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Thread: Magna Mundi Final Developer Interview

  1. #61
    General apg's Avatar
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    Quote Originally Posted by King View Post
    I think we are running on a bit of a misunderstanding here. Your post could be read that we gave the UV team an older renderer at the start of the project and then only later did we supply them with our new rendering engine. This is not the case, the new rederer was developed by us after Magna Mundi started development. As such I am not sure how this could be a bad thing, we in effect gave thier project additional support.
    yes i understand this now, thanks for explaining , i think MM will look much better with the new renderer and am happy to hear that paradox is enthusiastic about supporting MM.

    Castellon EDIT: I deleted your double post as you requested, but you can delete your own posts.
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  2. #62
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    I thinks he meant that we started to post pictures indeed with the older renderer and some of the fans were outraged because they already saw EU3: DW in action and they automatically thought that MM will look just like that. Indeed, we were deep into the development when DW came out and we didn't think about using the DW renderer, but then Paradox was so kind and offered it to us.

  3. #63
    Командир Батаљона DanubianCossak's Avatar
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    Whats important is that this story is almost over now (that is development before release -day 1 patch stuff), according to Paradox we will have a high quality game, and from lets play videos weve seen that it looks great (if nothing its moddable) so in the end, it will be a great game for all of us who love EU3. As far as im concerned everyone wins
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  4. #64
    If the game is half as good as it looks, it will soak up many hundreds of my hours.

    Obviously, there is a lot to learn in the development of a game. I only bring up the following to try and help with that process. I am not normally one to complain.

    I want to agree with some of the other comments that there feels like a rift between Paradox and UV. Whether there is or not, it feels like there is. Why? Ubik has mentioned the cancellation thing a bunch of times now. Unless there is a reasonable chance of that, it shouldn't be mentioned. It just riles people up and upsets them. So, is the chance of cancellation at least 25%? That is the impression that I am getting.

    It also feels like there is some level of frustration from the UV team. I swear that I have read comments recently about not having enough time or about the renderer creating problems with development. Regardless, I know that I have read at least a couple of comments where a UV team member just seemed frustrated. All of this started like a month or two ago. Before that, the forums felt much more optimistic. I think that is something that the development team should try to maintain in the future.

  5. #65
    Ask how many Divisions I have! InnocentIII's Avatar
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    Quote Originally Posted by rybka View Post
    Thanks for all work, I hope you will take my money soon
    +1
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  6. #66
    Quote Originally Posted by MTGian View Post
    If the game is half as good as it looks, it will soak up many hundreds of my hours.

    Obviously, there is a lot to learn in the development of a game. I only bring up the following to try and help with that process. I am not normally one to complain.

    I want to agree with some of the other comments that there feels like a rift between Paradox and UV. Whether there is or not, it feels like there is. Why? Ubik has mentioned the cancellation thing a bunch of times now. Unless there is a reasonable chance of that, it shouldn't be mentioned. It just riles people up and upsets them. So, is the chance of cancellation at least 25%? That is the impression that I am getting.

    It also feels like there is some level of frustration from the UV team. I swear that I have read comments recently about not having enough time or about the renderer creating problems with development. Regardless, I know that I have read at least a couple of comments where a UV team member just seemed frustrated. All of this started like a month or two ago. Before that, the forums felt much more optimistic. I think that is something that the development team should try to maintain in the future.

    Please, stop this talk about a cancellation. If you watch the video it's quite obvious that Ubik throws in the possibility of a cancellation as a drastic way of saying that the future of the game now is out of their hands.

  7. #67
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    Quote Originally Posted by MTGian View Post
    If the game is half as good as it looks, it will soak up many hundreds of my hours.

    Obviously, there is a lot to learn in the development of a game. I only bring up the following to try and help with that process. I am not normally one to complain.

    I want to agree with some of the other comments that there feels like a rift between Paradox and UV. Whether there is or not, it feels like there is. Why? Ubik has mentioned the cancellation thing a bunch of times now. Unless there is a reasonable chance of that, it shouldn't be mentioned. It just riles people up and upsets them. So, is the chance of cancellation at least 25%? That is the impression that I am getting.

    It also feels like there is some level of frustration from the UV team. I swear that I have read comments recently about not having enough time or about the renderer creating problems with development. Regardless, I know that I have read at least a couple of comments where a UV team member just seemed frustrated. All of this started like a month or two ago. Before that, the forums felt much more optimistic. I think that is something that the development team should try to maintain in the future.
    The dev team is just feeling deadline stress. I don't think it's anything to worry about.

  8. #68
    Captain Deathknight15's Avatar
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    Regardless, I have also noticed some of the devs do seem a bit more stressed than I would expect. Hopefully there isn't a problem.

    I'm just excited to play the game, really.

  9. #69
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    Can't wait for the game to come out! It's definitely a buy and play for me.

  10. #70
    I'm looking forward to what Ubik & team can do with a fantasy setting. I'm sure with all he learned in MM development UV's next game will go a lot smoother!
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  11. #71
    General jmschaub's Avatar
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    Perhaps you should add that investment information to a link here? Explain the ROI, investment information in general terms. Then add email for those interested in pursuing it.

  12. #72
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    Great video, professionally done, applause!
    Last edited by Gytis; 05-06-2012 at 21:44.

  13. #73
    General apg's Avatar
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    Quote Originally Posted by Gytis View Post
    Great video. Despite all the uncertainty and outrage going in the forum at the moment, I am eagerly waiting for this game. One frustration that I noticed thought: once navigating through various mapmodes and clicking various counties, will it be always needed to click Cancel, as in the video. As it doubles the amount of clicks and frustrates the hell out of me just watching that.
    i imagine you will be able to turn that feature on/off as you wish.
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  14. #74
    Field Marshal SA_Avenger's Avatar
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    good thing of this interview is that it shows well the passion in the project so nice one not matter the outcome
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  15. #75
    Colonel eliphas8's Avatar
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    Quote Originally Posted by aldriq View Post
    That must be your humblest interview ever, ubik.
    Hopefully this entire experience has taught the team a lot of valuable lessons about the differences from releasing a game and releasing a mod.
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  16. #76
    Second Lieutenant Annibal's Avatar
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    Sorry but you'd talked like you knew Paradox would cancel the game in this interview. This was not a wise action.

  17. #77
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    Quote Originally Posted by Annibal View Post
    Sorry but you'd talked like you knew Paradox would cancel the game in this interview. This was not a wise action.
    That is such a devious and enigmatic line you have there. It made me chuckle.

  18. #78
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