Lieutenant tha_jeez's Avatar
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    yeah some mods did include that indeed, I think that it adds a nice versatility to some weapons, but it should be very balanced. With that I mean that you don't want to turn certain weapons in super killing machines outclassing every other weapon

  4. #4
    Second Lieutenant Knight852's Avatar
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    It would be a cool feature, my favorite weapon is the poleaxe and when modders made it possible to use the hammer end it really did make killing heavily armed enemies easier, I agree that it will need to be balanced and will probably have to be "tweeked" allot but it would be a really cool feature and provide a bigger variety to weapons and tactics

  5. #5
    Yes! This feature would indeed be briliant, and as said by many others of you, it would create a good form of variety and flexibilty.

  6. #6
    Hmmm i see that a cool thing, but in my oppinion can make the game weapons a little unbalanced; there are some kind of weapon for every situation, if you make a weapon available to be good in two different situations, it will be better than the other weapons wich are only good against one kind of opponent

  7. #7
    Sounds like a good idea. Just add a toggle key to switch modes.

  8. #8
    Second Lieutenant Orkfaeller's Avatar
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    Since weapons can break in WotR, maybe you could balance it in a way that using the "blunt side" damages your weapon faster,

    so that the flexebility adventage of those weapons isnt too strong.
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    Second Lieutenant Knight852's Avatar
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    Perhaps make it so if you use "cut" damage weapons against armor your weapon breaks faster, as Blunt damage is better against armor and blunt weapons break faster when used on light armor? Im not sure how it would work out in game but I don't think it would be balanced or make sense if blunt damage weapons break against heavy armor as your sword would go blunt or break if used against plate were as the blunt side of a poleaxe would do more damage against armor and suffer less damage to its self.

  10. #10
    I'm in support of this idea, but I think designing it for one class of weapon is sort of redundant.
    We are probably going to see different ways to stun/knock-back your opponents either using perks, or things like kicks and pushing.
    But yeah totally, a toggle that allows you to use the flat side of a poleaxe or hammer, or maybe even the pummel of your sword would be great for close quarter fighting.
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  11. #11
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    Quote Originally Posted by Orkfaeller View Post
    Since weapons can break in WotR, maybe you could balance it in a way that using the "blunt side" damages your weapon faster,

    so that the flexebility adventage of those weapons isnt too strong.
    Maybe if you haave to decide if you want bth sides of the weapon or a main weapon (with only 1 side) and a sidearm. I know it doesn't make much sense that you couldn't use the other side of your main weapon because you have a sidearm, but if there would be balance problems that might be a solution (though there are probably better ways of solving such problems - i just read the idea of the weapon taking more damage when used in such a way, that would already be better :P)

  12. #12
    Field Marshal Destraex's Avatar
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    this would be great as so many medieval weapons were dual purpose.

  13. #13
    the only problem I see with this is that pollaxes, omplemented properly would be horribly imbalancing for a game.


    how to get around that is the difficult thing...
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    The only things that really worried me were the fechtbuch. There is nothing in the world more helpless and irresponsible and depraved than a man in the depths of a history binge, and I knew we'd get into that rotten stuff pretty soon."

  14. #14
    Well, reading the replys and thinking about it, i will change my oppinion to agree things like what Orkfaeller said, of faster breaking, or something like the weapon will do less damage in his secundary mode; it will give you the sensation of a higher control upon your weapon, and you could use it like the original pourpose of the real weapon.
    Maybe something like that could help with the balancing problem.

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