On the other hand, many of the developer diary pictures for the graphics have been....very dissapointing. Not because they look "old school", but because they look really unclear/pixellated/will be hard to read text. I hope it's just the preview pictures though.
Indefinitely retired from modding Paradox games.
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@Magna Mundi Team:
I'm following this trhead daily now.
After the project leader from Paradox spoke his mighty words I thought you'd finally keep out of this discussion, but today's and yesterday's posts show me you are insanely focussing in this thread. An advice from me: Don't!
You never can teach haters better. You can never convice fanboys either. As the core developer team I once again advice you to stay completely out of this area of speculations and accusations. Let people talk crap as they desire, but don't interfere. That's not your job and it doesn't help you either. In fact, it only causes more stress for you and some comments here can take a lot from you.
Just don't read it. Ignore it and focus on your work. The best way to deal with accusations is to present a well polished game - not answers to wild speculations.
Something must have happened meanwhile as you guys came out of your nutshell. Must be in relation with the cancelled cancellation but again I can only advice you to keep calm, modest and most important- stay out of this topic.
On the 50-year-crash thing - there's been no statement which declares that the game will not run for 50 years without crashing; however, posts like these:
This is naturally backed up by the fact that Paradox's professional QA team keep knocking back the RCs, and the seemingly contradictory statements from UV (Single player is fine vs you can't form Germany and it's a big achievement to manage 30-40-50 years without a crash) serve to muddy the waters and make dev comments appear at best confused at at worst dishonest. That's generally why companies strictly control who's allowed to communicate what (which is due to professionalism, which does have positive aspects despite Helius' narrow definition - a definition I would join the Florida Bar in disagreeing with, as would any other anthropologist. Tho as a Hegelian Marxist I'm sure he'd readily admit there must be ideological biases in his own statement to the benefit of the developers as a social group).
The replies in this thread, and the situation itself, all give the impression of UV as a group of hugely talented people who have been poorly coordinated and managed - something which an appearance of professionalism would dispel. I think there's valuable lessons for UV on how to operate as a company from this, both in project management terms and also in the value of well-run public relations. The development team engaging in slanging matches with detractors has no benefit whatsoever, and merely makes them appear amateurish, implying a lack of competence which doesn't really represent the quality of their work. Those of us who played MMtM know that they produce good work, but those who don't will be firmly turned off by seeing developers hurling insults at people.
For every subtle and complicated question, there is a simple and straightforward answer, which is wrong.
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Might it not be a good idea for the Magna Mundi team to appoint a single spokesperson and only make formal official statements? Pretty much everything which could be said about "the Sad State of Affairs" has been said already, and the current discussion is simply repeating this in a manner which is threatening to become dangerously overheated.
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I think there's a lot of behaviour here which is okay in a mod (where the all the people posting are somewhat involved in the production of the "product"), but not okay in public relations (where only a fraction of the posters are involved in "production", the rest are consumers).
Being personable, and answering questions is a fine quality, even giving lengthy reasoning for why a feature is as planned. But getting into arguments with posters achieves nothing, it only isolates consumers, because other consumers will always naturally identify with the consumer in the argument, not the dev, even if the dev is more correct. Rather then showing the devs to be open, personable and friendly, it shows them to be thin skinned, unpleasant and hostile.
From having spent extensive time with many of you playing (and occasionally testing) the mod, I know that you are all great people, and you're all probably quite stressed right now,but the people coming into this thread uninitiated, with no prior knowledge of you guys, won't know that. Mudslinging matches with trollish posters isn't going to help you. It's only wasting your own time, and sowing bad seeds of mistrust.
I think the best course of action is to temporarily lock/hide this thread, and when things stabilise in a month or so, give the community an update.
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Anyways this topic is just rehashing what has been said before. I'll keep checking up on this board to see the progress, and I wish the MM dev. team the best of all possible luck.
Last edited by Ivashanko; 11-06-2012 at 17:50.
They're waiting until it surpasses the "questions to the developers" thread
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I always thought of it as a faulty medieval latin attempt to substitute "magnitudo".
Can you clarify that for me, pls?
Magna Mundi is an abreviation of Magna Carta Mundi.
(if you close this thread 2/3 more will be opened, so live and let live)
We're still flying
try to construct "Magna" as plural neuter - (the) great (things) of the world
However, in the three indirect cases - genitive, dative and ablative - the distinction with the masculine form is impossible and often not even possible from the context, hence the use of the feminine adjective declined together with the fifth declension plural form of res - "thing", as I guess you know.
Here is a post by K Merse in response to people saying exactly what you have said about Ubik's statement
Last edited by dskod1; 11-06-2012 at 20:12.
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