Come and hunt your fellow Paradoxians in the Werewolf Forum
What this means is that no one technically voted on the first day and we have all been auto-lynched. Since none of us were following ghost rules from that point forward, we are all banned from werewolf for life. - Cymsdale
a trained longbowman can fire 12 arrows a second by Darth Invictus
Basic math and logic before you post will makes your posts more reasonable, but likely half as funny.
http://forums.spacebattles.com/showp...6&postcount=34
Come and hunt your fellow Paradoxians in the Werewolf Forum
What this means is that no one technically voted on the first day and we have all been auto-lynched. Since none of us were following ghost rules from that point forward, we are all banned from werewolf for life. - Cymsdale
"Non-destructive analysis of day does not care about fashion."
Boris ze Spider: I have a question, was this just luck, or?
EUROO7: No, this was Randy's black magic.
Boris ze Spider: Lesson learned, always trust Randy's black magic.
Play Werewolf and kill your fellow forumites!
Supreme overlord in Aurora II-A: A Paradoxian Conundrum
True.
The normal counter against brutals is normally hunters shooting them. If I understand your argument correctly you would like for that counter to still exist.
I agree with that idea in the sense that it sounds wrong to have someone get hit by this inescapable death sentence by someone setting his brutal on him, but other than that I'm not sure it's so terribly unbalanced. Whoever intends to use it needs to die to do so, after all.
My hypothetical situation had me alive but good. In your world apparently death is the only alternative. But really, the whole discussion about contacting you or not contacting you would be impossible in that case so why even bring it up?
Maybe.
Can we have a bit less straw-man argumenting please? First you say I was more effective as a baddie killing baddies than as a goodie, then when I try to argue against that by telling you what I would do in such a case you suddenly say I'd be dead in that case. Which obviously isn't what the whole argument was about in the first place.
I have no idea what on earth you're talking about.
Look, at that particular stage in the game we have 4-5 goodies all piling up on hearth from the word "go". What was I supposed to do? Save him? Just sit back and watch the entire thing play out, quite probably at the cost of more people in my team casting really suspicious votes that causes them to be on the receiving end of a bandwagon?
I simply wasn't going to let that happen. I told people we were better off cutting him loose at that stage, and I meant it. He had his chance to make himself look innocent by voting Rendap, and he didn't take it. The consequence was what it was. He was a festering limb, and trying to save it would have compromised the rest of the body.
Call that ruthless, if you will. But it wasn't just about me.
"Non-destructive analysis of day does not care about fashion."
Boris ze Spider: I have a question, was this just luck, or?
EUROO7: No, this was Randy's black magic.
Boris ze Spider: Lesson learned, always trust Randy's black magic.
Play Werewolf and kill your fellow forumites!
Supreme overlord in Aurora II-A: A Paradoxian Conundrum
BTW, Arch Mede, you seem to be convinced that Randakar's ploy to contact Telesien meant he'd have to end up dead or evil.
I can see your point, but the fact of the matter is, Randakar never got a proper response. Telesien had asked to be subbed before the outing and he basically told Randakar he wasn't playing anymore and that he wasn't even aware of an outing and asked to be left alone. The GM even sent a message supporting Telesien's request to not be contacted.
I do believe that, if Randakar had made contact with Telesien's pack, I might not have acted the same with him.
I agree with Arch Mede regarding brutal. It is stupid to reward bad play so much. There should be something else to be able to use brutal properly than get killed in almost any possible fashion (dunno if it would include GM autolynch...)
Come and hunt your fellow Paradoxians in the Werewolf Forum
What this means is that no one technically voted on the first day and we have all been auto-lynched. Since none of us were following ghost rules from that point forward, we are all banned from werewolf for life. - Cymsdale
Regarding brutal, the reason I accidentally brutalized Slinky was because I hadn't read the rules and though it only worked with lynches. But also because he and two other voted me after I outed telesien, telesien showed up as a wolf, someone claimed he just put EURO far enough ahead so a baddie leader couldn't switch from him to me. And EURO had told me he was a leader/one eye open. So stupidly I suspected a baddie leader plot. And if I was leaderlynched I wanted to take someone with me and a JL spokesperson voter had it coming to him, I thought. Also I didn't enough stress that people shouldn't vote EURO in the EURO Hearth race. A one eye open guy openly attached to the JL wouldn't be all that bad from a goodie point of view.
Signup is now open for the next big werewolf game "Old Gods".
Earlier games: Wolves of Sherwood, Lost Colony, Cavemen, Circus Lupus, Wolf Totem, Werewolves On Holiday, Aces of the Pacific, The Zeroth Law, Refugees, Shipwrecked, Justileaks, Pining for the fjords
You brought it up.
