I think the paradox developers said they would, before the thread got snowed under by the empire discussion. But sorry I am too tired to go look for it myself, but yeah if you want you can browse the thread for it.
Edit: Actually I just did:
Here
I think the paradox developers said they would, before the thread got snowed under by the empire discussion. But sorry I am too tired to go look for it myself, but yeah if you want you can browse the thread for it.
Edit: Actually I just did:
Here
For, as long as but a hundred of us remain alive, never will we on any conditions be brought under English rule. It is in truth not for glory, nor riches, nor honours that we are fighting, but for freedom – for that alone, which no honest man gives up but with life itself.
Since they will be adding in Mali and Songhai, I would hope African portraits would be included.
Hmm the post I linked to you answered yes to "music, sprites and such". Which is kinda vague, so not sure now.
Here
For, as long as but a hundred of us remain alive, never will we on any conditions be brought under English rule. It is in truth not for glory, nor riches, nor honours that we are fighting, but for freedom – for that alone, which no honest man gives up but with life itself.
With Arabs being the focus of this mod, will Arab christian priests finally be clothed?
Nationality: New Zealander
Religion: Roman Catholic
Ideology: Distributist
Issues: Moralism/Full Citizenship
Phoenix Fire: A Post-Apocalyptic Mod set during the North American High Meridian Age http://forum.paradoxplaza.com/forum/...pocolyptic-Mod
" Generation, regeneration, again, again, as in a ritual, with blood-stained vestments and nail-torn hands, children of Merlin, chasing a gleam. Children, too, of Eve, forever building Edens— and kicking them apart in berserk fury because somehow it isn’t the same." - Walter M. Miller, Jr
Dont Press the O
I never get involved in stuff like this, but I feel compelled to after seeing the last 24hrs worth of posts.
Firstly, Muslims were never playable at launch. They added it in for modders - for the good of the community. So for people to be moaning and whinging now that the new patch will take that away is not only laughable, but also down right god damn rude.
It wont take it away, you just wont get all the flavour and shiny things that people (such as me) will get when buying the dlc.
Secondly. All this balls about empires........why the hate?? it confounds me, seriously it does. WHO CARES IF IT IS NOT HISTORICAL??? it makes the game more fun for the rest of the player base mind the 10% that want this to be a historical simulator. In which case you are playing the wrong god damn game.
Seriously, I think those that are kicking up a fuss seriously need to play other games so you can see what a mean DLC policy really is. Paradox are the only....AND I MEAN ONLY.... company that have a buy trivial DLC get free patch content system, whereby the patch is substabtantial, game chaging/ enhancing content, Alot of the community here are older than 20 at the very least. Maybe you should all stop acting like spoilt teenagers and get a god damn grip.
Works in Progress for CK2:
The Matter of Britain, an Arthurian overhaul for Crusader Kings II.
Expansion #1: Lord of the Manor - Manage Your Demesne ("The Republic" DLC required)
Expansion #2: Courts and Titles - Knighthood, Chivalry, and All That (A "Legacy of Rome" add-on)
Is there any tuning planned for the vassals? Right now it's absolutely pointless to use Dukes/Counts over Mayors/Doges unless you want to keep your game semi balanced. We make house rules to forbid it in multiplayer. I know there are arguments that doges should be strong since they have some penalties but the penalties are far too easy to mitigate and the insane amount of gold you get smooths over any problems elsewhere. I'd really like to see some incentive for using Dukes/Priests. (Yes I'm aware of issues with culture and slightly reduced levees etc etc. Doges are still many times stronger then Dukes).
-Cal
AARagon (4/04 -- Teaser Update) Abandoned due to additional patches
I don't want to pile on (I just got to this thread), but add me to the people saying that they're not wholly opposed to new creatable empires as long as they're titular at first rather than de jure. I'm going to mod it anyway (and hope CK2+ does the same, as it now currently does) but in general...
I'm glad to see Paradox listened to people who wanted the de jure (non-existant) kingdom of byzantium broken up into smaller kingdoms. That was nice.
And I am liking the flavor stuff for the Muslim factions. I will definitely buy the DLC. I hope the Byzantines get similar treatment in the future.