Its what happened in the game, not a hypotheses. They hunted you before you could get around to outing them in the thread. Or are you saying you expected you were cursed all along and if you hadn't known that you would have acted differently?My hypothetical situation had me alive but good. In your world apparently death is the only alternative. But really, the whole discussion about contacting you or not contacting you would be impossible in that case so why even bring it up?
...
Can we have a bit less straw-man argumenting please? First you say I was more effective as a baddie killing baddies than as a goodie, then when I try to argue against that by telling you what I would do in such a case you suddenly say I'd be dead in that case. Which obviously isn't what the whole argument was about in the first place.
I am saying that in the game just completed, you were a goodie trying to survive as a goodie which you managed for 3 days and then failed. What you would have done as a goodie after that is irrelevant because your goodie strategy failed on night 4.
On night 4 you lose as a goodie because a pack has decided its time for you to die.
No doubt you had plans for what to do as a goodie if your strategy had continued to work, but it failed. Since it was already a failed strategy, its continuation is obviously also a failed strategy. This isn't a hypothetical straw man, its what actually happened in the game.
The GM has decided that if you fail to a wolf attack you get a second chance as a wolf.
Your strategy now changes. You are now a baddie trying to win as a baddie. Your baddie strategy is a success.
I observe that your failed goodie strategy killed no wolves and your successful baddie strategy killed 2 packmates. 2 is larger than 0. This is fact. You failed to convince the village to lynch any wolves while you were good, and you successfully persuaded your pack to sacrifice 2 wolves while you were bad.
I give as my opinion based on my analysis of what happened in the game and what I know now about what you knew of the setup at the time, that Rendap would have had a much better chance of a win if he had refused to be sacrificed, but at a small detriment to the chance of a Byz win and a rather larger detriment to the chance of you winning. However if Rendap couldn't see a way for the Byz to win unless he died, that's werewolf and he deserves his loss. I think he had options and lots of them were good.
I give as my opinion based on my analysis of what happened in the game and what I now now you knew of the setup at the time, that you would have had a slightly better chance of a win, and so would the Byz, if you hadn't outed Hearth. The only qualification is that I don't know what you and the Fatimids thought about one another at the time, and its possible that if a Byz wolf didn't die you would have had a much worse chance of victory because you would have been hunted.
Rendap was a sacrifice and an obvious one. You do not make yourself look innocent by voting for an obvious sacrifice, particularly if you are already suspicious. The people who would look innocent on that vote were those who had voted Rendap before. Anyone else would look dodgy.I simply wasn't going to let that happen. I told people we were better off cutting him loose at that stage, and I meant it. He had his chance to make himself look innocent by voting Rendap, and he didn't take it. The consequence was what it was. He was a festering limb, and trying to save it would have compromised the rest of the body.
Call that ruthless, if you will. But it wasn't just about me.
Hearth might or might not have got lynched if you had done nothing. If he gets lynched, you don't need to save him but you have a small chance at parity that night and a very good one at parity the next and a virtual certainty the one after. Its endgame time. You can actually afford to save him, unless another Byz dying in that lynch is what you need to happen to keep the Fatimids from hunting you. What you do by sacrificing him and putting Tamius at risk the following day opened up the possibility that all the wolves die and even though the other baddies are a majority, its a goodie win.
So my opinion is that you badly miscalculated with Hearth if you did it to save the Byz from the village, but not if you did it to save yourself from the Fatimids. 4-5 goodies piling on him from the word go is complete fantasy. There were enough goodies that could have been put into the picture and lynched instead to get you easily to parity without the need to lose any other baddie. Day 2 with 10 days still to survive and a competent Seer on the lookout is one thing. Giving up an immediate chance to win while you have the JL completely under your thumb is another. You push parity back a day by lynching a packmate rather than a goodie and you only have a day or two to go! Its absolutely crazy for a pack to kill one of their own wolves in the situation you were in.
I think there were only 4 people that it would have been immediately suspicious to make a case against. You could have had the goodies fighting over which of their number to lynch with Hearth in 3rd place. You could have saved Hearth and lynched the Seer on parity day if you wanted to.
I'm pretty sure I didn't.
The hypothetical here is what would have happened if they hunted someone else, not what would have happened if I hadn't been cursed.
I have this distinct feeling we keep talking right past each other.
No.
I might have figured that one out at some point, mind, but that wouldn't have changed my behaviour much, I reckon.
And that is completely irrelevant to the question: Would I have been more effective as a goodie after night 4, or not?
Are you trying to answer some other question here?
Let me be absolutely clear here: As a goodie, I don't care about getting hunted. My goodie strategy is to find wolves and get them killed. Full stop. Getting hunted is just a merit badge. If I get hunted, I did what I was supposed to be doing.
.. but I don't consider it a failed strategy. I pinpointed 2 wolves from the byzantines and a cultist and a wolf from the fatamids before I died. That is a pretty decent success rate in my book.
That's silly. Comparing before with after doesn't really work. You don't have much information to go on in the first few days. You can only start doing the real work finding wolves once the game has been going on for a while.
If you really want to compare my performance as a goodie versus my performance as a baddie, pick some other game and compare that with this one, or some other game that I was evil in.
Marty was about to wake up. I had given him the name of someone to scan and claim - humancalculator - and he would get the other name soon, too, unless I did something about it. If I hadn't stopped him from claiming more of them the apprentices might not have been so easy to convince that the byzantines had the game covered and might have been tempted to tell on us once the sorcerer came in. We didn't even *have* any contact with the sorcerer yet at that point.
Rendap did a good thing. It helped his team a lot.
If he hadn't done that, I had been highly tempted to just sacrifice myself instead and shoot marty. I know I discussed the option with them, at least.
Maybe. The hearth outing was a bit much, I grant you that. Boris really wanted to do something useful though and I kinda thought I'd give him a free hand.
And it worked out pretty well. The main thing there was that it denied the village an opportunity to find more of us through the vote cycle that day.
There may have been ways to save him but there was a significant risk to it at that point. Especially with the Seer eating out of our hand.
You forget that there was a second in command out there and that seer might just grow wise on me any second. If we'd been too obvious about it we might have lost control of the lynch for days, at least until we had had a chance to hunt that leader. That might have gotten doc protection by then..
Go back to that day and check. I'll wait. The first thing that happened that day was 4 people voting Hearth.
I wasn't that certain of how much time we had. The fatamids were a complete unknown, and I'm not even sure we had our sorcerer contact yet by that point.
You may be right that given the benefit of hindsight we shouldn't have done this, but at that time it wasn't so clear at all.
That wasn't parity day. As I said before, the fatamids were complete unknowns to us at that point. We had to find them first..
"Non-destructive analysis of day does not care about fashion."
Boris ze Spider: I have a question, was this just luck, or?
EUROO7: No, this was Randy's black magic.
Boris ze Spider: Lesson learned, always trust Randy's black magic.
Play Werewolf and kill your fellow forumites!
Supreme overlord in Aurora II-A: A Paradoxian Conundrum
You don't actually need the sorcerer. The sorcerer could just sit there gathering in the Apprentices, but yes I agree you have to play a longer game until you can actually count which ones he has. I had walrus as taking orders from you from the day after you turned, so I assumed you were in contact right away.
If I'd known about the apprentices, I'd probably have had the chance to have this discussion (naturally rather different without the benefit of hindsight) while the game was live and the deadline would have come, and that would have been the end of it.
I hadn't realised this was hdk's first game until today. I thought that since he had been around for ages, he must have GMed zillions of games by now and really should have known better.
Apprentices are tricky things to get right. I had EURO telling me what to do and didn't mess them up in quite the same way but I didn't get them right either. hdk put a decent game together considering he hadn't experience of how rules play out from the inside.
The reason they are tricky is that the generic term "Apprentice" is used to cover a whole lot of different roles and traits most of which are fine in moderation and one of which needs to be lynched on day 0.
Seer Apprentice and the like work as roles, but Apprentice doesn't. seer apprentice and the like work as hidden traits as does apprentice. Scans give information about roles, but don't change them. They may change traits and they may trigger role changes on being scanned but the scan itself reveals no information on the trait. A Sorcerer Apprentice with the seer apprentice trait could exist in a game but you wouldn't want the Sorcerer Apprentice to be told his master at game start if that possibility existed.
The outing of Hearth was a bit much. We might have been able to save him with a little luck, but he looked so glaringly wolfish that I believed the best option was to out him myself, thus virtually clearing myself (especially with the priest dead) and more importantly, wrecking an entire day of analysis. Also, the second part of the outing was quite clever, as it gave us an easy target to bandwagon on as the village was grasping at strings.
I am awesome and you know it.
Play Werewolf and Get to Dismember Your Fellow Forumites
Big- 5 Wins (CVI, CXII, CXIV, CXV, CXIX) and 11 Losses
Lite- 11 Wins (CCVI, CCIX (Stalingrad), CCXIV, CCXVII, CCXVIII, CCXXI (Stalingrad) CCXXV (Stalingrad, CCXXVI, CCXXVII, CCXXIX (Stalingrad), and CCXXXIV) and 24 Losses
Fan of the Week- 4/17/11