"Methought I could discern a pretty Democrat à la mode Françoise, and a sweet little Federalist à la mode Angloise." - John Lambert, French visitor to New York during the Jefferson administration.
People complaining about empires should remember, that there were attempts to create a British empire by various English kings notably Edward I, in the middle ages, that the union of Kalmar was a very near attempt at creating a scandanavian empire and that Spain reunited 39 years after the CKII timeline ends.
which is exactly the point of modular DLC's according to the devs (though I'm lazy to actually scrounge for the exact posts)
basically, instead of requiring players to buy features they're not interested in just to be able to stay "up-to-date" (since each expansion changes the game version), modular expansions/DLC is basically one single constantly updating version and with add-ons that one player can have without affecting gameplay with another player
it still brings up the question of balance (for example, does the decadence feature give the muslim-state player an advantage/disadvantage vis-a-vis christian feudal players?
LIBERT3 Portal, for the Lux Invicta Buildings & Events, Retinues & Tactics, Traits & Technology Module, with auxiliary links and modules.
Lux Invicta Documentations: Timeline by Shatana (encoded by Luke) of his Lux Invicta alternate history. Religions by futuregary for Numahr's SELIN module for Lux Invicta.
Kyrie Eleison Module, experimental faction system based on Meneth's Balansegang faction system (with emphasis on small/de-jure realms).[undergoing an overhaul]
Advanced Battles & Combat Depth Essentials. Planning portal for a comprehensive tactics overhaul project. [WIP - gone EXP farming]
El Psy Congroo: Battle for world-line delta. A role-playing invasion modification. [WIP - gone EXP farming]

I like the inclusion of more empires, but I also find the whole "there can be only one western empire" quite intriguing and it would be fun if we could have empire vs. empire wars over which empire is the only true. One simple solution could be to give emperors hefty negative attitues towards each other and a True Empire CB. This could also work for a Russian Empire vs. Byzantium.
How about this; for those of you who believe the empires should be limited to the Medieval sense of "empire", when you create a Spain/France/Britain you are simply declaring yourself as the Roman Emperor in that area. And because you own as much land as the HRE or Byzantines, you have the evidence to back it up.
Lemont Elwood
Founder of the Liberal International
Founder of the Imperial Congress
Founder of the New Crusader Army
Knight and Fifth Seneschal of the Order of Southern Paradoxians
Founder of the Order of the Anglos
Er, no. That doesnt cut it. Personally I'm OK with loosening the definition of Empires for gameplay purposes, but your solution wouldnt have flied IRL; you needed legalistic grounds of succession, simply having alot of formerly-Roman land didn't count for squat in that sense. The Emperor was also meant to have universal jurisdiction and therefore the title couldn't be 'split off' regionally all that easily, the Imperial split between East and West was a very big deal around which European politics revolved to the extent of being a major cause of the Schism.
Personally I think the best compromise would be to call the fictional Empires High-Kingdoms rather than Empires (though make them mechanically-similar Tier 4 titles). I'd also prefer them to start as purely titular, but a dev gave a pretty good explanation of why it wasn't so in this thread (user friendlyness / UI issues).
Couldn't the different empires have a special casus belli for legitimacy wars, so that the victor gets prestige, piety, religious relations boost and vassal relations boost; and the loser gets the oppposite of those things. Just my thought.
Voltaire - "I would rather be ruled by one lion than by one hundred rats."
My Inkwell
Chancellor for Austria as Henrik Kraus, in theAhawk's Victoria 2 AAR - A Federation of Equals - A Danubian Federation Interactive AAR
Shogun Tokugawa Ieharu of the Empire of Japan in Stormbringer's Forum Game - World in Revolution Lite: 1756
Cardinal Cesare Damiano, Chamberlain of the Apostolic Camera and Archbishop of Gaeta, of the Papal States in RedNomNoms' Forum Game - Saint Peter's Throne
President Santiago Derqui of the Argentine Republic in Frymonmon's Forum Game - World in Revolution 1861 Mk. II
Chief Oconostota ('Groundhog Sausage' or 'I Am Pounding It') of the Cherokee Tribe in Bakerydog's Forum Game - All Men Created Equal
wallachia yes thank you
Dacia is my mother and the name of my car.